메뉴 건너뛰기




Volumn 35, Issue 2, 2004, Pages 242-269

The architecture of computerized business gaming simulations

Author keywords

Architecture; Host; Model; Purpose; Representation; Score; Taxonomy; Time

Indexed keywords


EID: 27544456276     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878104263545     Document Type: Conference Paper
Times cited : (53)

References (117)
  • 1
    • 77950073599 scopus 로고    scopus 로고
    • Threshold solo competitor: A management simulation (V 1.0) a play alone, total enterprise simulation & assessment instrument
    • Anderson, P., Beveridge, D., & Scott, T. (1998). THRESHOLD SOLO COMPETITOR: A management simulation (V 1.0) a play alone, total enterprise simulation & assessment instrument. Developments in Business Simulation & Experiential Learning, 25, 40-41.
    • (1998) Developments in Business Simulation & Experiential Learning , Issue.25 , pp. 40-41
    • Anderson, P.1    Beveridge, D.2    Scott, T.3
  • 4
    • 84965432095 scopus 로고
    • A survey and methods used for evaluating student performance on busi ness simulations
    • Anderson, P., & Lawton, L. (1992). A survey and methods used for evaluating student performance on busi ness simulations. Simulation & Gaming, 23, 490-498.
    • (1992) Simulation & Gaming , vol.23 , pp. 490-498
    • Anderson, P.1    Lawton, L.2
  • 5
    • 84949116159 scopus 로고    scopus 로고
    • Synthesizing experiences: Lessons to be learned from Internet-mediated simulation games
    • Asakawa, T., & Gilbert, N. (2003). Synthesizing experiences: Lessons to be learned from Internet-mediated simulation games. Simulation & Gaming, 34, 10-22.
    • (2003) Simulation & Gaming , vol.34 , pp. 10-22
    • Asakawa, T.1    Gilbert, N.2
  • 6
    • 0001435252 scopus 로고
    • Exploratory modeling for policy analysis
    • Bankes, S. (1993). Exploratory modeling for policy analysis. Operations Research, 41, 435-449.
    • (1993) Operations Research , vol.41 , pp. 435-449
    • Bankes, S.1
  • 8
    • 84970156132 scopus 로고
    • A comparison of ranking and relational grading procedures in a general management simulation
    • Biggs, W. D. (1978). A comparison of ranking and relational grading procedures in a general management simulation. Simulation & Games, 9, 185-200.
    • (1978) Simulation & Games , vol.9 , pp. 185-200
    • Biggs, W.D.1
  • 10
    • 24944583980 scopus 로고
    • Introduction to computerized business management simulations
    • J. W. Gentry (Ed.). East Brunswick, NJ/London:Nichols/GP
    • Biggs, W. D. (1990). Introduction to computerized business management simulations. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 23-35). East Brunswick, NJ/London:Nichols/GP.
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 23-35
    • Biggs, W.D.1
  • 12
    • 0005493987 scopus 로고
    • A cornucopia of considerations in evaluating the effectiveness of experiential pedagogies
    • J. W. Gentry (Ed.). East Brunswick, NJ/London: Nichols/GE
    • Burns, A. C., Gentry, J. W., & Wolfe, J. (1990). A cornucopia of considerations in evaluating the effectiveness of experiential pedagogies. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 253-278). East Brunswick, NJ/London: Nichols/GE
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 253-278
    • Burns, A.C.1    Gentry, J.W.2    Wolfe, J.3
  • 15
    • 46149102633 scopus 로고
    • Interactive real time simulation
    • J. W. Gentry (Ed.). East Brunswick, NJ/London: Nichols/GE
    • Chiesl, N. E. (1990). Interactive real time simulation. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 141-158). East Brunswick, NJ/London: Nichols/GE
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 141-158
    • Chiesl, N.E.1
  • 16
    • 4444316961 scopus 로고
    • The role of management games in education and research
    • Cohen, K. J., & Rhenman, E. (1961). The role of management games in education and research. Management Science, 7, 131-166.
    • (1961) Management Science , vol.7 , pp. 131-166
    • Cohen, K.J.1    Rhenman, E.2
  • 20
  • 22
    • 50549161282 scopus 로고
    • What management games do best
    • Fall
    • Dill, W. R. (1961, Fall). What management games do best. Business Horizons, 4, 55-64.
