메뉴 건너뛰기




Volumn 4, Issue 1, 2005, Pages

The application of gaming technology in counselor training program

Author keywords

[No Author keywords available]

Indexed keywords


EID: 27944467823     PISSN: 15276228     EISSN: 15276228     Source Type: Journal    
DOI: None     Document Type: Review
Times cited : (5)

References (44)
  • 1
    • 0022566215 scopus 로고
    • A preliminary investigation of computer-enhanced counselor training
    • Alpert, D. (1986). A preliminary investigation of computer-enhanced counselor training. Computers in Human Behavior, 2, 63-70.
    • (1986) Computers in Human Behavior , vol.2 , pp. 63-70
    • Alpert, D.1
  • 3
    • 0002106803 scopus 로고    scopus 로고
    • Grounded constructions and how technology can help
    • Barab, S., Hay, K., & Duffy, T. (1999). Grounded constructions and how technology can help. Tech Trends, 43(2), 15-23.
    • (1999) Tech Trends , vol.43 , Issue.2 , pp. 15-23
    • Barab, S.1    Hay, K.2    Duffy, T.3
  • 4
    • 0040907948 scopus 로고
    • Reliability and validity of standardized case management simulations
    • Berven, N.L. (1985). Reliability and validity of standardized case management simulations.Journal of Counseling Psychology, 32, 397-409.
    • (1985) Journal of Counseling Psychology , vol.32 , pp. 397-409
    • Berven, N.L.1
  • 5
    • 85047683444 scopus 로고
    • Evaluation of clinical problem solving skills through standardized case management simulations
    • Berven, N.L., & Scofield, M.E. (1980a). Evaluation of clinical problem solving skills through standardized case management simulations. Journal of Counseling Psychology, 27, 199-209.
    • (1980) Journal of Counseling Psychology , vol.27 , pp. 199-209
    • Berven, N.L.1    Scofield, M.E.2
  • 6
    • 3042616454 scopus 로고    scopus 로고
    • Counselor Trainee Technology Use Skills, Learning Styles and Preferred Modes of Instruction
    • Berry, T., Srebalus, D., Cromer, P., & Takacs, J. (2003). Counselor Trainee Technology Use Skills, Learning Styles and Preferred Modes of Instruction. Journal of Technology in Counseling, 3(2). Retrieved March 17, 2005 from http://jtc.colstate.edu/vol3_1/Takacs/Takacs.htm
    • (2003) Journal of Technology in Counseling , vol.3 , Issue.2
    • Berry, T.1    Srebalus, D.2    Cromer, P.3    Takacs, J.4
  • 7
    • 3042790694 scopus 로고
    • A Pac-Man theory of motivation. Tactical implications for classroom instruction
    • Bowman, R. (1982). A Pac-Man theory of motivation. Tactical implications for classroom instruction. Educational Technology, 22(9), 14-17.
    • (1982) Educational Technology , vol.22 , Issue.9 , pp. 14-17
    • Bowman, R.1
  • 8
    • 22944466061 scopus 로고    scopus 로고
    • Practical Applications to Promote Pedagogical Principles and Active Learning in Counselor Education
    • Braggerly, J. (2002). Practical Applications to Promote Pedagogical Principles and Active Learning in Counselor Education. Journal of Technology in Counseling, 2(2). Retrieved March 17, 2005 from http://jtc.colstate.edu/vol2_2/ baggerly/baggerly.htm
    • (2002) Journal of Technology in Counseling , vol.2 , Issue.2
    • Braggerly, J.1
  • 9
    • 3042537168 scopus 로고
    • Use of technology in counselor supervision
    • L.D. Borders (ed.), Greensboro: University of North Carolina, ERIC Clearinghouse on Counseling and Student Services. (ERIC Document Reproduction Service No. ED 372 357)
    • Casey, J., Bloom, J., & Moan, E. (1994). Use of technology in counselor supervision. In L.D. Borders (ed.), Counseling Supervision. Greensboro: University of North Carolina, ERIC Clearinghouse on Counseling and Student Services. (ERIC Document Reproduction Service No. ED 372 357).
    • (1994) Counseling Supervision
    • Casey, J.1    Bloom, J.2    Moan, E.3
  • 10
    • 3042795255 scopus 로고
