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Volumn 18, Issue 1, 1998, Pages 46-53

Designing a PC game engine

(5)  Bishop, Lars a,d,e,f,s   Eberly, Dave a,d,g,h,i   Whitted, Turner a,o,p,q,r   Finch, Mark b,f,j,k   Shantz, Michael c,l,m,n  


Author keywords

[No Author keywords available]

Indexed keywords

DATA STRUCTURES; DATABASE SYSTEMS; DISPLAY DEVICES; FORMAL LOGIC; GRAPHICAL USER INTERFACES; INFORMATION MANAGEMENT; OBJECT ORIENTED PROGRAMMING; PERSONAL COMPUTERS; SOFTWARE ENGINEERING; THREE DIMENSIONAL COMPUTER GRAPHICS; TREES (MATHEMATICS);

EID: 0031646484     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/38.637270     Document Type: Article
Times cited : (79)

References (13)
  • 1
    • 84888978046 scopus 로고
    • IRIS Performer: A High-Performance Multiprocessing Toolkit for Real-Time 3D Graphics
    • ACM Press, New York
    • J. Rohlf and James Helman, "IRIS Performer: A High-Performance Multiprocessing Toolkit for Real-Time 3D Graphics," Proc. Siggraph 94, ACM Press, New York, 1994, pp. 381-394.
    • (1994) Proc. Siggraph 94 , pp. 381-394
    • Rohlf, J.1    Helman, J.2
  • 6
    • 0003855976 scopus 로고    scopus 로고
    • John Wiley and Sons, New York
    • A. Ames et al., VRML 2.0 Sourcebook, John Wiley and Sons, New York, 1997.
    • (1997) VRML 2.0 Sourcebook
    • Ames, A.1
  • 8
    • 3643106146 scopus 로고    scopus 로고
    • Building Online Virtual Worlds
    • Grafo Computer Graphics Society, St. Petersburg, Russia, July
    • M. Shantz, "Building Online Virtual Worlds," Proc. Graphicon 96, Grafo Computer Graphics Society, St. Petersburg, Russia, Vol. 2, July 1996, pp. 12-17.
    • (1996) Proc. Graphicon 96 , vol.2 , pp. 12-17
    • Shantz, M.1
  • 10
    • 0029194710 scopus 로고
    • Multiresolution Analysis of Arbitrary Meshes
    • ACM Press, New York
    • M. Eck et al., "Multiresolution Analysis of Arbitrary Meshes," Proc. Siggraph 95, ACM Press, New York, 1995, pp. 173-182.
    • (1995) Proc. Siggraph 95 , pp. 173-182
    • Eck, M.1
  • 11
    • 0030421708 scopus 로고    scopus 로고
    • OBBTree: A Hierarchical Structure for Rapid Interference Detection
    • ACM Press, New York
    • S. Gottschalk, M. Lin, and D. Manocha,"OBBTree: A Hierarchical Structure for Rapid Interference Detection," Proc. Siggraph 96, ACM Press, New York, 1996, pp. 171-180.
    • (1996) Proc. Siggraph 96 , pp. 171-180
    • Gottschalk, S.1    Lin, M.2    Manocha, D.3
  • 12
    • 84904535957 scopus 로고
    • Visibility Preprocessing for Interactive Walkthroughs
    • ACM Press, New York
    • S.J. Teller and C.H. Sequin, "Visibility Preprocessing For Interactive Walkthroughs," Proc. Siggraph 91, ACM Press, New York, 1991, pp. 61-69.
    • (1991) Proc. Siggraph 91 , pp. 61-69
    • Teller, S.J.1    Sequin, C.H.2
  • 13
    • 0030388177 scopus 로고    scopus 로고
    • Real-Time Continuous Level of Detail Rendering of Height Fields
    • ACM Press, New York
    • P. Lindstrom et al., "Real-Time Continuous Level of Detail Rendering of Height Fields, "Proc. Siggraph 96, ACM Press, New York, 1996, pp. 109-118.
    • (1996) Proc. Siggraph 96 , pp. 109-118
    • Lindstrom, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.