    • (1961) Business Horizons , vol.4 , pp. 55-64
    • Dill, W.R.1
  • 23
    • 21044444487 scopus 로고    scopus 로고
    • Constructs of simulation evaluation
    • Feinstein, A. H., & Cannon, H. M. (2002). Constructs of simulation evaluation. Simulation & Gaming, 33, 425-440.
    • (2002) Simulation & Gaming , vol.33 , pp. 425-440
    • Feinstein, A.H.1    Cannon, H.M.2
  • 24
    • 84993683504 scopus 로고    scopus 로고
    • A hermeneutical approach to external validation of simulation models
    • Feinstein, A. H., & Cannon, H. M. (2003). A hermeneutical approach to external validation of simulation models. Simulation & Gaming, 34, 186-197.
    • (2003) Simulation & Gaming , vol.34 , pp. 186-197
    • Feinstein, A.H.1    Cannon, H.M.2
  • 26
    • 77950094844 scopus 로고
    • Guidelines for administering business games
    • J. W. Gentry (Ed.). East Brunswick, NJ/London: Nichols/GP
    • Fritzsche, D. J., & Cotter, R. V. (1990). Guidelines for administering business games. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 74-89). East Brunswick, NJ/London: Nichols/GP
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 74-89
    • Fritzsche, D.J.1    Cotter, R.V.2
  • 28
  • 29
    • 21044434953 scopus 로고    scopus 로고
    • Historical review of algorithm development for computerized business simulations
    • Gold, S. C., & Pray, T. F. (2001). Historical review of algorithm development for computerized business simulations. Simulation & Gaming, 32, 66-84.
    • (2001) Simulation & Gaming , vol.32 , pp. 66-84
    • Gold, S.C.1    Pray, T.F.2
  • 30
    • 21044436349 scopus 로고
    • Increasing the effectiveness of performance evaluation through the design and development of realistic finance algorithms
    • Goosen, K. R., Foote, R., & Terry, A. (1994). Increasing the effectiveness of performance evaluation through the design and development of realistic finance algorithms. Developments in Business Simulation & Experiential Exercises, 21, 63-67.
    • (1994) Developments in Business Simulation & Experiential Exercises , vol.21 , pp. 63-67
    • Goosen, K.R.1    Foote, R.2    Terry, A.3
  • 35
    • 0000333672 scopus 로고    scopus 로고
    • Comparative efficiency of informal (subjective, impressionistic) and formal (mechanical, algorithmic) prediction procedures: The clinical-statistical controversy
    • Grove, W. M., & Meehl, P. E. (1996). Comparative efficiency of informal (subjective, impressionistic) and formal (mechanical, algorithmic) prediction procedures: The clinical-statistical controversy. Psychology, Public Policy, and Law, 2, 293-323.
    • (1996) Psychology, Public Policy, and Law , vol.2 , pp. 293-323
    • Grove, W.M.1    Meehl, P.E.2
  • 36
    • 0016471364 scopus 로고
    • Statistical evaluation of complex gaming performance
    • Hand, H. H., & Sims, H. P., Jr. (1975). Statistical evaluation of complex gaming performance. Management Science, 21, 708-717.
    • (1975) Management Science , vol.21 , pp. 708-717
    • Hand, H.H.1    Sims Jr., H.P.2
  • 38
    • 77950099800 scopus 로고
    • Enrichment of a multi-functional game through dynamic overlays and intensive decision analysis
    • Hoagland, J. S., & Pazer, H. L. (1974). Enrichment of a multi-functional game through dynamic overlays and intensive decision analysis. Simulations, Games and Experiential Learning Techniques, 1, 93-99.
    • (1974) Simulations, Games and Experiential Learning Techniques , vol.1 , pp. 93-99
    • Hoagland, J.S.1    Pazer, H.L.2
  • 39
    • 84970758767 scopus 로고
    • Taking gaming seriously: Not anymore
    • Ifill, D. (1994). Taking gaming seriously: Not anymore. Simulation & Gaming, 25, 211-214.
    • (1994) Simulation & Gaming , vol.25 , pp. 211-214
    • Ifill, D.1
  • 40
    • 0039706655 scopus 로고    scopus 로고
    • Simulation as examinations
    • Jones, K. (1998a). Simulation as examinations. Simulation & Gaming, 29, 331-341.
