-
1
-
-
0002647811
-
A fast voxel traversal algorithm for ray tracing
-
Amanatides, J., Woo, A.: A fast voxel traversal algorithm for ray tracing. In: Proceedings of Eurographics, pp. 3-10 (1987)
-
(1987)
Proceedings of Eurographics
, pp. 3-10
-
-
Amanatides, J.1
Woo, A.2
-
2
-
-
84861238045
-
Forward mapping planar mirror reflections
-
University of North Carolina at Chapel Hill, CS TR98-026
-
Bastos, R., Stürzlinger, W.: Forward mapping planar mirror reflections. University of North Carolina at Chapel Hill, CS Technical Report, TR98-026 (1998)
-
(1998)
Technical Report
-
-
Bastos, R.1
Stürzlinger, W.2
-
6
-
-
24944576994
-
-
Master's thesis, University of Applied Sciences, Basel, Switzerland
-
Christen, M.: Ray Tracing on GPU. Master's thesis, University of Applied Sciences, Basel, Switzerland (2005)
-
(2005)
Ray Tracing on GPU
-
-
Christen, M.1
-
7
-
-
84962578105
-
Stack implementation on programmable graphics hardware
-
Ernst, M., Vogelgsang, C., Greiner, G.: Stack implementation on programmable graphics hardware. In: Proceedings of Vision, Modeling, and Visualization 2004, pp. 255-262 (2004)
-
(2004)
Proceedings of Vision, Modeling, and Visualization 2004
, pp. 255-262
-
-
Ernst, M.1
Vogelgsang, C.2
Greiner, G.3
-
8
-
-
21944449442
-
A high-speed ray tracing engine built on a field-programmable system
-
Fender, J., Rose, J.: A high-speed ray tracing engine built on a field-programmable system. In: Proceedings of Field-Programmable Technology, pp. 188-195 (2003)
-
(2003)
Proceedings of Field-Programmable Technology
, pp. 188-195
-
-
Fender, J.1
Rose, J.2
-
10
-
-
67649871222
-
Far voxels: A multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
-
Gobbetti, E., Marton, F.: Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. In: Proceedings of SIGGRAPH, pp. 878-885 (2005)
-
(2005)
Proceedings of SIGGRAPH
, pp. 878-885
-
-
Gobbetti, E.1
Marton, F.2
-
11
-
-
0022807752
-
Environment mapping and other applications of world projections
-
Greene, N.: Environment mapping and other applications of world projections. IEEE Comput. Graph. Appl. 6(11), 21-29 (1986)
-
(1986)
IEEE Comput. Graph. Appl.
, vol.6
, Issue.11
, pp. 21-29
-
-
Greene, N.1
-
12
-
-
24944558361
-
High-quality global illumination rendering using rasterization
-
Pharr, M., Fernando, R. (eds.) . NVidia
-
Hachisuka, T.:High-quality global illumination rendering using rasterization. In: Pharr, M., Fernando, R. (eds.) GPU Gems 2, pp. 615-634. NVidia (2005)
-
(2005)
GPU Gems
, vol.2
, pp. 615-634
-
-
Hachisuka, T.1
-
13
-
-
0002128592
-
Light field techniques for reflections and refractions
-
Heidrich, W., Lensch, H., Cohen, M., Seidel, H.P.: Light field techniques for reflections and refractions. In: 10th Eurographics Workshop on Rendering (1999)
-
(1999)
10th Eurographics Workshop on Rendering
-
-
Heidrich, W.1
Lensch, H.2
Cohen, M.3
Seidel, H.P.4
-
15
-
-
24944449019
-
Perfect reflections and specular lighting effects with cube environment mapping
-
NVidia
-
Kilgard, M.J.: Perfect reflections and specular lighting effects with cube environment mapping. Technical Brief, NVidia (1999)
-
(1999)
Technical Brief
-
-
Kilgard, M.J.1
-
16
-
-
24944568826
-
Improved ray tragging for voxel-based ray tracing
-
Academic, San Diego
-
Kirk, D., Arvo, J.: Improved ray tragging for voxel-based ray tracing. In: Graphics Gems II, pp. 264-266. Academic, San Diego (1991)
-
(1991)
Graphics Gems II
, pp. 264-266
-
-
Kirk, D.1
Arvo, J.2
-
18
-
-
24944431772
-
Octree textures on the GPU
-
Pharr, M., Fernando, R. (eds.) . NVidia
-
Lefebvre, S., Hornus, S., Neyret, F.: Octree textures on the GPU. In: Pharr, M., Fernando, R. (eds.) GPU Gems 2. NVidia, pp. 595-613 (2005)
-
(2005)
GPU Gems
, vol.2
, pp. 595-613
-
-
Lefebvre, S.1
Hornus, S.2
Neyret, F.3
-
19
-
-
0026884679
-
Illumination from curved reflectors
-
Mitchell, D., Hanrahan, P.: Illumination from curved reflectors. Comp. Graph. 26(2), 283-291 (1992)
-
(1992)
Comp. Graph.
