-
1
-
-
1642449634
-
A geometry-based soft shadow volume algorithm using graphics hardware
-
[AAM03]
-
[AAM03] ASSARSSON U., AKENINE-MÖLLER T.: A Geometry-Based Soft Shadow Volume Algorithm using Graphics Hardware. ACM Transactions on Graphics, 22, 3 (2003), 511-520.
-
(2003)
ACM Transactions on Graphics
, vol.22
, Issue.3
, pp. 511-520
-
-
Assarsson, U.1
Akenine-Möller, T.2
-
2
-
-
29244452672
-
A hierarchical shadow volume algorithm
-
[AAM04]
-
[AAM04] AILA T., AKENINE-MÖLLER T.: A Hierarchical Shadow Volume Algorithm. In Graphics Hardware 2004 (2004), pp. 15-23.
-
(2004)
Graphics Hardware 2004
, pp. 15-23
-
-
Aila, T.1
Akenine-Möller, T.2
-
5
-
-
4644363259
-
Structured importance sampling of environment maps
-
[ARBJ03]
-
[ARBJ03] AGARWAL S., RAMAMOORTHI R., BELONGIE S., JENSEN H. W.: Structured importance sampling of environment maps. ACM Transactions on Graphics 22, 3 (2003), 605-612.
-
(2003)
ACM Transactions on Graphics
, vol.22
, Issue.3
, pp. 605-612
-
-
Agarwal, S.1
Ramamoorthi, R.2
Belongie, S.3
Jensen, H.W.4
-
7
-
-
0029179429
-
Applications of irradiance tensors to the simulation of non-lambertian phenomena
-
[Arv95]
-
[Arv95] ARVO J.: Applications of Irradiance Tensors to the Simulation of Non-Lambertian Phenomena. In Proceedings of ACM SIGGRAPH 95 (1995), pp. 335-342.
-
(1995)
Proceedings of ACM SIGGRAPH 95
, pp. 335-342
-
-
Arvo, J.1
-
8
-
-
0031646484
-
Designing a PC game engine
-
[BEW*98]
-
[BEW*98] BISHOP L., EBERLY D., WHITTED T., FINCH M., SHANTZ M.: Designing a PC Game Engine. IEEE Comput. Graph. Appl. 18, 1 (1998), 46-53.
-
(1998)
IEEE Comput. Graph. Appl.
, vol.18
, Issue.1
, pp. 46-53
-
-
Bishop, L.1
Eberly, D.2
Whitted, T.3
Finch, M.4
Shantz, M.5
-
9
-
-
33646025851
-
Combining edges and points for interactive high-quality rendering
-
[BWG03]
-
[BWG03] BALA K., WALTER B., GREENBERG D. P.: Combining Edges and Points for Interactive High-Quality Rendering. ACM Transactions on Graphics 22, 3 (2003), 631-640.
-
(2003)
ACM Transactions on Graphics
, vol.22
, Issue.3
, pp. 631-640
-
-
Bala, K.1
Walter, B.2
Greenberg, D.P.3
-
10
-
-
85031742165
-
Fast object-precision shadow generation for area light source using BSP trees
-
[CF92]
-
[CF92] CHIN N., FEINER S.: Fast Object-Precision Shadow Generation for Area Light Source using BSP Trees. In Symposium on Interactive 3D Graphics archive (1992), pp. 21-30.
-
(1992)
Symposium on Interactive 3D Graphics Archive
, pp. 21-30
-
-
Chin, N.1
Feiner, S.2
-
14
-
-
0030656853
-
The visibility skeleton: A powerful and efficient multi-purpose global visibility tool
-
[DDP97]
-
[DDP97] DURAND F., DRETTAKIS G., PUECH C.: The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool. In Proceedings of ACM SIGGRAPH 97 (1997), pp. 89-100.
-
(1997)
Proceedings of ACM SIGGRAPH 97
, pp. 89-100
-
-
Durand, F.1
Drettakis, G.2
Puech, C.3
-
15
-
-
1442346657
-
A fast shadow algorithm for area light sources using back projection
-
[DF94]
-
[DF94] DRETTAKIS G., FIUME E.: A Fast Shadow Algorithm for Area Light Sources Using Back Projection. In Proceedings of ACM SIGGRAPH 94 (1994), pp. 223-230.
-
(1994)
Proceedings of ACM SIGGRAPH 94
, pp. 223-230
-
-
Drettakis, G.1
Fiume, E.2
-
16
-
-
0346225942
-
A beam tracing with precise antialiasing for polyhedral scenes
-
[GH98]
-
[GH98] GHAZANFARPOUR D., HASENFRATZ J.-M.: A Beam Tracing with Precise Antialiasing for Polyhedral Scenes. Computer Graphics 22, 1 (1998), 103-115.
-
(1998)
Computer Graphics
, vol.22
, Issue.1
, pp. 103-115
-
-
Ghazanfarpour, D.1
Hasenfratz, J.-M.2
-
18
-
-
0001946028
-
Real shadows, real time
-
[Hei91]
-
[Hei91] HEIDMANN T.: Real shadows, real time. Iris Universe 18 (1991), 28-31.
-
(1991)
Iris Universe
, vol.18
, pp. 28-31
-
-
Heidmann, T.1
-
19
-
-
0002333177
-
The light buffer: A ray tracer shadow testing accelerator
-
[HG86]
-
[HG86] HAINES E. A., GREENBERG D.P.: The Light Buffer: A Ray Tracer Shadow Testing Accelerator. IEEE Comput. Graph. Appl. 6, 9 (1986), 6-16.