    • (1998) Simulation & Gaming , vol.29 , pp. 331-341
    • Jones, K.1
  • 42
    • 62649087888 scopus 로고    scopus 로고
    • Simulations: Reading for action
    • Jones, K. (1998b). Simulations: Reading for action. Simulation & Gaming, 29, 326-327.
    • (1998) Simulation & Gaming , vol.29 , pp. 326-327
    • Jones, K.1
  • 43
    • 77950092431 scopus 로고
    • Reprinted from
    • Reprinted from Reading, 14, 1980.
    • (1980) Reading , vol.14
  • 44
    • 77950077648 scopus 로고    scopus 로고
    • Three categories of ethics
    • Jones, K. (1998c). Three categories of ethics. Simulation & Gaming, 29, 363-365.
    • (1998) Simulation & Gaming , vol.29 , pp. 363-365
    • Jones, K.1
  • 46
    • 77950097696 scopus 로고    scopus 로고
    • What happens when students design and run their own simulations?
    • Jones, K. (1998d). What happens when students design and run their own simulations? Simulation & Gaming, 29, 342-347.
    • (1998) Simulation & Gaming , vol.29 , pp. 342-347
    • Jones, K.1
  • 47
    • 43349088972 scopus 로고    scopus 로고
    • Who's who, who sits where
    • Jones, K. (1998e). Who's who, who sits where. Simulation & Gaming, 29, 328-330.
    • (1998) Simulation & Gaming , vol.29 , pp. 328-330
    • Jones, K.1
  • 49
    • 0026494564 scopus 로고
    • The Balanced Scorecard-Measures that drive performance
    • Kaplan, R. S., & Norton, D. P. (1992). The Balanced Scorecard-Measures that drive performance. Harvard Business Review, 70, 71-79.
    • (1992) Harvard Business Review , vol.70 , pp. 71-79
    • Kaplan, R.S.1    Norton, D.P.2
  • 50
    • 84970750786 scopus 로고
    • Total enterprise business games
    • Keys, J. B. (1987). Total enterprise business games. Simulation & Games, 18, 225-241.
    • (1987) Simulation & Games , vol.18 , pp. 225-241
    • Keys, J.B.1
  • 51
    • 34548117285 scopus 로고
    • A review of business games
    • J. W. Gentry (Ed.). East Brunswick, NJ/London: Nichols/GP
    • Keys, J. B., & Biggs, W. D. (1990). A review of business games. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 48-73). East Brunswick, NJ/London: Nichols/GP
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 48-73
    • Keys, J.B.1    Biggs, W.D.2
  • 52
    • 84970363715 scopus 로고
    • The role of management games and simulations in education and research
    • Keys, J. B., & Wolfe, J. (1990). The role of management games and simulations in education and research. Journal of Management, 16, 307-336.
    • (1990) Journal of Management , vol.16 , pp. 307-336
    • Keys, J.B.1    Wolfe, J.2
  • 54
    • 84949117806 scopus 로고    scopus 로고
    • Web-based discrete event simulation models: Current states and possible futures
    • Kuljis, J., & Paul, R. J. (2003). Web-based discrete event simulation models: Current states and possible futures. Simulation & Gaming, 34, 39-53.
    • (2003) Simulation & Gaming , vol.34 , pp. 39-53
    • Kuljis, J.1    Paul, R.J.2
  • 55
    • 84949116000 scopus 로고    scopus 로고
    • Applying constructivist approach to educational business games: Case realgame
    • Lainema, T., & Makkonen, P. (2003). Applying constructivist approach to educational business games: Case REALGAME. Simulation & Gaming, 34, 131-149.
    • (2003) Simulation & Gaming , vol.34 , pp. 131-149
    • Lainema, T.1    Makkonen, P.2
  • 56
    • 84949117832 scopus 로고    scopus 로고
    • Problems in simulating social reality: Observations on a MUD construction
    • Lin, H., & Sun, C.-T (2003). Problems in simulating social reality: Observations on a MUD construction. Simulation & Gaming, 34, 69-88.
    • (2003) Simulation & Gaming , vol.34 , pp. 69-88
    • Lin, H.1    Sun C.-T2
  • 59
    • 84949116522 scopus 로고    scopus 로고
    • Adding value to simulation/games through Internet mediation: The medium and the message
    • Martin, A. (2003). Adding value to simulation/games through Internet mediation: The medium and the message. Simulation & Gaming, 34, 23-38.