    • Games and simulations in social studies education
    • Shaver, J.P. (Ed.). New York: MacMillan
    • Clegg, A. (1991). Games and simulations in social studies education. In Shaver, J.P. (Ed.). Handbook of research on social studies teaching and learning. New York: MacMillan 523-528.
    • (1991) Handbook of Research on Social Studies Teaching and Learning , pp. 523-528
    • Clegg, A.1
  • 15
    • 3042676570 scopus 로고    scopus 로고
    • Where's the data: Is Multimedia Instruction effective in training counselors?
    • Hayes, B.G. (1999). Where's the data: Is Multimedia Instruction effective in training counselors? Journal of Technology in Counseling, 1(1), Retrieved April 15, 2005 from http://jtc.colstate.edu/vol1_1/multimedia.htm
    • (1999) Journal of Technology in Counseling , vol.1 , Issue.1
    • Hayes, B.G.1
  • 19
    • 3042570096 scopus 로고    scopus 로고
    • How to develop an Online Course in Counseling Techniques
    • Jones, K., & Karper, C. (2000). How to develop an Online Course in Counseling Techniques. Journal of Technology in Counseling, 1(2). Retrieved March 17, 2005 from http://jtc.colstate.edu/vol1_2/online.htm
    • (2000) Journal of Technology in Counseling , vol.1 , Issue.2
    • Jones, K.1    Karper, C.2
  • 22
    • 3042688470 scopus 로고    scopus 로고
    • Video Gaming, Education and Digital Learning Technologies
    • Kirriemuir, J. (2002). Video Gaming, Education and Digital Learning Technologies. D-Lib Magazine, 8(2), Retrieved April 02, 2005 from http://www.dlib.org/dlib/february02/kirriemuir/02kirriemuir.html
    • (2002) D-Lib Magazine , vol.8 , Issue.2
    • Kirriemuir, J.1
  • 24
    • 85069855267 scopus 로고    scopus 로고
    • Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health
    • R.L. Street, Jr., W.R. Gold, & T. Manning (Eds.), Mahwah, NJ: Lawrence Erlbaum
    • Lieberman, D. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social support, and health. In R.L. Street, Jr., W.R. Gold, & T. Manning (Eds.), Health promotion and interactive technology: Theoretical applications and future directions (103-120). Mahwah, NJ: Lawrence Erlbaum.
    • (1997) Health Promotion and Interactive Technology: Theoretical Applications and Future Directions , pp. 103-120
    • Lieberman, D.1
  • 27
    • 49049148395 scopus 로고
    • Toward a theory of intrinsically motivating instruction
    • Malone, T.W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 4, 333-369.
    • (1981) Cognitive Science , vol.4 , pp. 333-369
    • Malone, T.W.1
  • 28
    • 84953607536 scopus 로고
    • The dynamics of family interaction around home video games. Special Issue: Personal computers and the family
    • Mitchell, E. (1985). The dynamics of family interaction around home video games. Special Issue: Personal computers and the family. Marriage and Family Review 81(1-2), 121-135.
    • (1985) Marriage and Family Review , vol.81 , Issue.1-2 , pp. 121-135
    • Mitchell, E.1
  • 29
    • 27944490095 scopus 로고    scopus 로고
    • Effect of Virtual Reality Graded Exposure on Heart Rate and Self-Reported Anxiety Levels of Performing Saxophonists
    • Orman, E. (2003). Effect of Virtual Reality Graded Exposure on Heart Rate and Self-Reported Anxiety Levels of Performing Saxophonists. Journal of Research in Music Education, 51(4), 302-316.
    • (2003) Journal of Research in Music Education , vol.51 , Issue.4 , pp. 302-316
    • Orman, E.1
  • 32
    • 27944480984 scopus 로고    scopus 로고
    • Research Schools Work to Improve Classroom Use of Computer Games
    • Roach, R. (2003). Research Schools Work to Improve Classroom Use of Computer Games. Black Issues in Higher Education, 20(21), 42.
    • (2003) Black Issues in Higher Education , vol.20 , Issue.21 , pp. 42
    • Roach, R.1
  • 33
    • 0031477638 scopus 로고    scopus 로고
    • Counseling on the Information Highway: Future Possibilities and Potential Problems
