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Volumn 40, Issue 7, 2007, Pages 36-43

Virtual reality: How much immersion is enough?

Author keywords

3D visualization; Immersion; Virtual reality

Indexed keywords


EID: 34548280341     PISSN: 00189162     EISSN: None     Source Type: Trade Journal    
DOI: 10.1109/MC.2007.257     Document Type: Article
Times cited : (975)

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    • Immersive Well-Path Editing: Investigating the Added Value of Immersion
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    • K. Gruchalla, "Immersive Well-Path Editing: Investigating the Added Value of Immersion," Proc. IEEE Virtual Reality, IEEE CS Press, 2005, pp. 157-164.
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    • Separating the Effects of Level of Immersion and 3D Interaction Techniques
    • ACM Press
    • R. McMahan et al., "Separating the Effects of Level of Immersion and 3D Interaction Techniques," Proc. ACM Symp. Virtual Reality Software and Technology, ACM Press, 2006, pp. 108-111.
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    • Quantifying the Benefits of Immersion for Collaboration in Virtual Environments
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    • T. Ni, D. Bowman, and J. Chen, "Increased Display Size and Resolution Improve Task Performance in Information-Rich Virtual Environments," Proc. Graphics Interface, Canadian Information Processing Soc., 2006, pp. 139-146.
    • (2006) Proc. Graphics Interface , pp. 139-146
    • Ni, T.1    Bowman, D.2    Chen, J.3
  • 10
    • 33748687454 scopus 로고    scopus 로고
    • Effects of Information Layout, Screen Size, and Field of View on User Performance in Information-Rich Virtual Environments
    • ACM Press
    • N. Polys, S. Kim, and D. Bowman, "Effects of Information Layout, Screen Size, and Field of View on User Performance in Information-Rich Virtual Environments," Proc. ACM Symp. Virtual Reality Software and Technology, ACM Press, 2005, pp. 46-55.
    • (2005) Proc. ACM Symp. Virtual Reality Software and Technology , pp. 46-55
    • Polys, N.1    Kim, S.2    Bowman, D.3
  • 11
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    • Exploring the Benefits of Immersion in Abstract Information Visualization
    • D. Raja et al., "Exploring the Benefits of Immersion in Abstract Information Visualization," Proc. Immersive Projection Technology Workshop, 2004; http://infovis.cs.vt.edu/papers/IPT2004-Dheva.pdf.
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    • Evaluating the Effect of Real-World Distraction on User Performance in Virtual Environments
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    • Y. Wang et al., "Evaluating the Effect of Real-World Distraction on User Performance in Virtual Environments," Proc. ACM Symp. Virtual Reality Software and Technology, ACM Press, 2006, pp. 19-26.
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  • 13
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    • master's thesis, Dept. Computer Science, Virginia Tech, /available/ etd-06072006-140038/unrestricted/Raja_Thesis.pdf
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.