-
(1986)
IEEE Comput. Graph. Appl.
, vol.6
, Issue.9
, pp. 6-16
-
-
Haines, E.A.1
Greenberg, D.P.2
-
21
-
-
1642576953
-
A survey of real-time soft shadows algorithms
-
[HLHS03]
-
[HLHS03] HASENFRATZ J.-M., LAPIERRE M., HOLZSCHUCH N., SILLION F.: A Survey of Real-Time Soft Shadows Algorithms. Computer Graphics Forum, 22, 4 (2003), 753-774.
-
(2003)
Computer Graphics Forum
, vol.22
, Issue.4
, pp. 753-774
-
-
Hasenfratz, J.-M.1
Lapierre, M.2
Holzschuch, N.3
Sillion, F.4
-
22
-
-
33645788821
-
-
[JMB04]. Tech. rep., The University of Texas at Austin, Department of Computer Sciences, April
-
[JMB04] JOHNSON G. S., MARK W. R., BURNS C. A.: The Irregular Z-Buffer and its Application to Shadow Mapping. Tech. rep., The University of Texas at Austin, Department of Computer Sciences, April 2004.
-
(2004)
The Irregular Z-buffer and Its Application to Shadow Mapping
-
-
Johnson, G.S.1
Mark, W.R.2
Burns, C.A.3
-
23
-
-
0026942524
-
Discontinuity meshing for accurate radiosity
-
[LTG92]
-
[LTG92] LISCHINSKI D., TAMPIERI F., GREENBERG D. P.: Discontinuity Meshing for Accurate Radiosity. IEEE Comput. Graph. Appl. 12, 6 (1992), 25-39.
-
(1992)
IEEE Comput. Graph. Appl.
, vol.12
, Issue.6
, pp. 25-39
-
-
Lischinski, D.1
Tampieri, F.2
Greenberg, D.P.3
-
24
-
-
0020931460
-
Half-tone representation of 3-D objects illuminated by area sources or polyhedron sources
-
[NN83]
-
[NN83] NISHITA T., NAKAMAE E.: Half-Tone Representation of 3-D Objects Illuminated by Area Sources or Polyhedron Sources. In IEEE Computer Software and Application Conference (1983), pp. 237-242.
-
(1983)
IEEE Computer Software and Application Conference
, pp. 237-242
-
-
Nishita, T.1
Nakamae, E.2
-
25
-
-
0022097231
-
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection
-
[NN85]
-
[NN85] NISHITA T., NAKAMAE E.: Continuous Tone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflection. In Computer Graphics (Proceedings of ACM SIGGRAPH 85) (1985), pp. 23-30.
-
(1985)
Computer Graphics (Proceedings of ACM SIGGRAPH 85)
, pp. 23-30
-
-
Nishita, T.1
Nakamae, E.2
-
26
-
-
0004033903
-
-
[PSS98]. Tech. rep., University of Utah, UUCS-98-019
-
[PSS98] PARKER S., SHIRLEY P., SMITS B.: Single Sample Soft Shadows. Tech. rep., University of Utah, UUCS-98-019, 1998.
-
(1998)
Single Sample Soft Shadows
-
-
Parker, S.1
Shirley, P.2
Smits, B.3
-
28
-
-
0005044466
-
Fast computation of shadow boundaries using spatial coherence and backprojections
-
[SG94]
-
[SG94] STEWART A. J., GHALI S.: Fast Computation of Shadow Boundaries using Spatial Coherence and Backprojections. In Proceedings of ACM SIGGRAPH 94 (1994), pp. 231-238.
-
(1994)
Proceedings of ACM SIGGRAPH 94
, pp. 231-238
-
-
Stewart, A.J.1
Ghali, S.2
-
29
-
-
0031618291
-
Fast calculation of soft shadow textures using convolution
-
[SS98]
-
[SS98] SOLER C., SILLION F. X.: Fast Calculation of Soft Shadow Textures Using Convolution. In Proceedings of ACM SIGGRAPH 98 (1998), pp. 321-332.
-
(1998)
Proceedings of ACM SIGGRAPH 98
, pp. 321-332
-
-
Soler, C.1
Sillion, F.X.2
-
31
-
-
0029707968
-
Monte Carlo techniques for direct lighting calculations
-
[SWZ96]
-
[SWZ96] SHIRLEY P., WANG C., ZIMMERMAN K.: Monte Carlo Techniques for Direct Lighting Calculations. ACM Transactions on Graphics, 15, 1 (1996), 1-36.
-
(1996)
ACM Transactions on Graphics
, vol.15
, Issue.1
, pp. 1-36
-
-
Shirley, P.1
Wang, C.2
Zimmerman, K.3
-
32
-
-
0031553026
-
Fast analytic shading and shadowing for area light sources
-
[TT97]
-
[TT97] TANAKA T., TAKAHASHI T.: Fast Analytic Shading and Shadowing for Area Light Sources. Computer Graphics Forum, 16, 3 (1997), 231-240.
-
(1997)
Computer Graphics Forum
, vol.16
, Issue.3
, pp. 231-240
-
-
Tanaka, T.1
Takahashi, T.2
-
33
-
-
0025510112
-
A survey of shadow algorithms
-
[WPF90]
-
[WPF90] WOO A., POULIN P., FOURNIER A.: A Survey of Shadow Algorithms. IEEE Comput. Graph. Appl. 10, 6 (1990), 13-32.
-
(1990)
IEEE Comput. Graph. Appl.
, vol.10
, Issue.6
, pp. 13-32
-
-
Woo, A.1
Poulin, P.2
Fournier, A.3
|