-
1
-
-
43349102197
-
Serious games: The art and science of games that simulate life
-
Viking Press New York
-
Abt, C.C., Serious games: The art and science of games that simulate life. 1970, Viking Press, New York.
-
(1970)
-
-
Abt, C.C.1
-
2
-
-
84875498804
-
Assessment in and of serious games: An overview
-
Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., Berta, R., Assessment in and of serious games: An overview. Advances in Human-computer Interaction, 2013, 2013 http://doi.org/10.1155/2013/136864.
-
(2013)
Advances in Human-computer Interaction
, vol.2013
-
-
Bellotti, F.1
Kapralos, B.2
Lee, K.3
Moreno-Ger, P.4
Berta, R.5
-
3
-
-
0003549702
-
Handbook on formative and summative evaluation of student learning
-
McGraw-Hill New York Retrieved from:
-
Bloom, B.S., Hastings, J.T., Madaus, G.F., Handbook on formative and summative evaluation of student learning. 1971, McGraw-Hill, New York Retrieved from: https://books.google.es/books?id=iSnoAAAAIAAJ.
-
(1971)
-
-
Bloom, B.S.1
Hastings, J.T.2
Madaus, G.F.3
-
4
-
-
84867623979
-
Developing serious games specifically adapted to people suffering from alzheimer
-
M. Ma M. Oliveira J. Hauge H. Duin K.-D. Thoben Springer Berlin Heidelberg
-
Bouchard, B., Imbeault, F., Bouzouane, A., Menelas, B.-A., Developing serious games specifically adapted to people suffering from alzheimer. Ma, M., Oliveira, M., Hauge, J., Duin, H., Thoben, K.-D., (eds.) Serious games development and applications SE - 21, Vol. 7528, 2012, Springer Berlin Heidelberg, 243–254 http://doi.org/10.1007/978-3-642-33687-4_21.
-
(2012)
Serious games development and applications SE - 21
, vol.7528
, pp. 243-254
-
-
Bouchard, B.1
Imbeault, F.2
Bouzouane, A.3
Menelas, B.-A.4
-
5
-
-
84864659345
-
Learning Analytics: The Coming Third Wave
-
Retrieved from:
-
Brown, M., Learning Analytics: The Coming Third Wave. EDUCAUSE Learning Initiative Brief, 2011, 1–4 Retrieved from: http://www.educause.edu/library/resources/learning-analytics-coming-third-wave.
-
(2011)
EDUCAUSE Learning Initiative Brief
, pp. 1-4
-
-
Brown, M.1
-
6
-
-
71749110706
-
That is edutainment: Media, pedagogy and the market place. Paper presented to the international forum of researchers on young people and the media
-
November 2000. Sydney, Australia
-
Buckingham, D., Scanlon, M., That is edutainment: Media, pedagogy and the market place. Paper presented to the international forum of researchers on young people and the media. 2000 November 2000. Sydney, Australia.
-
(2000)
-
-
Buckingham, D.1
Scanlon, M.2
-
7
-
-
84867616346
-
The application of the CISD2 methodology for the definition of a serious game competence-based learning scenario in the Domain of sustainable manufacturing
-
M. Ma M. Oliveira J. Hauge H. Duin K.-D. Thoben Springer Berlin Heidelberg
-
Cerinsek, G., Duin, H., Colombo, F., Pourabdollahian, B., Plebanek, S., The application of the CISD2 methodology for the definition of a serious game competence-based learning scenario in the Domain of sustainable manufacturing. Ma, M., Oliveira, M., Hauge, J., Duin, H., Thoben, K.-D., (eds.) Serious games development and applications SE - 17, Vol. 7528, 2012, Springer Berlin Heidelberg, 193–207 http://doi.org/10.1007/978-3-642-33687-4_17.