, vol.26
, Issue.2
, pp. 283-291
-
-
Mitchell, D.1
Hanrahan, P.2
-
20
-
-
4143050367
-
Compression and real-time rendering of measured BTFs using local PCA
-
Müller, G., Meseth, J., Klein, R.: Compression and real-time rendering of measured BTFs using local PCA. In: Proceedings of Vision, Modeling and Visualisation, pp. 271-280 (2003)
-
(2003)
Proceedings of Vision, Modeling and Visualisation
, pp. 271-280
-
-
Müller, G.1
Meseth, J.2
Klein, R.3
-
21
-
-
24944567707
-
Acquisition, synthesis and rendering of bidirectional texture functions
-
Müller, G., Meseth, J., Sattler, M., Sarlette, R., Klein, R.: Acquisition, synthesis and rendering of bidirectional texture functions. Comput. Graph. Forum 24(1), 83-109 (2005)
-
(2005)
Comput. Graph. Forum
, vol.24
, Issue.1
, pp. 83-109
-
-
Müller, G.1
Meseth, J.2
Sattler, M.3
Sarlette, R.4
Klein, R.5
-
22
-
-
24944469060
-
Real-time recursive specular reflections on planar and curved surfaces using graphics hardware
-
Nielsen, K.H., Christensen, N.J.: Real-time recursive specular reflections on planar and curved surfaces using graphics hardware. J. WSCG 10(3), 91-98 (2002)
-
(2002)
J. WSCG
, vol.10
, Issue.3
, pp. 91-98
-
-
Nielsen, K.H.1
Christensen, N.J.2
-
23
-
-
0031637803
-
Interactive reflections on curved objects
-
Ofek, E., Rappoport, A.: Interactive reflections on curved objects. In: Proceedings of SIGGRAPH, pp. 333-342 (1998)
-
(1998)
Proceedings of SIGGRAPH
, pp. 333-342
-
-
Ofek, E.1
Rappoport, A.2
-
24
-
-
0032662260
-
Interactive ray tracing
-
Parker, S., Martin, W., Sloan, P.P., Shirley, P., Smits, B., Hansen, C.: Interactive ray tracing. In: Proceedings of Interactive 3D Computer Graphics (1999)
-
(1999)
Proceedings of Interactive 3D Computer Graphics
-
-
Parker, S.1
Martin, W.2
Sloan, P.P.3
Shirley, P.4
Smits, B.5
Hansen, C.6
-
25
-
-
0032267141
-
Interactive ray tracing for isosurface rendering
-
Parker, S., Shirley, P., Livnat, Y., Hansen, C., Sloan, P.P.: Interactive ray tracing for isosurface rendering. In: Proceedings of Visualization, pp. 233-238 (1998)
-
(1998)
Proceedings of Visualization
, pp. 233-238
-
-
Parker, S.1
Shirley, P.2
Livnat, Y.3
Hansen, C.4
Sloan, P.P.5
-
26
-
-
0036995749
-
Ray tracing on programmable graphics hardware
-
Purcell, T.J., Buck, I., Mark, W.R., Hanrahan, P.: Ray tracing on programmable graphics hardware. ACM Trans. Graph. 21(3), 703-712 (2002)
-
(2002)
ACM Trans. Graph.
