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Volumn , Issue , 2004, Pages 255-262

Stack implementation on programmable graphics hardware

Author keywords

[No Author keywords available]

Indexed keywords

HARDWARE; RAY TRACING; RECONFIGURABLE HARDWARE; RECURSIVE FUNCTIONS; VISUALIZATION;

EID: 84962578105     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (20)

References (23)
  • 1
    • 0141504386 scopus 로고    scopus 로고
    • A scalable approach to interactive global illumination
    • September
    • Carsten Benthin, Ingo Wald, and Philipp Slusallek. A scalable approach to interactive global illumination. In Eurographics 2003, September 2003.
    • (2003) Eurographics 2003
    • Benthin, C.1    Wald, I.2    Slusallek, P.3
  • 2
    • 77953998137 scopus 로고    scopus 로고
    • Sparse matrix solvers on the GPU: Conjugate gradients and multigrid
    • July
    • Jeff Bolz, Ian Farmer, Eitan Grinspun, and Peter Schröder. Sparse matrix solvers on the gpu: Conjugate gradients and multigrid. ACM Transactions on Graphics, 22(3):917-924, July 2003.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 917-924
    • Bolz, J.1    Farmer, I.2    Grinspun, E.3    Peter Schröder4
  • 3
    • 78651281733 scopus 로고    scopus 로고
    • GPU algorithms for radiosity and subsurface scattering
    • July
    • Nathan A. Carr, Jesse D. Hall, and John C. Hart. Gpu algorithms for radiosity and subsurface scattering. In Graphics Hardware 2003, pages 51-59, July 2003.
    • (2003) Graphics Hardware 2003 , pp. 51-59
    • Carr, N.A.1    Hall, J.D.2    Hart, J.C.3
  • 5
    • 11144277251 scopus 로고    scopus 로고
    • A multigrid solver for boundary value problems using programmable graphics hardware
    • July
    • Nolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, and Greg Humphreys. A multigrid solver for boundary value problems using programmable graphics hardware. In Graphics Hardware 2003, pages 102-111, July 2003.
    • (2003) Graphics Hardware 2003 , pp. 102-111
    • Goodnight, N.1    Woolley, C.2    Lewin, G.3    Luebke, D.4    Humphreys, G.5
  • 6
    • 33646072403 scopus 로고    scopus 로고
    • The ar350: Today's ray trace rendering processor
    • August
    • Daniel Hall. The ar350: Today's ray trace rendering processor. In Graphics Hardware 2001, August 2001.
    • (2001) Graphics Hardware 2001
    • Hall, D.1
  • 7
    • 0036949199 scopus 로고    scopus 로고
    • Physically-based visual simulation on graphics hardware
    • September
    • Mark J. Harris, Greg Coombe, Thorsten Scheuermann, and Anselmo Lastra. Physically-based visual simulation on graphics hardware. In Graphics Hardware 2002, pages 109-118, September 2002.
    • (2002) Graphics Hardware 2002 , pp. 109-118
    • Harris, M.J.1    Coombe, G.2    Scheuermann, T.3    Lastra, A.4
  • 9
    • 0013046832 scopus 로고    scopus 로고
    • PhD thesis, Czech Technical University, Prague, November
    • Vlastimil Havran. Heuristic Ray Shooting Algorithms. PhD thesis, Czech Technical University, Prague, November 2000.
    • (2000) Heuristic Ray Shooting Algorithms
    • Havran, V.1
  • 10
    • 0343057139 scopus 로고    scopus 로고
    • Fast robust bsp tree traversal algorithm for ray tracing
    • Vlastimil Havran, Tomás Kopal, Jirî Bittner, and Jirî Zára. Fast robust bsp tree traversal algorithm for ray tracing. Journal of Graphics Tools, 2(4):15-24, 1997.
    • (1997) Journal of Graphics Tools , vol.2 , Issue.4 , pp. 15-24
    • Havran, V.1    Kopal, T.2    Bittner, J.3    Zára, J.4
  • 11
    • 0031100198 scopus 로고    scopus 로고
    • Rendering caustics on non-lambertian surfaces
    • Henrik Wann Jensen. Rendering caustics on non-lambertian surfaces. Computer Graphics Forum, 16(1):57-64, 1997.
    • (1997) Computer Graphics Forum , vol.16 , Issue.1 , pp. 57-64
    • Jensen, H.W.1
  • 13
    • 0242533310 scopus 로고    scopus 로고
    • Linear algebra operators for GPU implementation of numerical algorithms
    • July
    • Jens Krüger and Rüdiger Westermann. Linear algebra operators for gpu implementation of numerical algorithms. ACM Transactions on Graphics, 22(3):908-916, July 2003.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 908-916
    • Krüger, J.1    Westermann, R.2
  • 14
  • 21
    • 0036954151 scopus 로고    scopus 로고
    • Saarcor - A hardware architecture for ray tracing
    • September
    • Jörg Schmittler, Ingo Wald, and Philipp Slusallek. Saarcor - a hardware architecture for ray tracing. In Graphics Hardware 2002, pages 27-36, September 2002.
    • (2002) Graphics Hardware 2002 , pp. 27-36
    • Schmittler, J.1    Wald, I.2    Slusallek, P.3
  • 23
    • 0035801144 scopus 로고    scopus 로고
    • Interactive rendering with coherent ray tracing
    • Ingo Wald, Philipp Slusallek, Carsten Benthin, and Markus Wagner. Interactive rendering with coherent ray tracing. Computer Graphics Forum, 20(3):153-164, 2001.
    • (2001) Computer Graphics Forum , vol.20 , Issue.3 , pp. 153-164
    • Wald, I.1    Slusallek, P.2    Benthin, C.3    Wagner, M.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.