    • (2003) Simulation & Gaming , vol.34 , pp. 23-38
    • Martin, A.1
  • 62
    • 0001699517 scopus 로고
    • Dividend policy, growth, and the valuation of shares
    • Miller, M. H., & Modigliani, F. (1961). Dividend policy, growth, and the valuation of shares. Journal of Business, 34, 411-433.
    • (1961) Journal of Business , vol.34 , pp. 411-433
    • Miller, M.H.1    Modigliani, F.2
  • 63
    • 75949125179 scopus 로고    scopus 로고
    • The influence of team starting position on performance in a business simulation
    • Neal, D. J. (1997). The influence of team starting position on performance in a business simulation. Simulation & Gaming, 28, 230-237.
    • (1997) Simulation & Gaming , vol.28 , pp. 230-237
    • Neal, D.J.1
  • 65
    • 75949090940 scopus 로고
    • Open system simulation
    • J. W. Gentry (Ed.). East Brunswick, NJ/London: Nichols/GP
    • Patz, A. L. (1990). Open system simulation. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 159-176). East Brunswick, NJ/London: Nichols/GP
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 159-176
    • Patz, A.L.1
  • 66
    • 84933494572 scopus 로고
    • Personality bias in total enterprise simulations
    • Patz, A. L. (1992). Personality bias in total enterprise simulations. Simulation & Gaming, 23, 45-76.
    • (1992) Simulation & Gaming , vol.23 , pp. 45-76
    • Patz, A.L.1
  • 68
    • 75949096241 scopus 로고    scopus 로고
    • One more time: Overall dominance in total enterprise simulation performance
    • Patz, A. L. (2000). One more time: Overall dominance in total enterprise simulation performance. Developments in Business Simulation & Experiential Learning, 27, 254-258.
    • (2000) Developments in Business Simulation & Experiential Learning , vol.27 , pp. 254-258
    • Patz, A.L.1
  • 69
    • 75949112065 scopus 로고    scopus 로고
    • Total enterprise simulations and optimizing the decision set: Assessing student learning across decision periods
    • Peach, E. B., & Platt, R. G. (2000). Total enterprise simulations and optimizing the decision set: Assessing student learning across decision periods. Developments in Business Simulation & Experiential Learning, 27, 242-247.
    • (2000) Developments in Business Simulation & Experiential Learning , vol.27 , pp. 242-247
    • Peach, E.B.1    Platt, R.G.2
  • 71
    • 84949116335 scopus 로고    scopus 로고
    • Creating a Web-based simulation gaming exercise using PERL and JavaScript
    • Pillutla, S. (2003). Creating a Web-based simulation gaming exercise using PERL and JavaScript. Simulation & Gaming, 34, 112-130.
    • (2003) Simulation & Gaming , vol.34 , pp. 112-130
    • Pillutla, S.1
  • 74
    • 75949115478 scopus 로고
    • Goal setting and performance evaluation with different starting positions-The modeling dilemma
    • Pray, T. F., & Gold, S.C.(1987). Goal setting and performance evaluation with different starting positions-The modeling dilemma. Developments in Business Simulation & Experiential Learning, 14, 169-174.
    • (1987) Developments in Business Simulation & Experiential Learning , vol.14 , pp. 169-174
    • Pray, T.F.1    Gold, S.C.2
  • 75
    • 12444338146 scopus 로고
    • A study of the educational value of management games
    • Raia, A. P. (1966). A study of the educational value of management games. Journal of Business, 39, 339-352.
    • (1966) Journal of Business , vol.39 , pp. 339-352
    • Raia, A.P.1
  • 77
    • 84933490249 scopus 로고
    • Observations of a corporate facilitator
    • Rollier, B. (1992). Observations of a corporate facilitator. Simulation & Gaming, 23, 442-456.
    • (1992) Simulation & Gaming , vol.23 , pp. 442-456
    • Rollier, B.1
  • 78
    • 21044448434 scopus 로고    scopus 로고
    • Evaluation of performance in business games: Financial and nonfinancial approaches
    • Sauaia, A. C. A. (2001). Evaluation of performance in business games: Financial and nonfinancial approaches. Developments in Business Simulation & Experiential Learning, 28, 210-214.
