-
1
-
-
4444342694
-
An inverse kinematic architecture enforcing an arbitrary number of strict priority levels
-
Baerlocher, P., Boulic, R.: An inverse kinematic architecture enforcing an arbitrary number of strict priority levels. Visual. Comput. 20(6), 402-417 (2004)
-
(2004)
Visual. Comput.
, vol.20
, Issue.6
, pp. 402-417
-
-
Baerlocher, P.1
Boulic, R.2
-
2
-
-
84947941883
-
Motion abstraction and mapping with spatial constraints
-
Bindiganavale, R., Badler, N.: Motion abstraction and mapping with spatial constraints. Lecture Notes in Computer Science, Vol. 1537, pp. 70-83 (1998)
-
(1998)
Lecture Notes in Computer Science
, vol.1537
, pp. 70-83
-
-
Bindiganavale, R.1
Badler, N.2
-
3
-
-
33645564608
-
Versatile walk engine
-
Boulic, R., Ulciny, B., Thalmann, D.: Versatile walk engine. J of Game Development 1(1), 29-50 (2004)
-
(2004)
J of Game Development
, vol.1
, Issue.1
, pp. 29-50
-
-
Boulic, R.1
Ulciny, B.2
Thalmann, D.3
-
4
-
-
0030367839
-
Knowledge-driven, interactive animation of human running
-
Canadian Information Processing Society. Toronto. Ontario, Canada
-
Bruderlin, A., Calvert, T.: Knowledge-driven, interactive animation of human running. In: Graphics Interface '96, pp. 213-221, Canadian Information Processing Society. Toronto. Ontario, Canada (1996)
-
(1996)
Graphics Interface '96
, pp. 213-221
-
-
Bruderlin, A.1
Calvert, T.2
-
7
-
-
0001580166
-
Online motion retargetting
-
Choi, K., Ko, H.: Online motion retargetting. J. Visual. Comput, Anim. 11, 223-235 (2000)
-
(2000)
J. Visual. Comput, Anim.
, vol.11
, pp. 223-235
-
-
Choi, K.1
Ko, H.2
-
8
-
-
0346872402
-
Planning biped locomotion using motion capture data and probabilistic roadmaps
-
Choi, M., Lee, J., Shin, S.: Planning biped locomotion using motion capture data and probabilistic roadmaps. ACM Trans. Graph. (2003)
-
(2003)
ACM Trans. Graph.
-
-
Choi, M.1
Lee, J.2
Shin, S.3
-
9
-
-
0032591826
-
Animation of human walking in virtual environments
-
Geneva, IEEE Computer Society
-
Chung, S., Hahn, J.: Animation of human walking in virtual environments. In: Proceedings of Computer Animation. Geneva, IEEE Computer Society (1999)
-
(1999)
Proceedings of Computer Animation
-
-
Chung, S.1
Hahn, J.2
-
10
-
-
23444450946
-
An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptives features
-
Coude, T., Thalmann, D.: An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptives features. Comput. Anim. Virtual World 15, 311-318 (2004)
-
(2004)
Comput. Anim. Virtual World
, vol.15
, pp. 311-318
-
-
Coude, T.1
Thalmann, D.2
-
12
-
-
11444252890
-
A coherent locomotion engine extrapolating beyond experimental data
-
Geneva
-
Glardon, P., Boulic, R., Thalmann, D.: A coherent locomotion engine extrapolating beyond experimental data. In: Proceedings of Computer Animation and Social Agent, pp. 73-83, Geneva (2004)
-
(2004)
Proceedings of Computer Animation and Social Agent
, pp. 73-83
-
-
Glardon, P.1
Boulic, R.2
Thalmann, D.3
-
13
-
-
27144534485
-
On-line adapted transition between locomotion and jump
-
IEEE Computer Society
-
Glardon, P., Boulic, R., Thalmann, D.: On-line adapted transition between locomotion and jump. In: Proceedings of Computer Graphics International, pp. 44-49, IEEE Computer Society (2005)
-
(2005)
Proceedings of Computer Graphics International
, pp. 44-49
-
-
Glardon, P.1
Boulic, R.2
Thalmann, D.3
-
15
-
-
0035264984
-
Comparing constraint-based motion editing methods
-
Gleicher, M.: Comparing constraint-based motion editing methods. Graphical Models 63(2). 107-134 (2001)
-
(2001)
Graphical Models
, vol.63
, Issue.2
, pp. 107-134
-
-
Gleicher, M.1
-
16
-
-
84888786132
-
-
H-ANIM: Humanoid animation working group. www.hanim.org (2005)
-
(2005)
-
-
-
17
-
-
0034065740
-
Algorithms to determine event timing during normal walking using kinematic data
-
Hreljac, A., Marshall, R.: Algorithms to determine event timing during normal walking using kinematic data. J. Biomech. 33(6), 783-786 (2000)
-
(2000)
J. Biomech.
, vol.33
, Issue.6
, pp. 783-786
-
-
Hreljac, A.1
Marshall, R.2
-
18
-
-
0030107890
-
Animating human locomotion with inverse dynamics
-
Ko, H., Badler, N.: Animating human locomotion with inverse dynamics. IEEE Comput. Graph. Applic. 16(2), 50-58 (1996)
-
(1996)
IEEE Comput. Graph. Applic.
