메뉴 건너뛰기




Volumn 113, Issue , 2017, Pages 42-60

Skill assessment in learning experiences based on serious games: A Systematic Mapping Study

Author keywords

Game Based Learning; Interactive learning environments; Serious games; Skill assessment; Systematic Mapping Study

Indexed keywords

COMPUTER AIDED INSTRUCTION; MAPPING; STUDENTS;

EID: 85019712759     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2017.05.008     Document Type: Article
Times cited : (48)

References (39)
  • 1
    • 43349102197 scopus 로고
    • Serious games: The art and science of games that simulate life
    • Viking Press New York
    • Abt, C.C., Serious games: The art and science of games that simulate life. 1970, Viking Press, New York.
    • (1970)
    • Abt, C.C.1
  • 3
    • 0003549702 scopus 로고
    • Handbook on formative and summative evaluation of student learning
    • McGraw-Hill New York Retrieved from:
    • Bloom, B.S., Hastings, J.T., Madaus, G.F., Handbook on formative and summative evaluation of student learning. 1971, McGraw-Hill, New York Retrieved from: https://books.google.es/books?id=iSnoAAAAIAAJ.
    • (1971)
    • Bloom, B.S.1    Hastings, J.T.2    Madaus, G.F.3
  • 4
    • 84867623979 scopus 로고    scopus 로고
    • Developing serious games specifically adapted to people suffering from alzheimer
    • M. Ma M. Oliveira J. Hauge H. Duin K.-D. Thoben Springer Berlin Heidelberg
    • Bouchard, B., Imbeault, F., Bouzouane, A., Menelas, B.-A., Developing serious games specifically adapted to people suffering from alzheimer. Ma, M., Oliveira, M., Hauge, J., Duin, H., Thoben, K.-D., (eds.) Serious games development and applications SE - 21, Vol. 7528, 2012, Springer Berlin Heidelberg, 243–254 http://doi.org/10.1007/978-3-642-33687-4_21.
    • (2012) Serious games development and applications SE - 21 , vol.7528 , pp. 243-254
    • Bouchard, B.1    Imbeault, F.2    Bouzouane, A.3    Menelas, B.-A.4
  • 5
    • 84864659345 scopus 로고    scopus 로고
    • Learning Analytics: The Coming Third Wave
    • Retrieved from:
    • Brown, M., Learning Analytics: The Coming Third Wave. EDUCAUSE Learning Initiative Brief, 2011, 1–4 Retrieved from: http://www.educause.edu/library/resources/learning-analytics-coming-third-wave.
    • (2011) EDUCAUSE Learning Initiative Brief , pp. 1-4
    • Brown, M.1
  • 6
    • 71749110706 scopus 로고    scopus 로고
    • That is edutainment: Media, pedagogy and the market place. Paper presented to the international forum of researchers on young people and the media
    • November 2000. Sydney, Australia
    • Buckingham, D., Scanlon, M., That is edutainment: Media, pedagogy and the market place. Paper presented to the international forum of researchers on young people and the media. 2000 November 2000. Sydney, Australia.
    • (2000)
    • Buckingham, D.1    Scanlon, M.2
  • 7
    • 84867616346 scopus 로고    scopus 로고
    • The application of the CISD2 methodology for the definition of a serious game competence-based learning scenario in the Domain of sustainable manufacturing
    • M. Ma M. Oliveira J. Hauge H. Duin K.-D. Thoben Springer Berlin Heidelberg
    • Cerinsek, G., Duin, H., Colombo, F., Pourabdollahian, B., Plebanek, S., The application of the CISD2 methodology for the definition of a serious game competence-based learning scenario in the Domain of sustainable manufacturing. Ma, M., Oliveira, M., Hauge, J., Duin, H., Thoben, K.-D., (eds.) Serious games development and applications SE - 17, Vol. 7528, 2012, Springer Berlin Heidelberg, 193–207 http://doi.org/10.1007/978-3-642-33687-4_17.
    • (2012) Serious games development and applications SE - 17 , vol.7528 , pp. 193-207
    • Cerinsek, G.1    Duin, H.2    Colombo, F.3    Pourabdollahian, B.4    Plebanek, S.5
  • 8
    • 84893639703 scopus 로고    scopus 로고
    • Specification and design of a generalized assessment engine for GBL applications
