메뉴 건너뛰기




Volumn , Issue , 2002, Pages 65-72

Spatialized audio rendering for immersive virtual environments

Author keywords

3D Audio; Spatially Immersive Display; Virtual Reality

Indexed keywords

AUDIO ACOUSTICS; COMPUTER GRAPHICS; COMPUTER SIMULATION; REVERBERATION;

EID: 0037967512     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/585740.585752     Document Type: Conference Paper
Times cited : (75)

References (30)
  • 5
    • 0027842683 scopus 로고
    • Surround-screen projection-based virtual reality: The design and implementation of the CAVE
    • J. T. Kajiya, editor
    • C. Cruz-Neira, D. J. Sandin, and T. A. DeFanti. Surround-screen projection-based virtual reality. The design and implementation of the CAVE. In J. T. Kajiya, editor, Proceedings of SIGGRAPH 93, pages 135-142, 1993.
    • (1993) Proceedings of SIGGRAPH 93 , pp. 135-142
    • Cruz-Neira, C.1    Sandin, D.J.2    Defanti, T.A.3
  • 6
    • 0031224740 scopus 로고    scopus 로고
    • Effect design, Part 1: Reverberator and other filters
    • J. Dattorro. Effect design, part 1: Reverberator and other filters. Journal of Audio Engineering Society, 45(9): 660-684, 1997.
    • (1997) Journal of Audio Engineering Society , vol.45 , Issue.9 , pp. 660-684
    • Dattorro, J.1
  • 10
    • 85016891988 scopus 로고    scopus 로고
    • Real-time acoustic modeling for distributed virtual environments
    • T. Funkhouser, P. Min, and I. Carlbom. Real-time acoustic modeling for distributed virtual environments, In Proceedings of SIGGRAPH 99, pages 365-374, 1999.
    • (1999) Proceedings of SIGGRAPH 99 , pp. 365-374
    • Funkhouser, T.1    Min, P.2    Carlbom, I.3
  • 12
    • 0004089083 scopus 로고
    • HRTF measurements of a KEMAR dummy-head microphone
    • MIT Media Lab, May
    • B. Gardner and K. Martin. HRTF Measurements of a KEMAR Dummy-Head Microphone. Technical Report 280, MIT Media Lab, May 1994.
    • (1994) Technical Report , vol.280
    • Gardner, B.1    Martin, K.2
  • 13
    • 0022162094 scopus 로고
    • Ambisonics in multichannel broadcasting and video
    • M. Gerzon. Ambisonics in multichannel broadcasting and video. Journal of the Audio Engineering Society, 33(11):859-871, 1985.
    • (1985) Journal of the Audio Engineering Society , vol.33 , Issue.11 , pp. 859-871
    • Gerzon, M.1
  • 15
    • 0032666064 scopus 로고    scopus 로고
    • Real-time spatial processing of sounds for music, multimedia and interactive human-computer interfaces
    • J.-M. Jot. Real-time spatial processing of sounds for music, multimedia and interactive human-computer interfaces. Multimedia Systems, 7(1):55-69, 1999.
    • (1999) Multimedia Systems , vol.7 , Issue.1 , pp. 55-69
    • Jot, J.-M.1
  • 16
    • 0001251662 scopus 로고
    • Calculating the acoustical room response by the use of a ray tracing technique
    • U. Krockstadt. Calculating the acoustical room response by the use of a ray tracing technique. Journal of Sound and Vibrations, 8(18), 1968.
    • (1968) Journal of Sound and Vibrations , vol.8 , Issue.18
    • Krockstadt, U.1
  • 18
    • 0030398405 scopus 로고    scopus 로고
    • The future of virtual reality: Head mounted displays versus spatially immersive displays (panel)
    • Aug.
    • E. Lantz. The future of virtual reality: Head mounted displays versus spatially immersive displays (panel). In Proceedings of SIGGRAPH 96, pages 485-486, Aug. 1996.
    • (1996) Proceedings of SIGGRAPH 96 , pp. 485-486
    • Lantz, E.1
  • 19
    • 0000863118 scopus 로고    scopus 로고
    • CAVERN: A distributed architecture for supporting scalable persistence and interoperability in collaborative virtual environments
    • December The Virtual Reality Society
    • J. Leigh, A. E. Johnson, and T. A. DeFanti. CAVERN: A distributed architecture for supporting scalable persistence and interoperability in collaborative virtual environments. Journal of Virtual Reality Research, Development and Applications, 2(2):217-237, December 1997. The Virtual Reality Society.
    • (1997) Journal of Virtual Reality Research, Development and Applications , vol.2 , Issue.2 , pp. 217-237
    • Leigh, J.1    Johnson, A.E.2    Defanti, T.A.3
  • 21
    • 0342468765 scopus 로고    scopus 로고
    • Priority-driven acoustic modelling for virtual environments
    • P. Min and T. Funkhouser. Priority-driven acoustic modelling for virtual environments. Computer Graphics Forum, 19(3):C179-C188, 2000.
    • (2000) Computer Graphics Forum , vol.19 , Issue.3
    • Min, P.1    Funkhouser, T.2
  • 22
    • 0033715482 scopus 로고    scopus 로고
    • Inverse filter design for immersive audio rendering over loudspeakers
    • June
    • A. Mouchtaris, P. Reveliotis, and C. Kyriakakis. Inverse filter design for immersive audio rendering over loudspeakers. IEEE Transactions on Multimedia, 2(2):77-87, June 2000.
    • (2000) IEEE Transactions on Multimedia , vol.2 , Issue.2 , pp. 77-87
    • Mouchtaris, A.1    Reveliotis, P.2    Kyriakakis, C.3
  • 30
    • 0031369365 scopus 로고    scopus 로고
    • Soundtracks for computer animation: Sound rendering in dynamic environments with occlusions
    • N. Tsingos and J.-D. Gascuel. Soundtracks for computer animation: Sound rendering in dynamic environments with occlusions. In Graphics Interface '97, 1997.
    • (1997) Graphics Interface '97
    • Tsingos, N.1    Gascuel, J.-D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.