메뉴 건너뛰기




Volumn 56, Issue 2, 2018, Pages 29-36

For the love of the game: Game-versus lecture-based learning with generation Z patients

Author keywords

[No Author keywords available]

Indexed keywords

ACHIEVEMENT; ADOLESCENT; ATTITUDE TO HEALTH; FEMALE; GAME; HUMAN; MALE; MOOD DISORDER; PROBLEM BASED LEARNING;

EID: 85043771067     PISSN: 02793695     EISSN: None     Source Type: Journal    
DOI: 10.3928/02793695-20171027-03     Document Type: Article
Times cited : (13)

References (28)
  • 1
    • 84925800002 scopus 로고    scopus 로고
    • Assessment of educational games for health professions: A systematic review of trends and outcomes
    • Abdulmajed, H., Park, Y.S., & Tekian, A. (2015). Assessment of educational games for health professions: A systematic review of trends and outcomes. Medical Teacher, 37(Suppl 1), S27-S32. doi:10.3109/0142159X.2015.1006609
    • (2015) Medical Teacher , vol.37 , pp. S27-S32
    • Abdulmajed, H.1    Park, Y.S.2    Tekian, A.3
  • 2
    • 84921825438 scopus 로고    scopus 로고
    • Quiz game teaching format versus didactic lectures
    • Aljezawi, M., & Albashtawy, M. (2015). Quiz game teaching format versus didactic lectures. British Journal of Nursing, 24, 86. doi:10.12968/bjon.2015.24.2.86
    • (2015) British Journal of Nursing , vol.24 , pp. 86
    • Aljezawi, M.1    Albashtawy, M.2
  • 4
    • 84928390244 scopus 로고    scopus 로고
    • Ahead of the game: The use of gaming to enhance knowledge of psychopharmacology
    • Beek, T.S., Boone, C., & Hubbard, G. (2014). Ahead of the game: The use of gaming to enhance knowledge of psychopharmacology. Journal of Psychosocial Nursing and Mental Health Services, 52(12), 24-28. doi:10.3928/02793695-20140829-02
    • (2014) Journal of Psychosocial Nursing and Mental Health Services , vol.52 , Issue.12 , pp. 24-28
    • Beek, T.S.1    Boone, C.2    Hubbard, G.3
  • 7
    • 70449515673 scopus 로고    scopus 로고
    • Compression in visual working memory: Using statistical regularities to form more effi cient memory representations
    • Brady, T.F., Konkle, T., & Alvarez, G.A. (2009). Compression in visual working memory: Using statistical regularities to form more effi cient memory representations. Journal of Experimental Psychology: General, 138, 487-502. doi:10.1037/a0016797
    • (2009) Journal of Experimental Psychology: General , vol.138 , pp. 487-502
    • Brady, T.F.1    Konkle, T.2    Alvarez, G.A.3
  • 8
    • 85028245775 scopus 로고    scopus 로고
    • Teaching EBP using game-based learning: Improving the student experience
    • Davidson, S.J., & Candy, L. (2016). Teaching EBP using game-based learning: Improving the student experience. Worldviews on Evidence-Based Nursing, 13, 285-293. doi:10.1111/wvn.12152
    • (2016) Worldviews on Evidence-Based Nursing , vol.13 , pp. 285-293
    • Davidson, S.J.1    Candy, L.2
  • 12
    • 84856031213 scopus 로고    scopus 로고
    • Revising a medication education program on an inpatient child and adolescent psychiatric unit
    • Eisenmann, C.M. (2012). Revising a medication education program on an inpatient child and adolescent psychiatric unit. Journal of Psychosocial Nursing and Mental Health Services, 50(1), 42-47. doi:10.3928/02793695-20111206-01
    • (2012) Journal of Psychosocial Nursing and Mental Health Services , vol.50 , Issue.1 , pp. 42-47
    • Eisenmann, C.M.1
  • 13
    • 0021527476 scopus 로고
    • Teenage thinking: Implications for health care
    • Elkind, D. (1984). Teenage thinking: Implications for health care. Pediatric Nursing, 10, 383-385.
    • (1984) Pediatric Nursing , vol.10 , pp. 383-385
    • Elkind, D.1
  • 15
    • 84988561425 scopus 로고    scopus 로고
    • Serious games: An intervention in low secure settings
    • Fitzgerald, M., & Kirk, G. (2013). Serious games: An intervention in low secure settings. Mental Health Practice, 17, 14-19.
