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Volumn 3166, Issue , 2004, Pages 351-354

AI: The missing link in digital game interface design?

Author keywords

[No Author keywords available]

Indexed keywords

BEHAVIORAL RESEARCH;

EID: 35048894068     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-28643-1_44     Document Type: Article
Times cited : (3)

References (6)
  • 1
    • 32144434476 scopus 로고    scopus 로고
    • Testing Undefined Behaviour as a Result of Learning
    • Charles River Media
    • Barnes J and Hutchens J, "Testing Undefined Behaviour as a Result of Learning", AI Game Programming Wisdom, pp 615-623, Charles River Media, 2002.
    • (2002) AI Game Programming Wisdom , pp. 615-623
    • Barnes, J.1    Hutchens, J.2
  • 3
    • 68949143305 scopus 로고    scopus 로고
    • Enhancing Gameplay: Challenges for Artificial Intelligence in Digital Games
    • University of Utrecht, The Netherlands, 4-6th November
    • Charles D, "Enhancing Gameplay: Challenges for Artificial Intelligence in Digital Games", Proceedings of the 1st World Conference on Digital Games 2003, University of Utrecht, The Netherlands, 4-6th November 2003.
    • (2003) Proceedings of the 1st World Conference on Digital Games 2003
    • Charles, D.1
  • 4
    • 26944478381 scopus 로고    scopus 로고
    • Player Modelling for Adaptive Games"
    • Charles River Media
    • Houlette R, "Player Modelling for Adaptive Games", pp 557-566, AI Game Programming Wisdom II, Charles River Media, 2004.
    • (2004) AI Game Programming Wisdom II , pp. 557-566
    • Houlette, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.