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Volumn 4, Issue 1, 2007, Pages 55-63

Training “Shoot House” Tactics Using a Game

Author keywords

Game; training

Indexed keywords


EID: 84993790867     PISSN: 15485129     EISSN: None     Source Type: Journal    
DOI: 10.1177/875647930700400105     Document Type: Article
Times cited : (14)

References (23)
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  • 2
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  • 3
    • 2542588574 scopus 로고    scopus 로고
    • Considerations for Training Team Situation Awareness and Task Performance through PC-Gamer Simulated Multi-Ship Helicopter Operations
    • Proctor, M. D., M. Panko, and S. Donovan. “Considerations for Training Team Situation Awareness and Task Performance through PC-Gamer Simulated Multi-Ship Helicopter Operations,” International Journal of Aviation Psychology 14 (2, 2004): 191–205.
    • (2004) International Journal of Aviation Psychology , vol.14 , pp. 191-205
    • Proctor, M.D.1    Panko, M.2    Donovan, S.3
  • 5
    • 84993721176 scopus 로고    scopus 로고
    • Interoperable Training through a Simulation Game
    • Proctor, M. D, J. Curley, and W. C. Williams.
    • Proctor, M. D, J. Curley, and W. C. Williams. “Interoperable Training through a Simulation Game,” 2002 European Simulation Interoperability Workshop. 2002.
    • (2002) European Simulation Interoperability Workshop.
  • 6
    • 84993769586 scopus 로고    scopus 로고
    • U.S. Military Academy
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    • (2006)
  • 7
    • 77955703907 scopus 로고    scopus 로고
    • Factors in Team Performance in a Virtual Squad Environment
    • In SimTecT 2004 Conference Proceedings, Canberra, Australia, May 2004
    • Barlow, M., et al. “Factors in Team Performance in a Virtual Squad Environment,” 94–99. In SimTecT 2004 Conference Proceedings, Canberra, Australia, May 2004, 2004.
    • (2004) , pp. 94-99
    • Barlow, M.1
  • 8
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    • Child's Play? Coercing a COTS Game into a Military Experimentation Tool
    • In Proceedings of SimTecT 2004, Canberra, Australia, May 2004
    • Morrison, P., and M. Barlow. “Child's Play? Coercing a COTS Game into a Military Experimentation Tool,” 72–77. In Proceedings of SimTecT 2004, Canberra, Australia, May 2004, 2004.
    • (2004) , pp. 72-77
    • Morrison, P.1    Barlow, M.2
  • 9
    • 84993777621 scopus 로고    scopus 로고
    • Krulak, General Charles H., Public Broadcasting System, June.
    • Krulak, General Charles H. Interview with Jim Lehrer, Public Broadcasting System, June 1999.
    • (1999) Interview with Jim Lehrer
  • 10
    • 84993809906 scopus 로고    scopus 로고
    • Marine Corps Warfighting Laboratory
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    • Marine Corps Warfighting Laboratory. 2001. Available from: htp://www.mcwl.quantico.usmc.mil
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  • 14
    • 0006246890 scopus 로고
    • Virtual Reality: Toward Fundamental Improvements in Simulation-Based Training
    • Thurman, R. A., and J. S. Matoon. “Virtual Reality: Toward Fundamental Improvements in Simulation-Based Training.” Educational Technology (October, 1994): 56–64.
    • (1994) Educational Technology , pp. 56-64
    • Thurman, R.A.1    Matoon, J.S.2
  • 16
    • 84993835611 scopus 로고    scopus 로고
    • An Exploration into Computer Games and Computer Generated Forces
    • The Eighth Conference on Computer Generated Forces and Behavior Representation. Orlando, FL, May
    • Laird, J. E. “An Exploration into Computer Games and Computer Generated Forces.” The Eighth Conference on Computer Generated Forces and Behavior Representation. Orlando, FL, May 2000.
    • (2000)
    • Laird, J.E.1
  • 17
    • 84993799648 scopus 로고    scopus 로고
    • Human-level AI's Killer Application: Interactive Computer Games
    • American Association for Artificial Intelligence Spring Symposium Series: Artificial Intelligence and Interactive Entertainment, Orlando, FL
    • Laird, J. E., and M. C. van Lent. “Human-level AI's Killer Application: Interactive Computer Games.” American Association for Artificial Intelligence Spring Symposium Series: Artificial Intelligence and Interactive Entertainment, Orlando, FL, 1999.
    • (1999)
    • Laird, J.E.1    van Lent, M.C.2
  • 18
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    • Cognition and Recreational Computer Games: Implications for Education Technology
    • Pillay, H., J. Brownlee, and L. Wilss. “Cognition and Recreational Computer Games: Implications for Education Technology.” Journal of Research on Computing in Education 32 (1, 1999): 203–215.
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    • Pillay, H.1    Brownlee, J.2    Wilss, L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.