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Volumn , Issue , 2002, Pages 107-112

Interactive 3D visualization of vector data in GIS

Author keywords

3D GIS; Animated Cartography; Geographic Visualization; Vector Data

Indexed keywords

ALGORITHMS; ANIMATION; DATA REDUCTION; GEOGRAPHIC INFORMATION SYSTEMS; GRAPHICAL USER INTERFACES; VECTORS;

EID: 0038644055     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/585147.585170     Document Type: Conference Paper
Times cited : (70)

References (18)
  • 5
    • 0034448189 scopus 로고    scopus 로고
    • Dynamic 3D maps as visual interfaces for spatio-temporal data
    • Döllner, J., and Kersting, O. Dynamic 3D Maps as Visual Interfaces for Spatio-Temporal Data. Proceedings ACM GIS 2000, 115-120, 2000.
    • (2000) Proceedings ACM GIS 2000 , pp. 115-120
    • Döllner, J.1    Kersting, O.2
  • 10
    • 0032272402 scopus 로고    scopus 로고
    • Smooth view-dependent level-of-detail control and its application to terrain rendering
    • Hoppe, H. Smooth View-Dependent Level-of-Detail Control and Its Application to Terrain Rendering. IEEE Visualization '98, 35-42, 1998.
    • (1998) IEEE Visualization '98 , pp. 35-42
    • Hoppe, H.1
  • 11
    • 84878175276 scopus 로고    scopus 로고
    • Improving shadows and reflections via the stencil buffer
    • Kilgard, M.J. Improving Shadows and Reflections via the Stencil Buffer. NVIDIA White Paper, 2000.
    • (2000) NVIDIA White Paper
    • Kilgard, M.J.1
  • 18
    • 0038519595 scopus 로고    scopus 로고
    • Using P-buffers for off-screen rendering in OpenGL
    • Wynn, C. Using P-Buffers for Off-Screen Rendering in OpenGL. NVidia Technical Paper, 2002.
    • (2002) NVidia Technical Paper
    • Wynn, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.