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Volumn 2006, Issue , 2006, Pages 87-92

Approximate Ambient Occlusion for Trees

Author keywords

[No Author keywords available]

Indexed keywords

APPROXIMATION THEORY; COMPUTATIONAL GEOMETRY; COMPUTATIONAL METHODS; NUMERICAL METHODS; PROBLEM SOLVING; APPROXIMATION ALGORITHMS; INTERACTIVE COMPUTER SYSTEMS; LIGHTING;

EID: 33748704059     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1111411.1111427     Document Type: Conference Paper
Times cited : (22)

References (19)
  • 1
    • 33748689804 scopus 로고    scopus 로고
    • Addison-Wesley, ch. Dynamic Ambient Occlusion and Indirect Lighting
    • BUNNELL, M. 2005. GPU Gems 2. Addison-Wesley, ch. Dynamic Ambient Occlusion and Indirect Lighting.
    • (2005) GPU Gems , vol.2
    • Bunnell, M.1
  • 10
    • 33748703371 scopus 로고    scopus 로고
    • Ambient occlusion
    • Course 16: RenderMan in Production
    • LANDIS, H., 2002. Ambient occlusion. Course 16: RenderMan in Production. ACM SIGGRAPH 2002 Course Notes.
    • (2002) ACM SIGGRAPH 2002 Course Notes
    • Landis, H.1
  • 11
    • 4644281648 scopus 로고    scopus 로고
    • Rendering with spherical radiance transport maps
    • MEI, C., SHI, J., AND WU, F. 2004. Rendering with spherical radiance transport maps. Computer Graphics Forum 23, 3 (Sept.), 281-290.
    • (2004) Computer Graphics Forum , vol.23 , Issue.3 SEPT. , pp. 281-290
    • Mei, C.1    Shi, J.2    Wu, F.3
  • 13
    • 85032388963 scopus 로고
    • Efficient algorithms for local and global accessibility shading
    • MILLER, G. 1994. Efficient algorithms for local and global accessibility shading. In Proceedings of SIGGRAPH 94, 319-326.
    • (1994) Proceedings of SIGGRAPH 94 , pp. 319-326
    • Miller, G.1
  • 14
    • 33748689804 scopus 로고    scopus 로고
    • Addison-Wesley, ch. Ambient Occlusion
    • PHARR, M. 2004. GPU Gems. Addison-Wesley, ch. Ambient Occlusion.
    • (2004) GPU Gems
    • Pharr, M.1
  • 15
    • 0022095591 scopus 로고
    • Approximate and probabilistic algorithms for shading and rendering structured particle systems
    • REEVES, W. T., AND BLAU, R. 1985. Approximate and probabilistic algorithms for shading and rendering structured particle systems. In Computer Graphics (Proceedings of SIGGRAPH 85), 313-322.
    • (1985) Computer Graphics (Proceedings of SIGGRAPH 85) , pp. 313-322
    • Reeves, W.T.1    Blau, R.2
  • 17
    • 0036993380 scopus 로고    scopus 로고
    • Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
    • SLOAN, P.-P., KAUTZ, J., AND SNYDER, J. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Transactions on Graphics 21, 3 (July), 527-536.
    • (2002) ACM Transactions on Graphics , vol.21 , Issue.3 JULY , pp. 527-536
    • Sloan, P.-P.1    Kautz, J.2    Snyder, J.3
  • 18
    • 0004329796 scopus 로고
    • Stochastic Visibility in Random Fields, Springer-Verlag
    • ZACKS, S. 1994. Stochastic Visibility in Random Fields, vol. 95 of Lecture Notes in Statistics. Springer-Verlag.
    • (1994) Lecture Notes in Statistics , vol.95
    • Zacks, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.