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Volumn 8, Issue 2, 1999, Pages 140-156

Anyone for tennis?

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0040631374     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/105474699566134     Document Type: Article
Times cited : (47)

References (20)
  • 2
    • 0030222459 scopus 로고    scopus 로고
    • A body model server for human motion capture and representation
    • Bers, J. (1996). A body model server for human motion capture and representation. Presence: Teleoperators and Virtual Environments, 5(4), 381-392.
    • (1996) Presence: Teleoperators and Virtual Environments , vol.5 , Issue.4 , pp. 381-392
    • Bers, J.1
  • 6
    • 0027874206 scopus 로고
    • DIVE - A multi-user virtual reality system
    • Seattle, Washington
    • Carlsson, C., & Hagsand, O. (1993). DIVE - A multi-user virtual reality system. Proceedings of IEEE VRAIS '93, Seattle, Washington.
    • (1993) Proceedings of IEEE VRAIS '93
    • Carlsson, C.1    Hagsand, O.2
  • 8
    • 0039067064 scopus 로고    scopus 로고
    • Development of an effective motion capture system based on data fusion and minimal use of sensors
    • Hirose, M., Deffaux, G., & Nakagaki, Y. (1996). Development of an effective motion capture system based on data fusion and minimal use of sensors. VRST'96, ACM-SIGGRAPH and ACM-SIGCHI (pp. 117-123).
    • (1996) VRST'96, ACM-SIGGRAPH and ACM-SIGCHI , pp. 117-123
    • Hirose, M.1    Deffaux, G.2    Nakagaki, Y.3
  • 9
    • 70449394141 scopus 로고
    • Simulation of facial muscle actions based on rational free-form deformations
    • Cambridge
    • Kalra, P., Mangili, A., Magnenat-Thalmann, N., Thalmann, D. (1992). Simulation of facial muscle actions based on rational free-form deformations. Proc. Eurographics '92, Cambridge (pp. 59-69).
    • (1992) Proc. Eurographics '92 , pp. 59-69
    • Kalra, P.1    Mangili, A.2    Magnenat-Thalmann, N.3    Thalmann, D.4
  • 11
    • 0002818972 scopus 로고
    • Efficient techniques for interactive texture placement
    • Litwinowicz, P., & Miller, G. (1994). Efficient techniques for interactive texture placement. SIGGRAPH Proceedings 94 (pp. 119-122).
    • (1994) SIGGRAPH Proceedings 94 , pp. 119-122
    • Litwinowicz, P.1    Miller, G.2
  • 13
    • 0006142284 scopus 로고    scopus 로고
    • A real-time anatomical converter for human motion capture
    • R. Boulic and G. Hégron (Eds.), Springer-Verlag Wien
    • Molet, T., Boulic, R., & Thalmann, D. ( 1996). A real-time anatomical converter for human motion capture. In R. Boulic and G. Hégron (Eds.), Eurographics Workshop on Computer Animation and Simulation '96, (pp. 79-94). Springer-Verlag Wien.
    • (1996) Eurographics Workshop on Computer Animation and Simulation '96 , pp. 79-94
    • Molet, T.1    Boulic, R.2    Thalmann, D.3
  • 20
    • 0029721526 scopus 로고    scopus 로고
    • Fast realistic human body deformations for animation and VR applications
    • IEEE Computer Society Press
    • Shen, J., Chauvineau, E., & Thalmann, D. (1996). Fast realistic human body deformations for animation and VR applications. Proceedings of Computer Graphics International '96 (pp. 166-174). IEEE Computer Society Press.
    • (1996) Proceedings of Computer Graphics International '96 , pp. 166-174
    • Shen, J.1    Chauvineau, E.2    Thalmann, D.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.