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Volumn 49, Issue 1, 2017, Pages 22-29

Clinical feasibility of Xbox Kinect™ training for stroke rehabilitation: A single-blind randomized controlled pilot study

Author keywords

Rehabilitation; Serious games; Stroke; Virtual reality; Xbox Kinect

Indexed keywords

ADULT; AGED; CEREBROVASCULAR ACCIDENT; CONTROLLED STUDY; CONVALESCENCE; FEASIBILITY STUDY; FEMALE; HUMAN; KINESIOTHERAPY; MALE; METHODOLOGY; MIDDLE AGED; PATHOPHYSIOLOGY; PILOT STUDY; PROCEDURES; RANDOMIZED CONTROLLED TRIAL; SINGLE BLIND PROCEDURE; STROKE REHABILITATION; TREATMENT OUTCOME; UPPER LIMB;

EID: 85008165519     PISSN: 16501977     EISSN: None     Source Type: Journal    
DOI: 10.2340/16501977-2183     Document Type: Article
Times cited : (31)

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