메뉴 건너뛰기




Volumn 27, Issue 2, 2008, Pages 311-320

Real-time rendering and editing of vector-based terrains

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GRAPHICS EQUIPMENT; GRAPHICS PROCESSING UNIT; RENDERING (COMPUTER GRAPHICS); VECTORS; COMPUTER GRAPHICS; OBJECT RECOGNITION; REAL TIME SYSTEMS; VISUAL COMMUNICATION;

EID: 42949123874     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2008.01128.x     Document Type: Conference Paper
Times cited : (68)

References (20)
  • 1
    • 38149084348 scopus 로고    scopus 로고
    • Ad-dison Wesley ch. Terrain rendering using GPU-based geometry clipmaps
    • ASIRVATHAM A., HOPPE H.: GPU Gems 2. Ad-dison Wesley, 2005, ch. Terrain rendering using GPU-based geometry clipmaps.
    • (2005) GPU Gems , vol.2
    • Asirvatham, A.1    Hoppe, H.2
  • 2
    • 84861077724 scopus 로고    scopus 로고
    • Geometry-based mapping and rendering of vector data over LOD phototextured 3D terrain models
    • AGRAWAL A., RADHAKRISHNA M., JOSHI R.: Geometry-based mapping and rendering of vector data over LOD phototextured 3D terrain models. In Proceedings of WSCG (2006).
    • (2006) Proceedings of WSCG
    • Agrawal, A.1    Radhakrishna, M.2    Joshi, R.3
  • 4
    • 33845437161 scopus 로고    scopus 로고
    • C-BDAM - Compressed batched dynamic adaptive meshes for terrain rendering
    • Sep Eurographics 2006 conference proceedings
    • GOBBETTI E., MARTON F., CIGNONI P., DI BENEDETTO M., GANOVELLI F.: C-BDAM - compressed batched dynamic adaptive meshes for terrain rendering. Computer Graphics Forum 25, 3 (Sep 2006). Eurographics 2006 conference proceedings.
    • (2006) Computer Graphics Forum , vol.25 , Issue.3
    • Gobbetti, E.1    Marton, F.2    Cignoni, P.3    Di Benedetto, M.4    Ganovelli, F.5
  • 5
    • 0036448369 scopus 로고    scopus 로고
    • Real-time extendible-resolution display of on-line dynamic terrain
    • May
    • HE Y., CREMER J., PAPELIS Y.: Real-Time Extendible-Resolution Display of On-line Dynamic Terrain. In Graphics Interface (May 2002), pp. 151-160.
    • (2002) Graphics Interface , pp. 151-160
    • He, Y.1    Cremer, J.2    Papelis, Y.3
  • 7
    • 33644595160 scopus 로고    scopus 로고
    • Unified texture management for arbitrary meshes
    • May
    • LEFEBVRE S., DARBON J., NEYRET F.: Unified Texture Management for Arbitrary Meshes. Tech. Rep. RR5210, INRIA, May 2004. http://www-evasion.imag. fr/Publications/2004/LDN04.
    • (2004) Tech. Rep. RR5210, INRIA
    • Lefebvre, S.1    Darbon, J.2    Neyret, F.3
  • 8
    • 12844264641 scopus 로고    scopus 로고
    • Geometry clipmaps: Terrain rendering using nested regular grids
    • LOSASSO F., HOPPE H.: Geometry clipmaps: terrain rendering using nested regular grids. In ACM SIGGRAPH (2004), pp. 769-776.
    • (2004) ACM SIGGRAPH , pp. 769-776
    • Losasso, F.1    Hoppe, H.2
  • 10
    • 0029341846 scopus 로고
    • Automating the construction of large-scale virtual worlds
    • D. M. M.
    • POLIS M. F., GIFFORD S. J., JR. D. M. M.: Automating the construction of large-scale virtual worlds. Computer 28, 7 (1995), 57-65.
    • (1995) Computer , vol.28 , Issue.7 , pp. 57-65
    • Polis, M.F.1    Gifford Jr., S.J.2
  • 13
    • 33749250051 scopus 로고    scopus 로고
    • Vector texture maps
    • RAY N., NEIGER T., CAVIN X., LEVY B.: Vector texture maps. In Tech Report (2005). http://alice.loria.fr/publications/papers/2005/VTM/vtm.pdf.
    • (2005) Tech Report
    • Ray, N.1    Neiger, T.2    Cavin, X.3    Levy, B.4
  • 14
    • 84861358076 scopus 로고    scopus 로고
    • Efficient and accurate rendering of vector data on virtual landscapes
    • SCHNEIDER M., KLEIN R.: Efficient and accurate rendering of vector data on virtual landscapes. In Proceedings of WSCG (2007).
    • (2007) Proceedings of WSCG
    • Schneider, M.1    Klein, R.2
  • 15
    • 38149054726 scopus 로고    scopus 로고
    • Global terrain technology for flight simulation
    • SZOFRAN A.: Global terrain technology for flight simulation. In Game Developers Conference (2006).
    • (2006) Game Developers Conference
    • Szofran, A.1
  • 16
    • 27844438876 scopus 로고    scopus 로고
    • Bixels: Picture samples with sharp embedded boundaries
    • Keller A., Jensen H. W., (Eds.), Eurographics Association
    • TUMBLIN J., CHOUDHURY P.: Bixels: Picture samples with sharp embedded boundaries. In Rendering Techniques (2004), Keller A., Jensen H. W., (Eds.), Eurographics Association, pp. 255-264.
    • (2004) Rendering Techniques , pp. 255-264
    • Tumblin, J.1    Choudhury, P.2
  • 17
    • 33745316756 scopus 로고    scopus 로고
    • Pinchmaps: Textures with customizable discontinuities
    • TARINI M., CIGNONI P.: Pinchmaps: textures with customizable discontinuities. Computer Graphics Forum 24, 3 (2005), 557-568.
    • (2005) Computer Graphics Forum , vol.24 , Issue.3 , pp. 557-568
    • Tarini, M.1    Cignoni, P.2
  • 19
    • 84945551426 scopus 로고    scopus 로고
    • Interactive generation of digital terrain models using multiple data sources
    • Springer-Verlag
    • WEBER A., BENNER J.: Interactive generation of digital terrain models using multiple data sources. In First International Symposium on Digital Earth Moving (DEM) (2001), Springer-Verlag, pp. 60-64.
    • (2001) First International Symposium on Digital Earth Moving (DEM) , pp. 60-64
    • Weber, A.1    Benner, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.