    • (2001) Developments in Business Simulation & Experiential Learning , vol.28 , pp. 210-214
    • Sauaia, A.C.A.1
  • 80
    • 39049154102 scopus 로고    scopus 로고
    • When simulations do not go as planned: A designer's perspective
    • Smythe, J. L. (2002). When simulations do not go as planned: A designer's perspective. Simulation & Gaming, 33, 473-476.
    • (2002) Simulation & Gaming , vol.33 , pp. 473-476
    • Smythe, J.L.1
  • 81
    • 33745854671 scopus 로고
    • Designing business simulations
    • J. W. Gentry (Ed.). East Brunswick, NJ/London: Nichols/GP
    • Teach, R. D. (1990a). Designing business simulations. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 93-116). East Brunswick, NJ/London: Nichols/GP
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 93-116
    • Teach, R.D.1
  • 82
    • 84970199353 scopus 로고
    • Profits: The false prophet in business games
    • Teach, R. D. (1990b). Profits: The false prophet in business games. Simulation & Gaming, 21, 12-26.
    • (1990) Simulation & Gaming , vol.21 , pp. 12-26
    • Teach, R.D.1
  • 83
    • 75949103178 scopus 로고
    • Forecasting and management ability: A response to Wolfe
    • Teach, R. D. (1993). Forecasting and management ability: A response to Wolfe. Simulation & Gaming, 24, 63-72.
    • (1993) Simulation & Gaming , vol.24 , pp. 63-72
    • Teach, R.D.1
  • 85
    • 84928509379 scopus 로고
    • Emphasizing different modes of learning through a configurable business simulation game
    • Thavikulwat, P. (1988). Emphasizing different modes of learning through a configurable business simulation game. Simulation & Games, 19, 408-414.
    • (1988) Simulation & Games , vol.19 , pp. 408-414
    • Thavikulwat, P.1
  • 86
    • 84965572697 scopus 로고
    • Modeling market demand in a demand-independent business simulation
    • Thavikulwat, P. (1989). Modeling market demand in a demand-independent business simulation. Simulation & Games, 20, 439-458.
    • (1989) Simulation & Games , vol.20 , pp. 439-458
    • Thavikulwat, P.1
  • 89
    • 84965431765 scopus 로고
    • Rebuttal to Wolfe's comments on modeling the human component in computer-based business simulations
    • Thavikulwat, P. (1991b). Rebuttal to Wolfe's comments on modeling the human component in computer-based business simulations. Simulation & Gaming, 22, 365-367.
    • (1991) Simulation & Gaming , vol.22 , pp. 365-367
    • Thavikulwat, P.1
  • 90
    • 84965535016 scopus 로고
    • Computer-assisted gaming for entrepreneurship education
    • Thavikulwat, P. (1995). Computer-assisted gaming for entrepreneurship education. Simulation & Gaming, 26, 328-345.
    • (1995) Simulation & Gaming , vol.26 , pp. 328-345
    • Thavikulwat, P.1
  • 91
    • 79959573438 scopus 로고    scopus 로고
    • Activity-driven time in computerized gaming simulations
    • Thavikulwat, P. (1996). Activity-driven time in computerized gaming simulations. Simulation & Gaming, 27, 110-122.
    • (1996) Simulation & Gaming , vol.27 , pp. 110-122
    • Thavikulwat, P.1
  • 92
    • 51849084997 scopus 로고    scopus 로고
    • Real markets in computerized top-management gaming simulations designed for assessment
    • Thavikulwat, P. (1997). Real markets in computerized top-management gaming simulations designed for assessment. Simulation & Gaming, 28, 276-285.
    • (1997) Simulation & Gaming , vol.28 , pp. 276-285
    • Thavikulwat, P.1
  • 93
    • 3042746947 scopus 로고    scopus 로고
    • Developing computerized business gaming simulations
    • Thavikulwat, P. (1999). Developing computerized business gaming simulations. Simulation & Gaming, 30, 361-366.
    • (1999) Simulation & Gaming , vol.30 , pp. 361-366
    • Thavikulwat, P.1
  • 94
    • 77950081518 scopus 로고    scopus 로고
    • The tournament concept: Extending the idea of using simulations as instruments of assessment
    • Thavikulwat, P. (2001). The tournament concept: Extending the idea of using simulations as instruments of assessment. Developments in Business Simulation & Experiential Learning, 28, 225-227.
