-
1
-
-
0029212693
-
Mining sequential patterns
-
(Taipei, Taiwan)
-
Agrawal, R., Srikant, R., Mining sequential patterns. Proceedings of the eleventh IEEE international conference on data engineering (ICDE), 1995, 3–14 (Taipei, Taiwan).
-
(1995)
Proceedings of the eleventh IEEE international conference on data engineering (ICDE)
, pp. 3-14
-
-
Agrawal, R.1
Srikant, R.2
-
2
-
-
0003680124
-
Observing interaction: An introduction to sequential analysis
-
2nd ed. Cambridge University Press UK
-
Bakeman, R., Gottman, J.M., Observing interaction: An introduction to sequential analysis. 2nd ed., 1997, Cambridge University Press, UK.
-
(1997)
-
-
Bakeman, R.1
Gottman, J.M.2
-
3
-
-
71449104433
-
Transformational play as a curricular scaffold: Using videogames to support science education
-
Barab, S.A., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S.J., et al. Transformational play as a curricular scaffold: Using videogames to support science education. Journal of Science Education and Technology 18 (2009), 305–320.
-
(2009)
Journal of Science Education and Technology
, vol.18
, pp. 305-320
-
-
Barab, S.A.1
Scott, B.2
Siyahhan, S.3
Goldstone, R.4
Ingram-Goble, A.5
Zuiker, S.J.6
-
4
-
-
85017998169
-
Multiple significance tests: The Bonferroni
-
Bland, J.M., Altman, D.G., Multiple significance tests: The Bonferroni. 1995.
-
(1995)
-
-
Bland, J.M.1
Altman, D.G.2
-
5
-
-
84935412703
-
Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings
-
Brown, A.L., Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. The Journal of the Learning Sciences 2:2 (1992), 141–178, 10.1207/s15327809jls0202_2.
-
(1992)
The Journal of the Learning Sciences
, vol.2
, Issue.2
, pp. 141-178
-
-
Brown, A.L.1
-
6
-
-
58149410841
-
Categorization and representation of physics problems by experts and novices
-
Chi, M.T.H., Feltovich, P., Glaser, R., Categorization and representation of physics problems by experts and novices. Cognitive Science 5 (1981), 121–152.
-
(1981)
Cognitive Science
, vol.5
, pp. 121-152
-
-
Chi, M.T.H.1
Feltovich, P.2
Glaser, R.3
-
7
-
-
84888008991
-
The road ahead for state assessments
-
Policy Analysis for California Education and Rennie Center for Educational Research & Policy Cambridge, MA
-
Clarke-Midura, J., Dede, C., Norton, J., The road ahead for state assessments. 2011, Policy Analysis for California Education and Rennie Center for Educational Research & Policy, Cambridge, MA.
-
(2011)
-
-
Clarke-Midura, J.1
Dede, C.2
Norton, J.3
-
8
-
-
84880024032
-
Driving assessment of students' explanations in game dialog using computer-adaptive testing and hidden Markov Modeling
-
D. Ifenthaler D. Eseryel G. Xun Springer New York
-
Clark, D.B., Martinez-Garza, M.M., Biswas, G., Luecht, R.M., Sengupta, P., Driving assessment of students' explanations in game dialog using computer-adaptive testing and hidden Markov Modeling. Ifenthaler, D., Eseryel, D., Xun, G., (eds.) Game-based learning: Foundations, innovations, and perspectives, 2012, Springer, New York, 173–199.
-
(2012)
Game-based learning: Foundations, innovations, and perspectives
, pp. 173-199
-
-
Clark, D.B.1
Martinez-Garza, M.M.2
Biswas, G.3
Luecht, R.M.4
Sengupta, P.5
-
9
-
-
84993660618
-
Design experiments in educational research
-
Cobb, P., Confrey, J., diSessa, A., Lehrer, R., Schauble, L., Design experiments in educational research. Educational Researcher 32:1 (2003), 9–13.
-
(2003)
Educational Researcher
, vol.32
, Issue.1
, pp. 9-13
-
-
Cobb, P.1
Confrey, J.2
diSessa, A.3
Lehrer, R.4
Schauble, L.5
-
10
-
-
2942637983
-
The five-stage model of adult skill acquisition
-
Dreyfus, S.E., The five-stage model of adult skill acquisition. Bulletin of Science, Technology and Society 24:3 (2004), 177–181, 10.1177/0270467604264992.
-
(2004)
Bulletin of Science, Technology and Society
, vol.24
, Issue.3
, pp. 177-181
-
-
Dreyfus, S.E.1
-
11
-
-
26844441981
-
Peripheral vision: Expertise in real world contexts
-
Dreyfus, H.L., Dreyfus, S.E., Peripheral vision: Expertise in real world contexts. Organization Studies 26:5 (2005), 779–792, 10.1177/0170840605053102.