-
(2012)
Serious games development and applications SE - 17
, vol.7528
, pp. 193-207
-
-
Cerinsek, G.1
Duin, H.2
Colombo, F.3
Pourabdollahian, B.4
Plebanek, S.5
-
8
-
-
84893639703
-
Specification and design of a generalized assessment engine for GBL applications
-
Instituto Superior de Engenharia do Porto (ISEP) Oporto Retrieved from:
-
Chaudy, Y., Connolly, T., Hainey, T., Specification and design of a generalized assessment engine for GBL applications. 7th european conference on games based learning, 2013, Instituto Superior de Engenharia do Porto (ISEP), Oporto, 105–114 Retrieved from: http://www.researchgate.net/publication/257385262_Specification_and_Design_of_a_Generalized_Assessment_Engine_for_GBL_Applications/file/60b7d5252ba4bd55e1.pdf.
-
(2013)
7th european conference on games based learning
, pp. 105-114
-
-
Chaudy, Y.1
Connolly, T.2
Hainey, T.3
-
9
-
-
63749110704
-
Proof of Learning: Assessment in serious games
-
Retrieved from:
-
Chen, S., Michael, D., Proof of Learning: Assessment in serious games. Gamasutra, 17, 2005 Retrieved from: http://www.gamasutra.com/view/feature/2433/proof_of_learning_assessment_in_.php.
-
(2005)
Gamasutra
, vol.17
-
-
Chen, S.1
Michael, D.2
-
10
-
-
84865145327
-
Games-based Learning; a serious business application
-
Corti, K., Games-based Learning; a serious business application. Informe de PixelLearning 34:6 (2006), 1–20.
-
(2006)
Informe de PixelLearning
, vol.34
, Issue.6
, pp. 1-20
-
-
Corti, K.1
-
11
-
-
84860659589
-
Integrative assessment: Reframing assessment practice for current and future learning
-
Crisp, G.T., Integrative assessment: Reframing assessment practice for current and future learning. Assessment & Evaluation in Higher Education 37:1 (2012), 33–43 http://doi.org/10.1080/02602938.2010.494234.
-
(2012)
Assessment & Evaluation in Higher Education
, vol.37
, Issue.1
, pp. 33-43
-
-
Crisp, G.T.1
-
12
-
-
84875549708
-
Classifying Serious Games: The G/P/S Model
-
P. Felicia IGI Global Hershey, PA, USA
-
Djaouti, D., Alvarez, J., Jessel, J.-P., Classifying Serious Games: The G/P/S Model. Felicia, P., (eds.) Handbook of research on improving learning and motivation through educational Games: Multidisciplinary approaches, 2011, IGI Global, Hershey, PA, USA, 118–136 http://doi.org/10.4018/978-1-60960-495-0.ch006.
-
(2011)
Handbook of research on improving learning and motivation through educational Games: Multidisciplinary approaches
, pp. 118-136
-
-
Djaouti, D.1
Alvarez, J.2
Jessel, J.-P.3
-
13
-
-
84866611106
-
Guiding intuitive learning in serious Games: An achievement-based approach to externalized feedback and assessment
-
IEEE Palermo
-
Dunwell, I., Petridis, P., Hendrix, M., Arnab, S., Al-Smadi, M., Guetl, C., Guiding intuitive learning in serious Games: An achievement-based approach to externalized feedback and assessment. Sixth international conference on complex, intelligent and software intensive systems (CISIS), 2012, IEEE, Palermo, 911–916 http://doi.org/10.1109/CISIS.2012.205.
-
(2012)
Sixth international conference on complex, intelligent and software intensive systems (CISIS)
, pp. 911-916
-
-
Dunwell, I.1
Petridis, P.2
Hendrix, M.3
Arnab, S.4
Al-Smadi, M.5
Guetl, C.6
-
14
-
-
84875576572
-
-
M.S. El-Nasr A. Drachen A. Canossa 1st ed. Springer-Verlag London
-
El-Nasr, M.S., Drachen, A., Canossa, A., El-Nasr, M.S., Drachen, A., Canossa, A., (eds.) Game analytics: Maximizing the value of player data, 1st ed., 2013, Springer-Verlag London http://doi.org/10.1007/978-1-4471-4769-5.