, vol.21
, Issue.3
, pp. 703-712
-
-
Purcell, T.J.1
Buck, I.2
Mark, W.R.3
Hanrahan, P.4
-
27
-
-
10444224900
-
Photon mapping on programmable graphics hardware
-
Purcell, T.J., Donner, C., Cammarano, M., Jensen, H.W., Hanrahan, P.: Photon mapping on programmable graphics hardware. In: Graphics Hardware, pp. 41-50 (2003)
-
(2003)
Graphics Hardware
, pp. 41-50
-
-
Purcell, T.J.1
Donner, C.2
Cammarano, M.3
Jensen, H.W.4
Hanrahan, P.5
-
28
-
-
84989528907
-
An inexpensive BRDF model for physically based rendering
-
Schlick, C.: An inexpensive BRDF model for physically based rendering. Comput. Graph. Forum 13(3), 233-246 (1994)
-
(1994)
Comput. Graph. Forum
, vol.13
, Issue.3
, pp. 233-246
-
-
Schlick, C.1
-
29
-
-
0036954151
-
SaarCOR: A hardware architecture for ray tracing
-
Schmittler, J., Wald, I., Slusallek, P.: SaarCOR: a hardware architecture for ray tracing. In: Proceedings of Graphics Hardware, pp. 27-36 (2002)
-
(2002)
Proceedings of Graphics Hardware
, pp. 27-36
-
-
Schmittler, J.1
Wald, I.2
Slusallek, P.3
-
30
-
-
24944458453
-
Adaptive progressive vertex-tracing for interactive reflections
-
Ullmann, T., Bruderlin, B.: Adaptive progressive vertex-tracing for interactive reflections. In: Eurographics Short Papers (2001)
-
(2001)
Eurographics Short Papers
-
-
Ullmann, T.1
Bruderlin, B.2
-
31
-
-
0035801144
-
Interactive rendering with coherent ray tracing
-
Wald, I., Benthin, C., Wagner, M., Slusallek, P.: Interactive rendering with coherent ray tracing. Comput. Graph. Forum 20(3), 153-164 (2001)
-
(2001)
Comput. Graph. Forum
, vol.20
, Issue.3
, pp. 153-164
-
-
Wald, I.1
Benthin, C.2
Wagner, M.3
Slusallek, P.4
-
32
-
-
1942517872
-
Multi-resolution point-sample raytracing
-
Wand, M., Straßer, W: Multi-resolution point-sample raytracing. In: Graphics Interface, pp. 139-148 (2003)
-
(2003)
Graphics Interface
, pp. 139-148
-
-
Wand, M.1
Straßer, W.2
-
33
-
-
4644336753
-
GPU-based nonlinear ray tracing
-
Weiskopf, D., Schafhitzel, T., Ertel, T.: GPU-based nonlinear ray tracing. Comput. Graph. Forum 23(3), 625 (2004)
-
(2004)
Comput. Graph. Forum
, vol.23
, Issue.3
, pp. 625
-
-
Weiskopf, D.1
Schafhitzel, T.2
Ertel, T.3
-
34
-
-
24944435784
-
Ray tracing arbitrary objects on the GPU
-
Wood, A., McCane, B., King, S.A.: Ray tracing arbitrary objects on the GPU. In: Proceedings of Image and Vision Computing New Zealand, pp. 327-332 (2004)
-
(2004)
Proceedings of Image and Vision Computing New Zealand
, pp. 327-332
-
-
Wood, A.1
McCane, B.2
King, S.A.3
-
35
-
-
30744459395
-
RPU: A programmable ray processing unit for realtime ray tracing
-
Woop, S., Schmittler, J., Slusallek, P.: RPU: A programmable ray processing unit for realtime ray tracing. In: Proceedings of SIGGRAPH, pp. 434-444 (2005)
-
(2005)
Proceedings of SIGGRAPH
, pp. 434-444
-
-
Woop, S.1
Schmittler, J.2
Slusallek, P.3
-
36
-
-
24944547807
-
Real-time reflection mapping with parallax
-
Yu, J., Yang, J., McMillan, L.: Real-time reflection mapping with parallax. In: Proceedings of the Symposium on Interactive 3D Graphics and Games, pp. 133-138 (2005)
-
(2005)
Proceedings of the Symposium on Interactive 3D Graphics and Games
, pp. 133-138
-
-
Yu, J.1
Yang, J.2
McMillan, L.3
|