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Volumn 25, Issue 4, 2001, Pages 329-339
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Which craft is best in bioinformatics?
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Author keywords
Artificial intelligence; Biological complexity; Database; Genome; Knowledge representation; Ontology
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Indexed keywords
COMPUTER SIMULATION;
DATABASE SYSTEMS;
GENETIC ENGINEERING;
KNOWLEDGE REPRESENTATION;
PROTEINS;
BIOLOGICAL COMPLEXITY;
ONTOLOGY;
BIOLOGY;
PROTEIN;
AMINO ACID SEQUENCE;
ARTIFICIAL INTELLIGENCE;
BIOLOGY;
CHEMICAL STRUCTURE;
CHEMISTRY;
FACTUAL DATABASE;
GENOME;
HUMAN;
METHODOLOGY;
MOLECULAR GENETICS;
NUCLEOTIDE SEQUENCE;
PROTEIN FOLDING;
PROTEIN SECONDARY STRUCTURE;
REVIEW;
SEQUENCE ANALYSIS;
SEQUENCE HOMOLOGY;
AMINO ACID SEQUENCE;
ARTIFICIAL INTELLIGENCE;
BASE SEQUENCE;
COMPUTATIONAL BIOLOGY;
DATABASES, FACTUAL;
GENOME, HUMAN;
HUMANS;
MODELS, MOLECULAR;
MOLECULAR SEQUENCE DATA;
PROTEIN FOLDING;
PROTEIN STRUCTURE, SECONDARY;
PROTEINS;
SEQUENCE ANALYSIS, PROTEIN;
SEQUENCE HOMOLOGY, NUCLEIC ACID;
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EID: 0034742445
PISSN: 00978485
EISSN: None
Source Type: Journal
DOI: 10.1016/S0097-8485(01)00069-9 Document Type: Article |
Times cited : (13)
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References (39)
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