-
(2013)
Game analytics: Maximizing the value of player data
-
-
El-Nasr, M.S.1
Drachen, A.2
Canossa, A.3
-
16
-
-
84946197777
-
Assessment integration in serious games
-
T.M. Connolly T. Hainey E. Boyle G. Baxter P. Moreno-Ger IGI Global Hershey, PA, USA
-
Hainey, T., Connolly, T.M., Chaudy, Y., Boyle, E., Beeby, R., Soflano, M., Assessment integration in serious games. Connolly, T.M., Hainey, T., Boyle, E., Baxter, G., Moreno-Ger, P., (eds.) Psychology, pedagogy, and assessment in serious games, 2013, IGI Global, Hershey, PA, USA, 317–341 http://doi.org/10.4018/978-1-4666-4773-2.ch015.
-
(2013)
Psychology, pedagogy, and assessment in serious games
, pp. 317-341
-
-
Hainey, T.1
Connolly, T.M.2
Chaudy, Y.3
Boyle, E.4
Beeby, R.5
Soflano, M.6
-
17
-
-
33947423406
-
The power of feedback
-
Hattie, J., Timperley, H., The power of feedback. Review of Educational Research 77:1 (2007), 81–112 http://doi.org/10.3102/003465430298487.
-
(2007)
Review of Educational Research
, vol.77
, Issue.1
, pp. 81-112
-
-
Hattie, J.1
Timperley, H.2
-
18
-
-
0242652022
-
Design science in information systems research
-
Retrieved from:
-
Hevner, A.R., March, S.T., Park, J., Ram, S., Design science in information systems research. MIS Quarterly 28:1 (2004), 75–105 Retrieved from: http://dl.acm.org/citation.cfm?id=2017212.2017217.
-
(2004)
MIS Quarterly
, vol.28
, Issue.1
, pp. 75-105
-
-
Hevner, A.R.1
March, S.T.2
Park, J.3
Ram, S.4
-
19
-
-
0010774903
-
Can computer-based learning support adult learners?
-
Hodson, P., Connolly, M., Saunders, D., Can computer-based learning support adult learners?. Journal of Further and Higher Education 25:3 (2001), 325–335 http://dx.doi.org/10.1080/03098770120077685.
-
(2001)
Journal of Further and Higher Education
, vol.25
, Issue.3
, pp. 325-335
-
-
Hodson, P.1
Connolly, M.2
Saunders, D.3
-
20
-
-
84955418082
-
Assessment in game-based Learning
-
D. Ifenthaler X. Eseryel DenizGe Springer New York
-
Ifenthaler, D., Eseryel, D., Ge, X., Assessment in game-based Learning. Ifenthaler, D., Eseryel, X., DenizGe, (eds.) Foundations, innovations, and perspectives, 2012, Springer, New York http://doi.org/10.1007/978-1-4614-3546-4.
-
(2012)
Foundations, innovations, and perspectives
-
-
Ifenthaler, D.1
Eseryel, D.2
Ge, X.3
-
21
-
-
84908017937
-
Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles
-
http://doi.org/
-
Khanal, P., Vankipuram, A., Ashby, A., Vankipuram, M., Gupta, A., Drumm-Gurnee, D., Smith, M., Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles. Journal of Biomedical Informatics 51 (2014), 49–59 http://doi.org/ http://dx.doi.org/10.1016/j.jbi.2014.04.005.
-
(2014)
Journal of Biomedical Informatics
, vol.51
, pp. 49-59
-
-
Khanal, P.1
Vankipuram, A.2
Ashby, A.3
Vankipuram, M.4
Gupta, A.5
Drumm-Gurnee, D.6
Smith, M.7
-
22
-
-
44649122227
-
Guidelines for performing systematic literature reviews in software engineering. EBSE technical Report-2007-01-2007-01. Keele
-
Keele University England Retrieved from:
-
Kitchenham, B., Charters, S., Guidelines for performing systematic literature reviews in software engineering. EBSE technical Report-2007-01-2007-01. Keele., 2007, Keele University, England Retrieved from: https://www.elsevier.com/__data/promis_misc/525444systematicreviewsguide.pdf.
-
(2007)
-
-
Kitchenham, B.1
Charters, S.2
-
23
-
-
77954601655
-
Casual games discussion
-
ACM New York, NY, USA
-
Kuittinen, J., Kultima, A., Niemelä, J., Paavilainen, J., Casual games discussion. Proceedings of the 2007 conference on future play, 2007, ACM, New York, NY, USA, 105–112 http://doi.org/10.1145/1328202.1328221.
