-
2
-
-
85013581572
-
CARSS: A Framework for Learner Centred Design with Children
-
Good, J., and Robertson, J. (2006). CARSS: A Framework for Learner Centred Design with Children, International Journal of Artificial Intelligence in Education vol.16, no. 4, pp. 381-413.
-
(2006)
International Journal of Artificial Intelligence in Education
, vol.16
, Issue.4
, pp. 381-413
-
-
Good, J.1
Robertson, J.2
-
3
-
-
0030167097
-
Usability Analysis of Visual Programming Environments: A 'Cognitive Dimensions' Framework
-
Green, T.R.G & M. Ptre (1996) Usability Analysis of Visual Programming Environments: A 'Cognitive Dimensions' Framework, Journal of Visual Languages and Computing, 7, pp. 131-174.
-
(1996)
Journal of Visual Languages and Computing
, vol.7
, pp. 131-174
-
-
Green, T.R.G.1
Ptre, M.2
-
4
-
-
84901810176
-
The educational content of digital games made by children
-
Presented at, Bristol, UK
-
Habgood, M.P.J., Ainsworth S.E.& Benford, S. (2005) The educational content of digital games made by children. Presented at CAL '05: Virtual Learning?, Bristol, UK.
-
(2005)
CAL '05: Virtual Learning
-
-
Habgood, M.P.J.1
Ainsworth, S.E.2
Benford, S.3
-
5
-
-
0003959049
-
-
Norwood, New Jersey: Ablex Publishing Corporation
-
Harel, I. & Papert, S. (1991) Constructionism. Norwood, New Jersey: Ablex Publishing Corporation.
-
(1991)
Constructionism
-
-
Harel, I.1
Papert, S.2
-
7
-
-
33745867198
-
Alice2: Programming without Syntax Errors
-
Paris, France
-
Kelleher, C., Cosgrove, D., Culyba, D., Forlines, C., Pratt, Land Pausch, R. (2002). Alice2: Programming without Syntax Errors. User Interface Software and Technology. Paris, France.
-
(2002)
User Interface Software and Technology
-
-
Kelleher, C.1
Cosgrove, D.2
Culyba, D.3
Forlines, C.4
Pratt, L.P.R.5
-
8
-
-
0002922364
-
Show and tell: A visual programming language
-
Kimura, T.D., Choi, J.W. and Mack, J.M. (1990).Show and tell: A visual programming language. In E.P. Glinert, (Ed.) Visual Programming Environments: Paradigms and Systems, pp. 397-404.
-
(1990)
E.P. Glinert, (Ed.) Visual Programming Environments: Paradigms and Systems
, pp. 397-404
-
-
Kimura, T.D.1
Choi, J.W.2
Mack, J.M.3
-
9
-
-
41149116270
-
StarLogo TNG. An Introduction to Game
-
for The Journal of E-Learning, In Press, In Press
-
Klopfer, E. and A. Begel (In Press). StarLogo TNG. An Introduction to Game Development. In Press for The Journal of E-Learning.
-
Development
-
-
Klopfer, E.1
Begel, A.2
-
11
-
-
15844399004
-
ScriptEase: Generating Scripting Code for Computer Role-Playing Games
-
M. McNaughton, M. Cutumisu, D. Szafron, J. Schaeffer, J. Redford, D. Parker (2004). ScriptEase: Generating Scripting Code for Computer Role-Playing Games, IEEE International Conference on Automated Software Engineering (ASE'04), pp. 386-387.
-
(2004)
IEEE International Conference on Automated Software Engineering (ASE'04)
, pp. 386-387
-
-
McNaughton, M.1
Cutumisu, M.2
Szafron, D.3
Schaeffer, J.4
Redford, J.5
Parker, D.6
-
12
-
-
1942500392
-
Teaching computer science through game design
-
April
-
Overmars, M. (2004) Teaching computer science through game design, Computer, vol. 37, issue 4, April 2004, pp.81-83.
-
(2004)
Computer
, vol.37
, Issue.4
, pp. 81-83
-
-
Overmars, M.1
-
13
-
-
0035263067
-
Studying the Language and Structure in Non-Programmers' Solutions to Programming Problems
-
February
-
J.F. Pane, C.A. Ratanamahatana, and B.A. Myers (2001). Studying the Language and Structure in Non-Programmers' Solutions to Programming Problems, International Journal of Human-Computer Studies, vol. 54, no. 2, February 2001, pp. 237-264.
-
(2001)
International Journal of Human-Computer Studies
, vol.54
, Issue.2
, pp. 237-264
-
-
Pane, J.F.1
Ratanamahatana, C.A.2
Myers, B.A.3
-
14
-
-
1442333705
-
Using HCI Techniques to Design a More Usable Programming System
-
Arlington, VA, September 3-6, 2002
-
J.F. Pane, B.A. Myers, and L.B. Miller (2002). Using HCI Techniques to Design a More Usable Programming System, In proceedings of IEEE 2002 Symposia on Human Centric Computing Languages and Environments (HCC 2002), Arlington, VA, September 3-6, 2002, pp. 198-206.
-
(2002)
proceedings of IEEE 2002 Symposia on Human Centric Computing Languages and Environments (HCC
, pp. 198-206
-
-
Pane, J.F.1
Myers, B.A.2
Miller, L.B.3
-
15
-
-
41149130847
-
Making games, developing games authoring software for educational and creative use
-
Presented at, Bristol, UK
-
C. Pelletier and A. Bum. (2005) Making games, developing games authoring software for educational and creative use. Presented at CAL '05: Virtual Learning?, Bristol, UK.
-
(2005)
CAL '05: Virtual Learning
-
-
Pelletier, C.1
Bum, A.2
-
16
-
-
41149110733
-
Children's narrative development through game authoring
-
Robertson, J. and Good, J. (2005). Children's narrative development through game authoring. TechTrends, 49: 43-59.
-
(2005)
TechTrends
, vol.49
, pp. 43-59
-
-
Robertson, J.1
Good, J.2
-
17
-
-
33745806502
-
Supporting the development of interactive storytelling skills in teenagers
-
Z. Pan et al, Eds
-
Robertson, J. and Good, J. (2006). Supporting the development of interactive storytelling skills in teenagers. In Z. Pan et al. (Eds.): Edutainment 2006, Lecture Notes in Computer Science 3942, pp. 348-357.
-
(2006)
Edutainment 2006, Lecture Notes in Computer Science
, vol.3942
, pp. 348-357
-
-
Robertson, J.1
Good, J.2
-
18
-
-
41149135576
-
Children's narrative development through computer game authoring
-
Washington DC, USA
-
Robertson, J. and Good, J. (2004) Children's narrative development through computer game authoring. Interaction Design and Children 2004, Washington DC, USA. 57-64.
-
(2004)
Interaction Design and Children 2004
, pp. 57-64
-
-
Robertson, J.1
Good, J.2
-
19
-
-
0042761615
-
Programming by example: Novice programming comes of age
-
Smith, D.C., Cypher, A., and Tesler, L. (2000). Programming by example: Novice programming comes of age. Communications of the ACM, 43(3), 75-81.
-
(2000)
Communications of the ACM
, vol.43
, Issue.3
, pp. 75-81
-
-
Smith, D.C.1
Cypher, A.2
Tesler, L.3
|