    • Instituto Superior de Engenharia do Porto (ISEP) Oporto Retrieved from:
    • Chaudy, Y., Connolly, T., Hainey, T., Specification and design of a generalized assessment engine for GBL applications. 7th european conference on games based learning, 2013, Instituto Superior de Engenharia do Porto (ISEP), Oporto, 105–114 Retrieved from: http://www.researchgate.net/publication/257385262_Specification_and_Design_of_a_Generalized_Assessment_Engine_for_GBL_Applications/file/60b7d5252ba4bd55e1.pdf.
    • (2013) 7th european conference on games based learning , pp. 105-114
    • Chaudy, Y.1    Connolly, T.2    Hainey, T.3
  • 9
    • 63749110704 scopus 로고    scopus 로고
    • Proof of Learning: Assessment in serious games
    • Retrieved from:
    • Chen, S., Michael, D., Proof of Learning: Assessment in serious games. Gamasutra, 17, 2005 Retrieved from: http://www.gamasutra.com/view/feature/2433/proof_of_learning_assessment_in_.php.
    • (2005) Gamasutra , vol.17
    • Chen, S.1    Michael, D.2
  • 10
    • 84865145327 scopus 로고    scopus 로고
    • Games-based Learning; a serious business application
    • Corti, K., Games-based Learning; a serious business application. Informe de PixelLearning 34:6 (2006), 1–20.
    • (2006) Informe de PixelLearning , vol.34 , Issue.6 , pp. 1-20
    • Corti, K.1
  • 11
    • 84860659589 scopus 로고    scopus 로고
    • Integrative assessment: Reframing assessment practice for current and future learning
    • Crisp, G.T., Integrative assessment: Reframing assessment practice for current and future learning. Assessment & Evaluation in Higher Education 37:1 (2012), 33–43 http://doi.org/10.1080/02602938.2010.494234.
    • (2012) Assessment & Evaluation in Higher Education , vol.37 , Issue.1 , pp. 33-43
    • Crisp, G.T.1
  • 16
    • 84946197777 scopus 로고    scopus 로고
    • Assessment integration in serious games
    • T.M. Connolly T. Hainey E. Boyle G. Baxter P. Moreno-Ger IGI Global Hershey, PA, USA
    • Hainey, T., Connolly, T.M., Chaudy, Y., Boyle, E., Beeby, R., Soflano, M., Assessment integration in serious games. Connolly, T.M., Hainey, T., Boyle, E., Baxter, G., Moreno-Ger, P., (eds.) Psychology, pedagogy, and assessment in serious games, 2013, IGI Global, Hershey, PA, USA, 317–341 http://doi.org/10.4018/978-1-4666-4773-2.ch015.
    • (2013) Psychology, pedagogy, and assessment in serious games , pp. 317-341
    • Hainey, T.1    Connolly, T.M.2    Chaudy, Y.3    Boyle, E.4    Beeby, R.5    Soflano, M.6
  • 17
    • 33947423406 scopus 로고    scopus 로고
    • The power of feedback
    • Hattie, J., Timperley, H., The power of feedback. Review of Educational Research 77:1 (2007), 81–112 http://doi.org/10.3102/003465430298487.
    • (2007) Review of Educational Research , vol.77 , Issue.1 , pp. 81-112
    • Hattie, J.1    Timperley, H.2
  • 18
    • 0242652022 scopus 로고    scopus 로고
    • Design science in information systems research
    • Retrieved from:
    • Hevner, A.R., March, S.T., Park, J., Ram, S., Design science in information systems research. MIS Quarterly 28:1 (2004), 75–105 Retrieved from: http://dl.acm.org/citation.cfm?id=2017212.2017217.
    • (2004) MIS Quarterly , vol.28 , Issue.1 , pp. 75-105
    • Hevner, A.R.1    March, S.T.2    Park, J.3    Ram, S.4
  • 19
    • 0010774903 scopus 로고    scopus 로고
    • Can computer-based learning support adult learners?
    • Hodson, P., Connolly, M., Saunders, D., Can computer-based learning support adult learners?. Journal of Further and Higher Education 25:3 (2001), 325–335 http://dx.doi.org/10.1080/03098770120077685.
    • (2001) Journal of Further and Higher Education , vol.25 , Issue.3 , pp. 325-335
    • Hodson, P.1    Connolly, M.2    Saunders, D.3
  • 20
    • 84955418082 scopus 로고    scopus 로고
    • Assessment in game-based Learning
    • D. Ifenthaler X. Eseryel DenizGe Springer New York