-
(2007)
Proceedings of the 2007 conference on future play
, pp. 105-112
-
-
Kuittinen, J.1
Kultima, A.2
Niemelä, J.3
Paavilainen, J.4
-
24
-
-
84871412837
-
Designing online games assessment as: Information trails
-
D. Gibson C. Aldrich M. Prensky IGI Global Hershey, PA, USA
-
Loh, C.S., Designing online games assessment as: Information trails. Gibson, D., Aldrich, C., Prensky, M., (eds.) Games and simulations in online Learning: Research and development frameworks, 2007, IGI Global, Hershey, PA, USA, 323–348 http://doi.org/10.4018/978-1-59904-304-3.ch016.
-
(2007)
Games and simulations in online Learning: Research and development frameworks
, pp. 323-348
-
-
Loh, C.S.1
-
25
-
-
84955339829
-
Information trails: In-process assessment of game-based learning
-
D. Ifenthaler D. Eseryel X. Ge Springer New York
-
Loh, C.S., Information trails: In-process assessment of game-based learning. Ifenthaler, D., Eseryel, D., Ge, X., (eds.) Assessment in game-based learning SE - 8, 2012, Springer, New York, 123–144 http://doi.org/10.1007/978-1-4614-3546-4_8.
-
(2012)
Assessment in game-based learning SE - 8
, pp. 123-144
-
-
Loh, C.S.1
-
26
-
-
84907307998
-
Maximum similarity index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games
-
Loh, C.S., Sheng, Y., Maximum similarity index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games. Computers in Human Behavior 39 (2014), 322–330 http://dx.doi.org/10.1016/j.chb.2014.07.022.
-
(2014)
Computers in Human Behavior
, vol.39
, pp. 322-330
-
-
Loh, C.S.1
Sheng, Y.2
-
27
-
-
84869075477
-
A meta-model for developing simulation games in higher education and professional development training
-
IEEE Computer Society Washington, DC, USA
-
Longstreet, C.S., Cooper, K., A meta-model for developing simulation games in higher education and professional development training. 7th international conference on computer games (CGAMES), 2012, IEEE Computer Society, Washington, DC, USA, 39–44 http://doi.org/10.1109/CGames.2012.6314549.
-
(2012)
7th international conference on computer games (CGAMES)
, pp. 39-44
-
-
Longstreet, C.S.1
Cooper, K.2
-
28
-
-
33751178914
-
Serious games. Games that educate, train, and inform
-
Thomson Course Technology Boston, USA
-
Michael, D., Chen, S., Serious games. Games that educate, train, and inform. 2006, Thomson Course Technology, Boston, USA.
-
(2006)
-
-
Michael, D.1
Chen, S.2
-
29
-
-
84877299082
-
Educational games and it professionals
-
Minovic, M., Štavljanin, V., Milovanovic, M., Educational games and it professionals. International Journal of Human Capital and Information Technology Professionals 3:4 (2012), 25–38 http://doi.org/10.4018/jhcitp.2012100103.
-
(2012)
International Journal of Human Capital and Information Technology Professionals
, vol.3
, Issue.4
, pp. 25-38
-
-
Minovic, M.1
Štavljanin, V.2
Milovanovic, M.3
-
30
-
-
78549265460
-
Proceso de bolonia (I): Educación orientada a competencias
-
Palés-Argullós, J., Nolla-Domenjó, M., Oriol-Bosch, A., Gual, A., Proceso de bolonia (I): Educación orientada a competencias. Educación Médica 13:3 (2010), 127–135 http://doi.org/10.4321/S1575-18132010000300002.
-
(2010)
Educación Médica
, vol.13
, Issue.3
, pp. 127-135
-
-
Palés-Argullós, J.1
Nolla-Domenjó, M.2
Oriol-Bosch, A.3
Gual, A.4
-
31
-
-
85088075417
-
Systematic mapping studies in software engineering
-
British Computer Society Swinton, UK, UK
-
Petersen, K., Feldt, R., Mujtaba, S., Mattsson, M., Systematic mapping studies in software engineering. Proceedings of the 12th international conference on evaluation and assessment in software engineering, 2008, British Computer Society, Swinton, UK, UK, 68–77.
