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Volumn 10, Issue 6, 2001, Pages 632-646

Simulating virtual humans in networked virtual environments

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0040756483     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/105474601753272871     Document Type: Review
Times cited : (7)

References (24)
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    • Boulic, R., Becheiraz, P., Emering, L., & Thalmann, D. (1997). Integration of motion control techniques for virtual human and avatar real-time animation. Proceedings of VRST '97, 111-118.
    • (1997) Proceedings of VRST '97 , pp. 111-118
    • Boulic, R.1    Becheiraz, P.2    Emering, L.3    Thalmann, D.4
  • 4
    • 0002006574 scopus 로고    scopus 로고
    • From crowd simulation to airbag deployment: Particle systems, a new paradigm of simulation
    • Bouvier, E., Cohen, E., & Najman, L. (1997). From crowd simulation to airbag deployment: Particle systems, a new paradigm of simulation. Journal of Electronic Imaging, 6(1), 94-107.
    • (1997) Journal of Electronic Imaging , vol.6 , Issue.1 , pp. 94-107
    • Bouvier, E.1    Cohen, E.2    Najman, L.3
  • 5
    • 0030678654 scopus 로고    scopus 로고
    • Group behaviors for systems with significant dynamics
    • Brogan, D. C., & Hodgins, J. (1997). Group behaviors for systems with significant dynamics. Autonomous Robots, 4(1), 137-153.
    • (1997) Autonomous Robots , vol.4 , Issue.1 , pp. 137-153
    • Brogan, D.C.1    Hodgins, J.2
  • 6
    • 79551559765 scopus 로고
    • A multiresolution spline with application to image mosaics
    • Burt, P., & Andelson, E. (1983). A multiresolution spline with application to image mosaics. ACM Transactions on Graphics, 2(4), 217-236.
    • (1983) ACM Transactions on Graphics , vol.2 , Issue.4 , pp. 217-236
    • Burt, P.1    Andelson, E.2
  • 9
    • 0002566073 scopus 로고    scopus 로고
    • Face models from uncalibrated video sequences
    • Fua, P. (1998). Face models from uncalibrated video sequences. Proc. CAPTECH '98, 215-228.
    • (1998) Proc. CAPTECH '98 , pp. 215-228
    • Fua, P.1
  • 11
    • 0029694942 scopus 로고    scopus 로고
    • Constructing a 3D individual head model from two orthogonal views
    • Ip, H., & Yin, L. (1996). Constructing a 3D individual head model from two orthogonal views. The Visual Computer, 12(5), 254-266.
    • (1996) The Visual Computer , vol.12 , Issue.5 , pp. 254-266
    • Ip, H.1    Yin, L.2
  • 15
    • 0001869906 scopus 로고
    • A transformation method for modeling and animation of the human face from photographs
    • Tokyo: Springer-Verlag
    • Kurihara, T., & Arai, K. (1991). A transformation method for modeling and animation of the human face from photographs. Proc. Computer Animation '91 (pp. 45-58). Tokyo: Springer-Verlag.
    • (1991) Proc. Computer Animation '91 , pp. 45-58
    • Kurihara, T.1    Arai, K.2
  • 18
    • 0030644092 scopus 로고    scopus 로고
    • Dirichlet free-form deformations and their application to hand simulation
    • Moccozet, L., & Magnenat-Thalmann, N. (1997). Dirichlet free-form deformations and their application to hand simulation. Proc. Computer Animation '97, 93-102.
    • (1997) Proc. Computer Animation '97 , pp. 93-102
    • Moccozet, L.1    Magnenat-Thalmann, N.2
  • 19
    • 84905577982 scopus 로고    scopus 로고
    • Crowd modelling in collaborative virtual environments
    • Musse, S. R., Babski, C., Capin, T., & Thalmann, D. (1998). Crowd modelling in collaborative virtual environments. ACM VRST'98, 115-123.
    • (1998) ACM VRST'98 , pp. 115-123
    • Musse, S.R.1    Babski, C.2    Capin, T.3    Thalmann, D.4
  • 22
    • 0031337918 scopus 로고    scopus 로고
    • Reading between the lines - A method for extracting dynamic 3D with texture
    • Proesmans, M., & Van Gool, L. (1997). Reading between the lines - A method for extracting dynamic 3D with texture. Proc. of VRST '97, 95-102.
    • (1997) Proc. of VRST '97 , pp. 95-102
    • Proesmans, M.1    Van Gool, L.2
  • 23
    • 0002365637 scopus 로고
    • Body centered interaction in immersive virtual environments
    • N. Magnenat Thalmann & D. Thalmann (Eds.), Chichester, UK: John Wiley
    • Slater, M., & Usoh, M. (1994). Body centered interaction in immersive virtual environments. In N. Magnenat Thalmann & D. Thalmann (Eds.), Artificial Life and Virtual Reality (pp. 1-10). Chichester, UK: John Wiley.
    • (1994) Artificial Life and Virtual Reality , pp. 1-10
    • Slater, M.1    Usoh, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.