    • Ifenthaler, D., Eseryel, D., Ge, X., Assessment in game-based Learning. Ifenthaler, D., Eseryel, X., DenizGe, (eds.) Foundations, innovations, and perspectives, 2012, Springer, New York http://doi.org/10.1007/978-1-4614-3546-4.
    • (2012) Foundations, innovations, and perspectives
    • Ifenthaler, D.1    Eseryel, D.2    Ge, X.3
  • 21
    • 84908017937 scopus 로고    scopus 로고
    • Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles
    • http://doi.org/
    • Khanal, P., Vankipuram, A., Ashby, A., Vankipuram, M., Gupta, A., Drumm-Gurnee, D., Smith, M., Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles. Journal of Biomedical Informatics 51 (2014), 49–59 http://doi.org/ http://dx.doi.org/10.1016/j.jbi.2014.04.005.
    • (2014) Journal of Biomedical Informatics , vol.51 , pp. 49-59
    • Khanal, P.1    Vankipuram, A.2    Ashby, A.3    Vankipuram, M.4    Gupta, A.5    Drumm-Gurnee, D.6    Smith, M.7
  • 22
    • 44649122227 scopus 로고    scopus 로고
    • Guidelines for performing systematic literature reviews in software engineering. EBSE technical Report-2007-01-2007-01. Keele
    • Keele University England Retrieved from:
    • Kitchenham, B., Charters, S., Guidelines for performing systematic literature reviews in software engineering. EBSE technical Report-2007-01-2007-01. Keele., 2007, Keele University, England Retrieved from: https://www.elsevier.com/__data/promis_misc/525444systematicreviewsguide.pdf.
    • (2007)
    • Kitchenham, B.1    Charters, S.2
  • 24
    • 84871412837 scopus 로고    scopus 로고
    • Designing online games assessment as: Information trails
    • D. Gibson C. Aldrich M. Prensky IGI Global Hershey, PA, USA
    • Loh, C.S., Designing online games assessment as: Information trails. Gibson, D., Aldrich, C., Prensky, M., (eds.) Games and simulations in online Learning: Research and development frameworks, 2007, IGI Global, Hershey, PA, USA, 323–348 http://doi.org/10.4018/978-1-59904-304-3.ch016.
    • (2007) Games and simulations in online Learning: Research and development frameworks , pp. 323-348
    • Loh, C.S.1
  • 25
    • 84955339829 scopus 로고    scopus 로고
    • Information trails: In-process assessment of game-based learning
    • D. Ifenthaler D. Eseryel X. Ge Springer New York
    • Loh, C.S., Information trails: In-process assessment of game-based learning. Ifenthaler, D., Eseryel, D., Ge, X., (eds.) Assessment in game-based learning SE - 8, 2012, Springer, New York, 123–144 http://doi.org/10.1007/978-1-4614-3546-4_8.
    • (2012) Assessment in game-based learning SE - 8 , pp. 123-144
    • Loh, C.S.1
  • 26
    • 84907307998 scopus 로고    scopus 로고
    • Maximum similarity index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games
    • Loh, C.S., Sheng, Y., Maximum similarity index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games. Computers in Human Behavior 39 (2014), 322–330 http://dx.doi.org/10.1016/j.chb.2014.07.022.
    • (2014) Computers in Human Behavior , vol.39 , pp. 322-330
    • Loh, C.S.1    Sheng, Y.2
  • 27
    • 84869075477 scopus 로고    scopus 로고
    • A meta-model for developing simulation games in higher education and professional development training
    • IEEE Computer Society Washington, DC, USA
    • Longstreet, C.S., Cooper, K., A meta-model for developing simulation games in higher education and professional development training. 7th international conference on computer games (CGAMES), 2012, IEEE Computer Society, Washington, DC, USA, 39–44 http://doi.org/10.1109/CGames.2012.6314549.
    • (2012) 7th international conference on computer games (CGAMES) , pp. 39-44
    • Longstreet, C.S.1    Cooper, K.2
  • 28
    • 33751178914 scopus 로고    scopus 로고
    • Serious games. Games that educate, train, and inform
    • Thomson Course Technology Boston, USA
    • Michael, D., Chen, S., Serious games. Games that educate, train, and inform. 2006, Thomson Course Technology, Boston, USA.
    • (2006)
    • Michael, D.1    Chen, S.2
  • 30