-
(2005)
Organization Studies
, vol.26
, Issue.5
, pp. 779-792
-
-
Dreyfus, H.L.1
Dreyfus, S.E.2
-
12
-
-
44949201612
-
Summit on educational games: Harnessing the power of video games for learning
-
Washington, DC
-
Foundation of American Scientists, Summit on educational games: Harnessing the power of video games for learning. 2006 Washington, DC.
-
(2006)
-
-
Foundation of American Scientists1
-
13
-
-
84954631088
-
Problem-solving strategies
-
Gick, M.L., Problem-solving strategies. Educational Psychologist 21 (1986), 99–120.
-
(1986)
Educational Psychologist
, vol.21
, pp. 99-120
-
-
Gick, M.L.1
-
14
-
-
0000983648
-
The maturing of the relationship between the science of learning and cognition and educational practice
-
Glaser, R., The maturing of the relationship between the science of learning and cognition and educational practice. Learning and Instruction 1:2 (1991), 129–144.
-
(1991)
Learning and Instruction
, vol.1
, Issue.2
, pp. 129-144
-
-
Glaser, R.1
-
15
-
-
84923254384
-
Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration
-
Hou, H.-T., Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration. Computers in Human Behavior 48 (2015), 424–435, 10.1016/j.chb.2015.02.010.
-
(2015)
Computers in Human Behavior
, vol.48
, pp. 424-435
-
-
Hou, H.-T.1
-
17
-
-
85018017149
-
Tracking students' activities in serious games
-
F.-Q. Lai J.D. Lehman Springer International Publishing Retrieved from
-
Kang, J., Liu, M., Liu, S., Tracking students' activities in serious games. Lai, F.-Q., Lehman, J.D., (eds.) Learning and knowledge analytics in open education, 2017, Springer International Publishing, 125–137 Retrieved from http://link.springer.com/chapter/10.1007/978-3-319-38956-1_10.
-
(2017)
Learning and knowledge analytics in open education
, pp. 125-137
-
-
Kang, J.1
Liu, M.2
Liu, S.3
-
18
-
-
15944417524
-
An analysis of cognitive tool use patterns in a hypermedia learning environment
-
Liu, M., Bera, S., An analysis of cognitive tool use patterns in a hypermedia learning environment. Educational Technology Research and Development 53:1 (2005), 5–21, 10.1007/BF02504854.
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.1
, pp. 5-21
-
-
Liu, M.1
Bera, S.2
-
19
-
-
80955175494
-
The effect of simulation games on the learning of computational problem solving
-
Liu, C.C., Cheng, Y.B., Huang, C.W., The effect of simulation games on the learning of computational problem solving. Computers and Education 57:3 (2011), 1907–1918.
-
(2011)
Computers and Education
, vol.57
, Issue.3
, pp. 1907-1918
-
-
Liu, C.C.1
Cheng, Y.B.2
Huang, C.W.3
-
20
-
-
67651046217
-
Students' problem solving as mediated by their cognitive tool use: A study of tool use patterns
-
Liu, M., Horton, L.R., Corliss, S.B., Svinicki, M.D., Bogard, T., Kim, J., Chang, M., Students' problem solving as mediated by their cognitive tool use: A study of tool use patterns. Journal of Educational Computing Research 40:1 (2009), 111–139.
-
(2009)
Journal of Educational Computing Research
, vol.40
, Issue.1
, pp. 111-139
-
-
Liu, M.1
Horton, L.R.2
Corliss, S.B.3
Svinicki, M.D.4
Bogard, T.5
Kim, J.6
Chang, M.7
-
21
-
-
84878110573
-
Using a ludic simulation to make learning of middle school space science fun
-
Liu, M., Horton, L., Kang, J., Kimmons, R., Lee, J., Using a ludic simulation to make learning of middle school space science fun. The International Journal of Gaming and Computer-Mediated Simulations 5:1 (2013), 66–86, 10.4018/jgcms.2013010105.
-
(2013)
The International Journal of Gaming and Computer-Mediated Simulations
, vol.5
, Issue.1
, pp. 66-86
-
-
Liu, M.1
Horton, L.2
Kang, J.3
Kimmons, R.4
Lee, J.5
-
22
-
-
79952817984
-
A study of learning and motivation in a new media enriched environment for middle school science
-
Liu, M., Horton, L., Olmanson, J., Toprac, P., A study of learning and motivation in a new media enriched environment for middle school science. Educational Technology Research and Development, 2011, 1–17.