    • Sampson, J., Kolodinsky, R., & Greeno, B. (1997). Counseling on the Information Highway: Future Possibilities and Potential Problems. Journal of Counseling and Development, 75, 203-212.
    • (1997) Journal of Counseling and Development , vol.75 , pp. 203-212
    • Sampson, J.1    Kolodinsky, R.2    Greeno, B.3
  • 34
    • 27944508396 scopus 로고    scopus 로고
    • n.d.
    • Savannah College of Art and Design (n.d.). Interactive Design and Game Development. Retrieved April 22, 2005, from http://www.scad.edu/scadelearning/ programs/interactivedesign.html.
    • Interactive Design and Game Development
  • 35
    • 85009567924 scopus 로고    scopus 로고
    • Computer Technology in Schools: What Teachers Should Know and be able to do
    • Scheffler, F., & Logan, J. (1999). Computer Technology in Schools: What Teachers Should Know and be able to do. Journal of Research on Computing in Education, 31 (3), 305-326.
    • (1999) Journal of Research on Computing in Education , vol.31 , Issue.3 , pp. 305-326
    • Scheffler, F.1    Logan, J.2
  • 36
    • 84990467671 scopus 로고
    • An assessment of a computerized simulation of counseling skills
    • Sharf, R., & Lucas, M. (1993). An assessment of a computerized simulation of counseling skills. Counselor Education and Supervision, 32, 254-266.
    • (1993) Counselor Education and Supervision , vol.32 , pp. 254-266
    • Sharf, R.1    Lucas, M.2
  • 37
    • 0032064923 scopus 로고    scopus 로고
    • The effect of computerized simulation games on the moral development of junior and senior high school students
    • Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high school students. Computers in Human Behavior, 14, 375-386.
    • (1998) Computers in Human Behavior , vol.14 , pp. 375-386
    • Sherer, M.1
  • 38
    • 27944469232 scopus 로고    scopus 로고
    • Beyond Role-Playing: Using technology to Enhance Modeling and Behavioral Rehearsal in Group Work Practice
    • Smokowski, P. (2003). Beyond Role-Playing: Using technology to Enhance Modeling and Behavioral Rehearsal in Group Work Practice. Journal for Specialists in Group Work, 28(1), 9-22.
    • (2003) Journal for Specialists in Group Work , vol.28 , Issue.1 , pp. 9-22
    • Smokowski, P.1
  • 40
    • 2942625049 scopus 로고    scopus 로고
    • Cultural Framing of Computer/Video Games
    • Squire, K. (2002). Cultural Framing of Computer/Video Games. The International Journal of Computer Game Research, 2(1). Retrieved March 17, 2005 http://www.gamestudies.org/0102/squire/
    • (2002) The International Journal of Computer Game Research , vol.2 , Issue.1
    • Squire, K.1
  • 41
    • 0006593843 scopus 로고    scopus 로고
    • The myths and realities of simulations in performance technology
    • Thiagarajan, S. (1998). The myths and realities of simulations in performance technology. Educational Technology, 38(5), 35-41.
    • (1998) Educational Technology , vol.38 , Issue.5 , pp. 35-41
    • Thiagarajan, S.1
  • 42
    • 27944457676 scopus 로고    scopus 로고
    • Digital Games Bring Entertainment into Learning Realm
    • Trotter, A. (2004). Digital Games Bring Entertainment into Learning Realm. Education Week, 23(44), 8. Retrieved March 17, 2005 from http://www.dlib.org/dlib/february02/kirriemuir/02kirriemuir.html
    • (2004) Education Week , vol.23 , Issue.44 , pp. 8
    • Trotter, A.1
  • 44
    • 0142063355 scopus 로고    scopus 로고
    • Preliminary Research on the Efficacy of Virtual Reality Exposure to Treat Driving Phobia
    • Wald, J., & Taylor, S. (2003). Preliminary Research on the Efficacy of Virtual Reality Exposure to Treat Driving Phobia. CyberPsychology & Behavior, 6(5), 459- 465.
    • (2003) CyberPsychology & Behavior , vol.6 , Issue.5 , pp. 459-465
    • Wald, J.1    Taylor, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.