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Volumn 5093 LNCS, Issue , 2008, Pages 497-508

The relationship between game genres, learning techniques and learning styles in educational computer games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; DIGITAL ENTERTAINMENT; EDUCATIONAL COMPUTER GAME; EDUTAINMENT; INTERNATIONAL CONFERENCES; LEARNING ACTIVITIES; LEARNING STYLES; LEARNING TECHNIQUES;

EID: 48249083464     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-69736-7_53     Document Type: Conference Paper
Times cited : (49)

References (18)
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    • Prensky, M.: Computer Games and Learning: Digital Game-Based Learning. In: Raessens, J., Goldstein, J. (eds.) Handbook of Computer Game Studies, pp. 97-122. The MIT Press, Cambridge (2005)
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    • Prensky, M.1
  • 6
    • 48249110291 scopus 로고    scopus 로고
    • Rapeepisarn, K., Wong, K., Fung, C., Depickere, A.: Similarities and Differences Between Learn Through Play and Edutainment. In: Proceeding of the 3rd Australian Conference on Interactive Entertainment. Perth, Australia., December 4-6, pp. 28-32 (2006)
    • Rapeepisarn, K., Wong, K., Fung, C., Depickere, A.: Similarities and Differences Between "Learn Through Play" and "Edutainment". In: Proceeding of the 3rd Australian Conference on Interactive Entertainment. Perth, Australia., December 4-6, pp. 28-32 (2006)
  • 7
    • 48249145750 scopus 로고    scopus 로고
    • Blunt, R.: A Causal-Comparative Exploration of the Relationship Between Game-Based Learning and Academic Achievement: Teaching Management with Video Games, Ph.D. dissertation, Applied Management and Decision Sciences; Walden University (2006)
    • Blunt, R.: A Causal-Comparative Exploration of the Relationship Between Game-Based Learning and Academic Achievement: Teaching Management with Video Games, Ph.D. dissertation, Applied Management and Decision Sciences; Walden University (2006)
  • 8
    • 48249084142 scopus 로고    scopus 로고
    • Digital Game Learning
    • Hoffman, B, ed, accessed in November 2006
    • Garcia, G.: Digital Game Learning. In: Hoffman, B. (ed.) Encyclopedia of Educational Technology (2005), http://coe.sdsu.edu/eet/articles/digitalgamlearn/ start.htm (accessed in November 2006)
    • (2005) Encyclopedia of Educational Technology
    • Garcia, G.1
  • 9
    • 20444457261 scopus 로고    scopus 로고
    • The Game, the Player, the World: Looking for a Heart of Gameness. Level Up
    • Juul, J. : The Game, the Player, the World: Looking for a Heart of Gameness. Level Up. In: Digital Game Research Conference Proceedings (2003)
    • (2003) Digital Game Research Conference Proceedings
    • Juul, J.1
  • 10
    • 48249115143 scopus 로고    scopus 로고
    • Preface: Learning and teaching with electronic games
    • Ferdig, R.: Preface: Learning and teaching with electronic games. Journal of Educational Multimedia and Hypermedia 16(3), 217-223 (2007)
    • (2007) Journal of Educational Multimedia and Hypermedia , vol.16 , Issue.3 , pp. 217-223
    • Ferdig, R.1
  • 11
    • 48249156566 scopus 로고    scopus 로고
    • Chuang, T., et al.: The Effect of Computer-Based Video Games on Young Children: A Literature Review. In: Crawford, C., et al. (eds.) Proceedings of Society for Information Technology and Teacher Educational International Conference, pp. 3954-3957. AACE, Chesapeake, VA (2005)
    • Chuang, T., et al.: The Effect of Computer-Based Video Games on Young Children: A Literature Review. In: Crawford, C., et al. (eds.) Proceedings of Society for Information Technology and Teacher Educational International Conference, pp. 3954-3957. AACE, Chesapeake, VA (2005)
  • 12
    • 48249119135 scopus 로고    scopus 로고
    • Dreyfous, R.: Cognitive and Affective Variables Involved in Recreational Computer-Generated Games. Dissertation Abstracts International, 55(07), 1.807 A (UMI No. 9432617) (1994)
    • Dreyfous, R.: Cognitive and Affective Variables Involved in Recreational Computer-Generated Games. Dissertation Abstracts International, 55(07), 1.807 A (UMI No. 9432617) (1994)
  • 13
    • 48249126795 scopus 로고    scopus 로고
    • Making Educational Computer Games
    • Fisch, S.: Making Educational Computer Games. Educational, 56-61
    • Educational , pp. 56-61
    • Fisch, S.1
  • 14
    • 0342831184 scopus 로고    scopus 로고
    • Personal Computer Adventure Games: Their Structure, Principles and Applicability for Training
    • Ju, E., Wagner, C.: Personal Computer Adventure Games: Their Structure, Principles and Applicability for Training. Data Base for Advances in Information Systems 28, 78-92 (1997)
    • (1997) Data Base for Advances in Information Systems , vol.28 , pp. 78-92
    • Ju, E.1    Wagner, C.2
  • 15
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    • The Use of Computer Games as an Educational Tool: Identified of Appropriate game types and game elements
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    • (1999) British Journal of Educational Technology , vol.30 , pp. 311-322
    • Amory, A.1
  • 17
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    • Using Edutainment Software to Enhance Online Learning
    • Green, M., McNeese, M.: Using Edutainment Software to Enhance Online Learning. International Journal on ELearning 6, 5-16 (2007)
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    • Green, M.1    McNeese, M.2
  • 18
    • 48249095481 scopus 로고
    • Individualizing Instruction for the Mainstream Gifted Children
    • Milgram, R, ed, Charles C. Thomas, Springfield, Ill
    • Dunn, R.: Individualizing Instruction for the Mainstream Gifted Children. In: Milgram, R. (ed.) Teaching Gifted & Talented Learners in Regular Classrooms, Charles C. Thomas, Springfield, Ill (1989)
    • (1989) Teaching Gifted & Talented Learners in Regular Classrooms
    • Dunn, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.