    • (2013) Mental Health Practice , vol.17 , pp. 14-19
    • Fitzgerald, M.1    Kirk, G.2
  • 16
    • 62049084378 scopus 로고    scopus 로고
    • Research electronic data capture (REDCap)—A metadata-driven methodology and workfl ow process for providing translational research informatics support
    • Harris, P.A., Taylor, R., Thielke, R., Payne, J., Gonzalez, N., & Conde, J.G. (2009). Research electronic data capture (REDCap)—A metadata-driven methodology and workfl ow process for providing translational research informatics support. Journal of Biomedical Informatics, 42, 377-381. doi:10.1016/j.jbi.2008.08.010
    • (2009) Journal of Biomedical Informatics , vol.42 , pp. 377-381
    • Harris, P.A.1    Taylor, R.2    Thielke, R.3    Payne, J.4    Gonzalez, N.5    Conde, J.G.6
  • 18
    • 81755181856 scopus 로고    scopus 로고
    • Comparison of jeopardy game format versus traditional lecture format as a teaching methodology in medical education
    • Khan, M.N., Telmesani, A., Alkhotani, A., Elzouki, A., Edrees, B., & Alsulimani, M.H. (2011). Comparison of jeopardy game format versus traditional lecture format as a teaching methodology in medical education. Saudi Medical Journal, 32, 1172-1176.
    • (2011) Saudi Medical Journal , vol.32 , pp. 1172-1176
    • Khan, M.N.1    Telmesani, A.2    Alkhotani, A.3    Elzouki, A.4    Edrees, B.5    Alsulimani, M.H.6
  • 19
    • 85014520223 scopus 로고    scopus 로고
    • Sage on the stage or bore at the board?
    • Kramer, M.W. (2017). Sage on the stage or bore at the board? Communication Education, 66, 245-247. doi:10.1080/03634523.2016.1272129
    • (2017) Communication Education , vol.66 , pp. 245-247
    • Kramer, M.W.1
  • 20
    • 39449107430 scopus 로고    scopus 로고
    • Using game format in small group classes for pharmacotherapeutics case studies
    • Patel, J. (2008). Using game format in small group classes for pharmacotherapeutics case studies. American Journal of Pharmaceutical Education, 72, 21.
    • (2008) American Journal of Pharmaceutical Education , vol.72 , pp. 21
    • Patel, J.1
  • 21
    • 85043779540 scopus 로고    scopus 로고
    • PBS NewsHour. (n.d.). The zombie autopsies for educators. Retrieved from https://nj.pbslearningmedia.org/collection/pbsnewshour-presents-neuroscience-andzombies/#.Wb-3otFrwdU
    • The Zombie Autopsies for Educators
  • 23
    • 84948407620 scopus 로고    scopus 로고
    • The world needs a new curriculum
    • Prensky, M. (2014). The world needs a new curriculum. Educational Technology, 54, 3-15.
    • (2014) Educational Technology , vol.54 , pp. 3-15
    • Prensky, M.1
  • 26
    • 37849011380 scopus 로고    scopus 로고
    • A comparison of teaching methods: Interactive lecture versus game playing
    • Selby, G., Walker, V., & Diwakar, V. (2007). A comparison of teaching methods: Interactive lecture versus game playing. Medical Teacher, 29, 972-974.
    • (2007) Medical Teacher , vol.29 , pp. 972-974
    • Selby, G.1    Walker, V.2    Diwakar, V.3
  • 27
    • 79551552764 scopus 로고    scopus 로고
    • Using game format to teach psychopharmacology to medical students
    • Shiroma, P.R., Massa, A.A., & Alarcon, R.D. (2011). Using game format to teach psychopharmacology to medical students. Medical Teacher, 33, 156-160. doi:10.3109/0142159X.2010.509414
    • (2011) Medical Teacher , vol.33 , pp. 156-160
    • Shiroma, P.R.1    Massa, A.A.2    Alarcon, R.D.3
  • 28
    • 84988431196 scopus 로고    scopus 로고
    • Measurement properties of tools measuring mental health knowledge: A systematic review
    • Wei, Y., McGrath, P.J., Hayden, J., & Kutcher, S. (2016). Measurement properties of tools measuring mental health knowledge: A systematic review. BMC Psychiatry, 16, 297. doi:10.1186/s12888-016-1012-5
    • (2016) BMC Psychiatry , vol.16 , pp. 297
    • Wei, Y.1    McGrath, P.J.2    Hayden, J.3    Kutcher, S.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.