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Volumn 1, Issue , 2004, Pages 170-176

A distributed server architecture for providing immersive audio communication to massively multi-player online games

Author keywords

[No Author keywords available]

Indexed keywords

DISTRIBUTED COMPUTER ARCHITECTURE; MASSIVELY MULTI-PLAYER ONLINE GAMES (MMOG); MULTIPLAYER ONLINE GAMES; TEXT MESSAGES;

EID: 21644446059     PISSN: 15312216     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICON.2004.1409117     Document Type: Conference Paper
Times cited : (9)

References (15)
  • 1
    • 21644465585 scopus 로고    scopus 로고
    • Show me the money! Revenue models for massively multiplayer games
    • T. A. Aas, S. Brown, B. Green, S. Motte, "Show me the money! Revenue models for massively multiplayer games," in Game developers conference, 2003, available at www.gdconf.com/archives/2003/
    • (2003) Game Developers Conference
    • Aas, T.A.1    Brown, S.2    Green, B.3    Motte, S.4
  • 2
    • 0031673291 scopus 로고    scopus 로고
    • Adding voice to distributed games on the Internet
    • J. C. Bolot, S. Fosse-Parisis, "Adding voice to distributed games on the Internet," in Proc. IEEE Infocom, 1998, pp. 480-487.
    • (1998) Proc. IEEE Infocom , pp. 480-487
    • Bolot, J.C.1    Fosse-Parisis, S.2
  • 5
    • 0033154298 scopus 로고    scopus 로고
    • A distributed architecture for multiplayer interactive applications on the internet
    • July/August
    • C. Diot, L. Gautier, "A distributed architecture for multiplayer interactive applications on the internet," IEEE Networks magazine, July/August 1999, pp. 6-15.
    • (1999) IEEE Networks Magazine , pp. 6-15
    • Diot, C.1    Gautier, L.2
  • 6
    • 0036505008 scopus 로고    scopus 로고
    • An efficient partitioning algorithm for distributed virtual environment systems
    • J. Lui and M. Chan, "An efficient partitioning algorithm for Distributed Virtual Environment Systems," IEEE Transactions on Parallel and Ditributed Systems, vol. 13, no. 3, pp. 193-211, 2002.
    • (2002) IEEE Transactions on Parallel and Ditributed Systems , vol.13 , Issue.3 , pp. 193-211
    • Lui, J.1    Chan, M.2
  • 8
    • 84890863711 scopus 로고    scopus 로고
    • A dynamic load sharing algorithm for massively multiplayer online games
    • Ta Nguyen Binh Duong, Suiping Zhou, "A dynamic load sharing algorithm for massively multiplayer online games," in Proc. IEEE ICON, 2003, pp. 131-136.
    • (2003) Proc. IEEE ICON , pp. 131-136
    • Duong, T.N.B.1    Zhou, S.2
  • 9
    • 10844219847 scopus 로고    scopus 로고
    • On the provision of immersive audio communication to massive multi-player online games
    • Cong Nguyen, Farzad Safaei, Don Platt, "On the provision of immersive audio communication to massive multi-player online games," in IEEE Symposium on Computers and Communications, 2004, pp. 1000-1005.
    • (2004) IEEE Symposium on Computers and Communications , pp. 1000-1005
    • Nguyen, C.1    Safaei, F.2    Platt, D.3
  • 10
    • 84937006829 scopus 로고    scopus 로고
    • On the geographic distribution of on-line game servers and players
    • ACM Press
    • Wu-chang Feng, Wu-chi Feng, "On the geographic distribution of on-line game servers and players," in Proc. Netgames, 2003, ACM Press.
    • (2003) Proc. Netgames
    • Feng, W.-C.1    Feng, W.-C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.