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Volumn , Issue , 2007, Pages 49-54

Automatic rule ordering for dynamic scripting

Author keywords

[No Author keywords available]

Indexed keywords

ADAPTIVE GAME AI; KNOWLEDGE BASIS; LEARNING EFFICIENCY; ON-LINE ADAPTATION; ORDERING RULES; PRIORITY VALUES; REINFORCEMENT LEARNING TECHNIQUES; RULE ORDERING;

EID: 38349117491     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (15)
  • 1
    • 35048894068 scopus 로고    scopus 로고
    • AI: The missing link in game interface design
    • Rauterberg, M. ed., LNCS 3166, Berlin, Germany: Springer-Verlag
    • Charles, D., and Livingstone, D. 2004. AI: The missing link in game interface design. In Rauterberg, M., ed., Entertainment Computing - ICEC 2004, LNCS 3166, 351- 354. Berlin, Germany: Springer-Verlag.
    • (2004) Entertainment Computing- ICEC 2004 , pp. 351-354
    • Charles, D.1    Livingstone, D.2
  • 7
    • 26944432123 scopus 로고    scopus 로고
    • Improving adaptive game AI with evolutionary learning
    • Mehdi, Q. Gough, N. Natkin, S. and Al-Dabass, D. eds., Wolverhampton, UK: University of Wolverhampton
    • Ponsen, M., and Spronck, P. 2004. Improving adaptive game AI with evolutionary learning. In Mehdi, Q.; Gough, N.; Natkin, S.; and Al-Dabass, D., eds., Computer Games: Artificial Intelligence, Design and Education (CGAIDE 2004), 389-396. Wolverhampton, UK: University of Wolverhampton.
    • (2004) Computer Games: Artificial Intelligence, Design and Education (CGAIDE 2004) , pp. 389-396
    • Ponsen, M.1    Spronck, P.2
  • 8
    • 33750138766 scopus 로고    scopus 로고
    • Automatically generating game tactics with evolutionary learning
    • Ponsen, M.; Muñoz-Avila, H.; Spronck, P.; and Aha, D. 2006. Automatically generating game tactics with evolutionary learning. AI Magazine 27(3):75-84.
    • (2006) AI Magazine , vol.27 , Issue.3 , pp. 75-84
    • Ponsen, M.1    Muñoz-Avila, H.2    Spronck, P.3    Aha, D.4
  • 11
    • 33646179592 scopus 로고    scopus 로고
    • Ph.D. thesis, Universiteit Maastricht. Maastricht, The Netherlands: Universitaire Pers Maastricht
    • Spronck, P. 2005. Adaptive Game AI. Ph.D. thesis, Universiteit Maastricht. Maastricht, The Netherlands: Universitaire Pers Maastricht.
    • (2005) Adaptive Game AI
    • Spronck, P.1
  • 14
    • 29344431874 scopus 로고    scopus 로고
    • The perils of AI scripting
    • Rabin, S. ed., Hingham, MA: Charles River Media, Inc
    • Tozour, P. 2002. The perils of AI scripting. In Rabin, S., ed., AI Game Programming Wisdom, 541-547. Hingham, MA: Charles River Media, Inc.
    • (2002) AI Game Programming Wisdom , pp. 541-547
    • Tozour, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.