    • 78549265460 scopus 로고    scopus 로고
    • Proceso de bolonia (I): Educación orientada a competencias
    • Palés-Argullós, J., Nolla-Domenjó, M., Oriol-Bosch, A., Gual, A., Proceso de bolonia (I): Educación orientada a competencias. Educación Médica 13:3 (2010), 127–135 http://doi.org/10.4321/S1575-18132010000300002.
    • (2010) Educación Médica , vol.13 , Issue.3 , pp. 127-135
    • Palés-Argullós, J.1    Nolla-Domenjó, M.2    Oriol-Bosch, A.3    Gual, A.4
  • 32
    • 0004002744 scopus 로고    scopus 로고
    • Digital game-based learning
    • McGraw-Hill USA
    • Prensky, M., Digital game-based learning. 2001, McGraw-Hill, USA.
    • (2001)
    • Prensky, M.1
  • 33
    • 12344334111 scopus 로고    scopus 로고
    • Serious Games: Improving public policy through game-based learning and simulation (No. 2002-1)
    • Woodrow Wilson International Center for Scholars Washington D.C
    • Sawyer, B., Serious Games: Improving public policy through game-based learning and simulation (No. 2002-1). 2002, Woodrow Wilson International Center for Scholars, Washington D.C.
    • (2002)
    • Sawyer, B.1
  • 34
    • 84958550474 scopus 로고    scopus 로고
    • Applied games – in search of a new definition
    • K. Chorianopoulos M. Divitini L.J. Jannicke Baalsrud Hauge R. Malaka Springer International Publishing Trondheim, Norway
    • Schmidt, R., Emmerich, K., Schmidt, B., Applied games – in search of a new definition. Chorianopoulos, K., Divitini, M., Jannicke Baalsrud Hauge, L.J., Malaka, R., (eds.) 14th international conference in entertainment computing - ICEC, 2015, Springer International Publishing, Trondheim, Norway, 100–111 http://doi.org/10.1007/978-3-319-24589-8_8.
    • (2015) 14th international conference in entertainment computing - ICEC , pp. 100-111
    • Schmidt, R.1    Emmerich, K.2    Schmidt, B.3
  • 35
    • 84875192764 scopus 로고    scopus 로고
    • Stealth assessment in computer-based games to support learning
    • S. Tobias J.D. Fletcher MIT Press Cambridge
    • Shute, V.J., Stealth assessment in computer-based games to support learning. Tobias, S., Fletcher, J.D., (eds.) Computer games and instruction, 2011, MIT Press, Cambridge, 503–524.
    • (2011) Computer games and instruction , pp. 503-524
    • Shute, V.J.1
  • 36
    • 70350086107 scopus 로고    scopus 로고
    • Serious games: An overview. Technical Report HS- IKI -TR-07-001. Skövde
    • University of Skövde Sweden Retrieved from:
    • Susi, T., Johannesson, M., Backlund, P., Serious games: An overview. Technical Report HS- IKI -TR-07-001. Skövde., 2007, University of Skövde, Sweden Retrieved from: http://www.diva-portal.org/smash/get/diva2:2416/FULLTEXT01.pdf.
    • (2007)
    • Susi, T.1    Johannesson, M.2    Backlund, P.3
  • 37
    • 33751513124 scopus 로고    scopus 로고
    • Digital game-based Learning: It's not just the digital natives who are restless
    • Van Eck, R., Digital game-based Learning: It's not just the digital natives who are restless. Educause Review 41:2 (2006), 16–30 http://doi.org/10.1145/950566.950596.
    • (2006) Educause Review , vol.41 , Issue.2 , pp. 16-30
    • Van Eck, R.1
  • 38
    • 31044444123 scopus 로고    scopus 로고
    • Requirements engineering paper classification and evaluation criteria: A proposal and a discussion
    • Wieringa, R., Maiden, N., Mead, N., Rolland, C., Requirements engineering paper classification and evaluation criteria: A proposal and a discussion. Requirements Engineering 11:1 (2005), 102–107 http://doi.org/10.1007/s00766-005-0021-6.
    • (2005) Requirements Engineering , vol.11 , Issue.1 , pp. 102-107
    • Wieringa, R.1    Maiden, N.2    Mead, N.3    Rolland, C.4
  • 39
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • Zyda, M., From visual simulation to virtual reality to games. Computer 38:9 (2005), 25–32 http://doi.org/10.1109/MC.2005.297.
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.