-
(2011)
Educational Technology Research and Development
, pp. 1-17
-
-
Liu, M.1
Horton, L.2
Olmanson, J.3
Toprac, P.4
-
23
-
-
84944568036
-
Examining through visualization what tools learners access as they play a serious game for middle school science
-
C.S. Loh Y. Sheng D. Ifenthaler Springer Switzerland
-
Liu, M., Kang, J., Lee, J., Winzeler, E., Liu, S., Examining through visualization what tools learners access as they play a serious game for middle school science. Loh, C.S., Sheng, Y., Ifenthaler, D., (eds.) Serious games analytics: methodologies for performance measurement, assessment, and improvement, 2015, Springer, Switzerland, 181–208, 10.1007/978-3-319-05834-4.
-
(2015)
Serious games analytics: methodologies for performance measurement, assessment, and improvement
, pp. 181-208
-
-
Liu, M.1
Kang, J.2
Lee, J.3
Winzeler, E.4
Liu, S.5
-
24
-
-
84961059702
-
What we can learn from the data: A multiple-case study examining behavior patterns by students with different characteristics in using a serious game
-
Liu, M., Lee, J., Kang, Liu, S., What we can learn from the data: A multiple-case study examining behavior patterns by students with different characteristics in using a serious game. The Technology, Knowledge and Learning Journal 21:1 (2016), 33–57, 10.1007/s10758-015-9263-7.
-
(2016)
The Technology, Knowledge and Learning Journal
, vol.21
, Issue.1
, pp. 33-57
-
-
Liu, M.1
Lee, J.2
Kang3
Liu, S.4
-
25
-
-
84944572841
-
Examining how middle school science teachers implement a multimedia-enriched problem-based learning environment
-
Liu, M., Wivagg, J., Geurtz, R., Lee, S.-T., Chang, H.M., Examining how middle school science teachers implement a multimedia-enriched problem-based learning environment. Interdisciplinary Journal of Problem-Based Learning 6:2 (2012), 46–84.
-
(2012)
Interdisciplinary Journal of Problem-Based Learning
, vol.6
, Issue.2
, pp. 46-84
-
-
Liu, M.1
Wivagg, J.2
Geurtz, R.3
Lee, S.-T.4
Chang, H.M.5
-
26
-
-
84955339829
-
Information trails: In-process assessment of game-based learning
-
D. Ifenthaler D. Eseryel X. Ge Springer New York
-
Loh, C.S., Information trails: In-process assessment of game-based learning. Ifenthaler, D., Eseryel, D., Ge, X., (eds.) Assessment in game-based learning: Foundations, innovations, and perspectives, 2012, Springer, New York, 123–144, 10.1007/978-1-4614-3546-4.
-
(2012)
Assessment in game-based learning: Foundations, innovations, and perspectives
, pp. 123-144
-
-
Loh, C.S.1
-
27
-
-
84907307998
-
Maximum similarity index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games
-
Loh, C.S., Sheng, Y., Maximum similarity index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games. Computers in Human Behavior 39 (2014), 322–330.
-
(2014)
Computers in Human Behavior
, vol.39
, pp. 322-330
-
-
Loh, C.S.1
Sheng, Y.2
-
28
-
-
84944604420
-
Measuring expert performance for serious games analytics: From data to insights
-
C.S. Loh Y. Sheng D. Ifenthaler Springer Switzerland
-
Loh, C.S., Sheng, Y., Measuring expert performance for serious games analytics: From data to insights. Loh, C.S., Sheng, Y., Ifenthaler, D., (eds.) Serious games analytics: Methodologies for performance measurement, assessment, and improvement, 2015, Springer, Switzerland, 101–134, 10.1007/978-3-319-05834-4.
-
(2015)
Serious games analytics: Methodologies for performance measurement, assessment, and improvement
, pp. 101-134
-
-
Loh, C.S.1
Sheng, Y.2
-
29
-
-
84944608726
-
Serious games analytics: Theoretical framework
-
C.S. Loh Y. Sheng D. Ifenthaler Springer Switzerland
-
Loh, C.S., Sheng, Y., Ifenthaler, D., Serious games analytics: Theoretical framework. Loh, C.S., Sheng, Y., Ifenthaler, D., (eds.) Serious games analytics: Methodologies for performance measurement, assessment, and improvement, 2015, Springer, Switzerland, 3–29, 10.1007/978-3-319-05834-4.
