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Volumn 40, Issue 5, 2009, Pages 669-687

Digital Games in eLearning Environments: Current Uses and Emerging Trends

Author keywords

adaptation; assessment; collaborative learning; debriefing; educational games; educational process; eLearning; game based learning; learning design; learning management system; learning object model; learning styles; personalized learning; SCORM; social network; standardization; virtual learning environment; virtual world

Indexed keywords


EID: 84993767725     PISSN: 10468781     EISSN: None     Source Type: Journal    
DOI: 10.1177/1046878109340294     Document Type: Article
Times cited : (65)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.