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Volumn 5309 LNCS, Issue , 2008, Pages 11-22

When items become victims: Brand memory in violent and nonviolent games

Author keywords

Game violence; In game advertising; Media effects; Memory

Indexed keywords

DATA STORAGE EQUIPMENT; ENTERTAINMENT; MARKETING;

EID: 85099426628     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-89222-9_2     Document Type: Conference Paper
Times cited : (2)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.