-
(2008)
Proceedings of the 12th international conference on evaluation and assessment in software engineering
, pp. 68-77
-
-
Petersen, K.1
Feldt, R.2
Mujtaba, S.3
Mattsson, M.4
-
32
-
-
0004002744
-
Digital game-based learning
-
McGraw-Hill USA
-
Prensky, M., Digital game-based learning. 2001, McGraw-Hill, USA.
-
(2001)
-
-
Prensky, M.1
-
33
-
-
12344334111
-
Serious Games: Improving public policy through game-based learning and simulation (No. 2002-1)
-
Woodrow Wilson International Center for Scholars Washington D.C
-
Sawyer, B., Serious Games: Improving public policy through game-based learning and simulation (No. 2002-1). 2002, Woodrow Wilson International Center for Scholars, Washington D.C.
-
(2002)
-
-
Sawyer, B.1
-
34
-
-
84958550474
-
Applied games – in search of a new definition
-
K. Chorianopoulos M. Divitini L.J. Jannicke Baalsrud Hauge R. Malaka Springer International Publishing Trondheim, Norway
-
Schmidt, R., Emmerich, K., Schmidt, B., Applied games – in search of a new definition. Chorianopoulos, K., Divitini, M., Jannicke Baalsrud Hauge, L.J., Malaka, R., (eds.) 14th international conference in entertainment computing - ICEC, 2015, Springer International Publishing, Trondheim, Norway, 100–111 http://doi.org/10.1007/978-3-319-24589-8_8.
-
(2015)
14th international conference in entertainment computing - ICEC
, pp. 100-111
-
-
Schmidt, R.1
Emmerich, K.2
Schmidt, B.3
-
35
-
-
84875192764
-
Stealth assessment in computer-based games to support learning
-
S. Tobias J.D. Fletcher MIT Press Cambridge
-
Shute, V.J., Stealth assessment in computer-based games to support learning. Tobias, S., Fletcher, J.D., (eds.) Computer games and instruction, 2011, MIT Press, Cambridge, 503–524.
-
(2011)
Computer games and instruction
, pp. 503-524
-
-
Shute, V.J.1
-
36
-
-
70350086107
-
Serious games: An overview. Technical Report HS- IKI -TR-07-001. Skövde
-
University of Skövde Sweden Retrieved from:
-
Susi, T., Johannesson, M., Backlund, P., Serious games: An overview. Technical Report HS- IKI -TR-07-001. Skövde., 2007, University of Skövde, Sweden Retrieved from: http://www.diva-portal.org/smash/get/diva2:2416/FULLTEXT01.pdf.
-
(2007)
-
-
Susi, T.1
Johannesson, M.2
Backlund, P.3
-
37
-
-
33751513124
-
Digital game-based Learning: It's not just the digital natives who are restless
-
Van Eck, R., Digital game-based Learning: It's not just the digital natives who are restless. Educause Review 41:2 (2006), 16–30 http://doi.org/10.1145/950566.950596.
-
(2006)
Educause Review
, vol.41
, Issue.2
, pp. 16-30
-
-
Van Eck, R.1
-
38
-
-
31044444123
-
Requirements engineering paper classification and evaluation criteria: A proposal and a discussion
-
Wieringa, R., Maiden, N., Mead, N., Rolland, C., Requirements engineering paper classification and evaluation criteria: A proposal and a discussion. Requirements Engineering 11:1 (2005), 102–107 http://doi.org/10.1007/s00766-005-0021-6.
-
(2005)
Requirements Engineering
, vol.11
, Issue.1
, pp. 102-107
-
-
Wieringa, R.1
Maiden, N.2
Mead, N.3
Rolland, C.4
-
39
-
-
25844454788
-
From visual simulation to virtual reality to games
-
Zyda, M., From visual simulation to virtual reality to games. Computer 38:9 (2005), 25–32 http://doi.org/10.1109/MC.2005.297.
-
(2005)
Computer
, vol.38
, Issue.9
, pp. 25-32
-
-
Zyda, M.1
|