-
(2015)
Serious games analytics: Methodologies for performance measurement, assessment, and improvement
, pp. 3-29
-
-
Loh, C.S.1
Sheng, Y.2
Ifenthaler, D.3
-
30
-
-
84874282113
-
Perspectives on problem-solving and instruction
-
van Merriënboer, J.J., Perspectives on problem-solving and instruction. Computers & Education 64 (2013), 153–160, 10.1016/j.compedu.2012.11.025.
-
(2013)
Computers & Education
, vol.64
, pp. 153-160
-
-
van Merriënboer, J.J.1
-
31
-
-
0003608699
-
National science Education Standard
-
The National Academies Press Washington, DC
-
National Research Council, National science Education Standard. 1996, The National Academies Press, Washington, DC.
-
(1996)
-
-
National Research Council1
-
32
-
-
33947584673
-
Constraint-based sequential pattern mining: The pattern-growth methods
-
Pei, J., Han, J., Wang, W., Constraint-based sequential pattern mining: The pattern-growth methods. Journal of Intelligent Information Systems 28:2 (2007), 133–160, 10.1007/s10844-006-0006-z.
-
(2007)
Journal of Intelligent Information Systems
, vol.28
, Issue.2
, pp. 133-160
-
-
Pei, J.1
Han, J.2
Wang, W.3
-
33
-
-
82955174991
-
Assessment of student learning in science simulations and games
-
National Academy of Sciences Washington, DC
-
Quellmalz, E., Timms, M., Schneider, S., Assessment of student learning in science simulations and games. Proceedings of the Workshop on learning science: Computer games, simulations, and education, 2009, National Academy of Sciences, Washington, DC.
-
(2009)
Proceedings of the Workshop on learning science: Computer games, simulations, and education
-
-
Quellmalz, E.1
Timms, M.2
Schneider, S.3
-
34
-
-
0003585959
-
Motor control and learning: A behavioral emphasis
-
th ed. Human Kinetics Champaign, IL
-
th ed., 2011, Human Kinetics, Champaign, IL.
-
(2011)
-
-
Schmidt, R.A.1
Lee, T.2
-
35
-
-
62949155458
-
Open-ended video games: A model for developing learning for the interactive age
-
K. Salen The MIT Press Cambridge, MA
-
Squire, K., Open-ended video games: A model for developing learning for the interactive age. Salen, K., (eds.) The ecology of games: Connecting youth, games, and learning, 2008, The MIT Press, Cambridge, MA, 167–198.
-
(2008)
The ecology of games: Connecting youth, games, and learning
, pp. 167-198
-
-
Squire, K.1
-
36
-
-
84875590999
-
Visualization-based analysis of gameplay data—A review of literature
-
Wallner, G., Kriglstein, S., Visualization-based analysis of gameplay data—A review of literature. Entertainment Computing 4:3 (2013), 143–155, 10.1016/j.entcom.2013.02.002.
-
(2013)
Entertainment Computing
, vol.4
, Issue.3
, pp. 143-155
-
-
Wallner, G.1
Kriglstein, S.2
-
37
-
-
29144475788
-
Design-based research and technology-enhanced learning environments
-
Wang, F., Hannafin, M.J., Design-based research and technology-enhanced learning environments. Educational Technology Research and Development 53:4 (2005), 5–23.
-
(2005)
Educational Technology Research and Development
, vol.53
, Issue.4
, pp. 5-23
-
-
Wang, F.1
Hannafin, M.J.2
-
38
-
-
0031879214
-
Expertise as mental set: The effects of domain knowledge in creative problem solving
-
Wiley, J., Expertise as mental set: The effects of domain knowledge in creative problem solving. Memory and Cognition 26:4 (1998), 716–730.
-
(1998)
Memory and Cognition
, vol.26
, Issue.4
, pp. 716-730
-
-
Wiley, J.1
-
40
-
-
0034826102
-
SPADE: An efficient algorithm for mining frequent sequences
-
Zaki, M., SPADE: An efficient algorithm for mining frequent sequences. Machine Learning 40 (2001), 31–60.
-
(2001)
Machine Learning
, vol.40
, pp. 31-60
-
-
Zaki, M.1
-
41
-
-
85055603382
-
Sequential pattern analysis of learning logs: Methodology and applications
-
C. Romero et al. (eds.) Chapman & Hall/CRC Press
-
Zhou, M., Xu, Y., Nesbit, J.C., Winne, P.H., Sequential pattern analysis of learning logs: Methodology and applications. Romero, C., et al. (eds.) Handbook of educational data mining, 2010, Chapman & Hall/CRC Press, 107–121.
-
(2010)
Handbook of educational data mining
, pp. 107-121
-
-
Zhou, M.1
Xu, Y.2
Nesbit, J.C.3
Winne, P.H.4
|