    • (2001) Developments in Business Simulation & Experiential Learning , vol.28 , pp. 225-227
    • Thavikulwat, P.1
  • 95
    • 34548115612 scopus 로고    scopus 로고
    • Model for currency exchange rates and its validation
    • Thavikulwat, P. (2002a). Model for currency exchange rates and its validation. Simulation & Gaming, 33, 5-27.
    • (2002) Simulation & Gaming , vol.33 , pp. 5-27
    • Thavikulwat, P.1
  • 99
    • 77950098189 scopus 로고    scopus 로고
    • Available from P. Thavikulwat, 601 Worcester Road, Towson, MD 21286
    • Thavikulwat, P. (2004b). GEO. (Available from P. Thavikulwat, 601 Worcester Road, Towson, MD 21286)
    • (2004) GEO
    • Thavikulwat, P.1
  • 100
  • 105
    • 33646390424 scopus 로고    scopus 로고
    • Ecology of international business simulation games
    • Thorelli, H. B. (2001). Ecology of international business simulation games. Simulation & Gaming, 32, 492-506.
    • (2001) Simulation & Gaming , vol.32 , pp. 492-506
    • Thorelli, H.B.1
  • 107
    • 63449088226 scopus 로고
    • Use of a performance evaluation model for research in business gaming
    • Vance, S. C., & Gray, C.F (1967). Use of a performance evaluation model for research in business gaming. Academy of Management Journal, 10, 27-37.
    • (1967) Academy of Management Journal , vol.10 , pp. 27-37
    • Vance, S.C.1    Gray, C.F.2
  • 109
    • 84989483207 scopus 로고
    • The effects of game complexity on the acquisition of business policy knowledge
    • Wolfe, J. (1978). The effects of game complexity on the acquisition of business policy knowledge. Decision Sciences, 9, 143-155.
    • (1978) Decision Sciences , vol.9 , pp. 143-155
    • Wolfe, J.1
  • 110
    • 21044436020 scopus 로고
    • The evaluation of computer-based business games: Methodology, findings, and future needs
    • J. W. Gentry (Ed.). East Brunswick, NJ/London: Nichols/GR
    • Wolfe, J. (1990). The evaluation of computer-based business games: Methodology, findings, and future needs. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 279-300). East Brunswick, NJ/London: Nichols/GR
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 279-300
    • Wolfe, J.1
  • 111
    • 84970113253 scopus 로고
    • Forecasting and management ability: A rebuttal to Teach's response
    • Wolfe, J. (1993a). Forecasting and management ability: A rebuttal to Teach's response. Simulation & Gaming, 24, 73-75.
    • (1993) Simulation & Gaming , vol.24 , pp. 73-75
    • Wolfe, J.1
  • 112
    • 84970217127 scopus 로고
    • On the propriety of forecasting accuracy as a measure of team management ability: Apreliminary investigation
    • Wolfe, J. (1993b). On the propriety of forecasting accuracy as a measure of team management ability: Apreliminary investigation. Simulation & Gaming, 24, 47-62.
    • (1993) Simulation & Gaming , vol.24 , pp. 47-62
    • Wolfe, J.1
  • 113
    • 84970787741 scopus 로고
    • Recollections on 25 years of simulation/gaming
    • Wolfe, J. (1994). Recollections on 25 years of simulation/gaming. Simulation & Gaming, 25, 274-278.
    • (1994) Simulation & Gaming , vol.25 , pp. 274-278
    • Wolfe, J.1
  • 114
    • 0040707180 scopus 로고    scopus 로고
    • Developing a scientific knowledge of simulation/gaming
    • Wolfe, J., & Crookall, D. (1998). Developing a scientific knowledge of simulation/gaming. Simulation & Gaming, 29, 7-19.
    • (1998) Simulation & Gaming , vol.29 , pp. 7-19
    • Wolfe, J.1    Crookall, D.2
  • 116
    • 0001977472 scopus 로고    scopus 로고
    • Computerized general management games as strategic management learning environments
    • Wolfe, J., & Rogé, N. R. (1997). Computerized general management games as strategic management learning environments. Simulation & Gaming, 28, 423-441.
    • (1997) Simulation & Gaming , vol.28 , pp. 423-441
    • Wolfe, J.1    Rogé, N.R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.