, vol.16
, Issue.2
, pp. 50-58
-
-
Ko, H.1
Badler, N.2
-
20
-
-
0036949510
-
Footskate cleanup for motion capture editing
-
Kovar, L., Schreiner, J., Gleicher, M.: Footskate cleanup for motion capture editing. In: Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 97-104 (2002)
-
(2002)
Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation
, pp. 97-104
-
-
Kovar, L.1
Schreiner, J.2
Gleicher, M.3
-
23
-
-
33644490986
-
Interactive control of avatars animated with human motion data
-
Lee, J., Chai J., Reitsma, P., Hodgins, J., Pollard, N.: Interactive control of avatars animated with human motion data. In: Proceedings of ACM SIGGRAPH, Annual Conference Series (2002)
-
(2002)
Proceedings of ACM SIGGRAPH, Annual Conference Series
-
-
Lee, J.1
Chai, J.2
Reitsma, P.3
Hodgins, J.4
Pollard, N.5
-
24
-
-
84923591705
-
A hierarchical approach to interactive morion editing for human-like figures
-
Lee, J., Shin, S.: A hierarchical approach to interactive morion editing for human-like figures. In: Proceedings of ACM SIGGRAPH, Annual Conference Series, pp. 39-48 (1999)
-
(1999)
Proceedings of ACM SIGGRAPH, Annual Conference Series
, pp. 39-48
-
-
Lee, J.1
Shin, S.2
-
26
-
-
84888800446
-
-
Maya®: Alias systems corp. www.alias.com (2005)
-
(2005)
-
-
-
28
-
-
0001927843
-
Computer animation of human walking: A survey
-
Multon, F., France, L., Cani-Gascuel, M., Debunne, G.: Computer animation of human walking: a survey. J. Visual. Comput. Anim. 10(1), 39-54 (1999)
-
(1999)
J. Visual. Comput. Anim.
, vol.10
, Issue.1
, pp. 39-54
-
-
Multon, F.1
France, L.2
Cani-Gascuel, M.3
Debunne, G.4
-
32
-
-
0032162438
-
Verbs and adverbs: Multidimensional motion interpolation
-
Rose, C., Cohen, M., Bodenheimer, B.: Verbs and adverbs: Multidimensional motion interpolation. IEEE Comput. Graph. Applic. 18(5), 32-41 (1998)
-
(1998)
IEEE Comput. Graph. Applic.
, vol.18
, Issue.5
, pp. 32-41
-
-
Rose, C.1
Cohen, M.2
Bodenheimer, B.3
-
33
-
-
0035801152
-
Artist-directed inverse-kinematics using radial basis function interpolation
-
Rose, C., Sloan, P., Cohen, M.: Artist-directed inverse-kinematics using radial basis function interpolation. In: Proceedings of Eurographics, vol. 20(3) (2001)
-
(2001)
Proceedings of Eurographics
, vol.20
, Issue.3
-
-
Rose, C.1
Sloan, P.2
Cohen, M.3
-
34
-
-
12844272111
-
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
-
Safonova, A., Hodgins, J., Pollard, N.: Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces. In: Proceedings of ACM SIGGRAPH, Annual Conference Series (2004)
-
(2004)
Proceedings of ACM SIGGRAPH, Annual Conference Series
-
-
Safonova, A.1
Hodgins, J.2
Pollard, N.3
-
35
-
-
33645577130
-
A generic method for geometric contraints detection
-
Salvati, M., Le Callennec, B., Boulic, R.: A generic method for geometric contraints detection. In: Proceedings of Eurographics, short presentation (2004)
-
(2004)
Proceedings of Eurographics, Short Presentation
-
-
Salvati, M.1
Le Callennec, B.2
Boulic, R.3
-
36
-
-
84943560429
-
Physical touch-up of human motions
-
IEEE Computer Society
-
Shin, H., Kovar, L., Gleicher, M.: Physical touch-up of human motions. In: Proceedings of Pacific Graphics, pp. 194-203, IEEE Computer Society (2003)
-
(2003)
Proceedings of Pacific Graphics
, pp. 194-203
-
-
Shin, H.1
Kovar, L.2
Gleicher, M.3
-
37
-
-
0002977959
-
Computer puppetry: An importance-based approach
-
Shin, H., Lee, J., Shin, S., Gleicher, M.: Computer puppetry: an importance-based approach. ACM Trans. Graph. 20(2), 67-94 (2001)
-
(2001)
ACM Trans. Graph.
, vol.20
, Issue.2
, pp. 67-94
-
-
Shin, H.1
Lee, J.2
Shin, S.3
Gleicher, M.4
-
39
-
-
0029205672
-
Fourier principles for emotion-based human figure
-
Unuma, M., Anjyo, K., Takeuchi, R.: Fourier principles for emotion-based human figure. In: Proceedings of ACM SIGGRAPH, Annual Conference Series, pp. 91-96 (1995)
-
(1995)
Proceedings of ACM SIGGRAPH, Annual Conference Series
, pp. 91-96
-
-
Unuma, M.1
Anjyo, K.2
Takeuchi, R.3
-
40
-
-
0031246478
-
From footprints to animation
-
van de Panne, M.: From footprints to animation. Comput. Graph. Forum 16(4), 211-223 (1997)
-
(1997)
Comput. Graph. Forum
, vol.16
, Issue.4
, pp. 211-223
-
-
Van De Panne, M.1
-
44
-
-
0041347562
-
Natural motion animation through constraining and deconstraining at will
-
Yamane, K., Nakamura, Y.: Natural motion animation through constraining and deconstraining at will. IEEE Trans. Visual. Comput. Graph. 9(3), 352-360 (2003) Swiss Federal Institute of Technology, Lausanne (EPFL) Virtual Reality Lab IEEE ACM Eurographics Virtual Reality Lab (VRlab) at EPFL, Switzerland
-
(2003)
IEEE Trans. Visual. Comput. Graph.
, vol.9
, Issue.3
, pp. 352-360
-
-
Yamane, K.1
Nakamura, Y.2
|