메뉴 건너뛰기




Volumn 3, Issue 4, 2006, Pages 275-291

Participatory design of learning media: Designing educational computer games with and for teenagers

Author keywords

Educational computer game; Intrinsic motivation; Multimedia design team; Participatory design; Teenagers

Indexed keywords


EID: 84992986655     PISSN: 17415659     EISSN: 17588510     Source Type: Journal    
DOI: 10.1108/17415650680000068     Document Type: Article
Times cited : (66)

References (54)
  • 1
    • 0000913978 scopus 로고    scopus 로고
    • Time Flies When You're Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage
    • December 2000.
    • Agarwal, R. and Karahanna, E. (2000) Time Flies When You're Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage. MIS Quarterly Vol. 24 No. 4, December 2000. pp. 665-694.
    • (2000) MIS Quarterly , vol.24 , Issue.4 , pp. 665-694
    • Agarwal, R.1    Karahanna, E.2
  • 3
    • 0002650167 scopus 로고    scopus 로고
    • Contextual Design
    • (Jan/Feb 1999)
    • Beyer, H. and Holtzblatt, K. (1999) Contextual Design, In ACM Interactions, Vol 6, Issue 1 (Jan/Feb 1999), pp. 32-42.
    • (1999) In ACM Interactions , vol.6 , Issue.1 , pp. 32-42
    • Beyer, H.1    Holtzblatt, K.2
  • 5
    • 0001811807 scopus 로고
    • Ethnographic Field Methods and Their Relation to Design
    • in Schuler, D. and Namioka, A., (Eds.) Lawrence Erlbaum Associates
    • Blomberg, J., Giacomi, J., Mosher, A. and Swetan-Wall, P. (1993) Ethnographic Field Methods and Their Relation to Design, in Schuler, D. and Namioka, A., (Eds.) Participatory Design. Principles and Practices, Lawrence Erlbaum Associates, pp. 123-156.
    • (1993) Participatory Design. Principles and Practices , pp. 123-156
    • Blomberg, J.1    Giacomi, J.2    Mosher, A.3    Swetan-Wall, P.4
  • 6
    • 70349639213 scopus 로고    scopus 로고
    • From usability to enjoyment. Introduction in Funology: From usability to Enjoyment
    • (eds.) Blythe, M., Overbeeke, K., Monk, A.F., Wright, P. Kluwer Academic
    • Blythe, M. and Wright, P. (2003) From usability to enjoyment. Introduction in Funology: From usability to Enjoyment. (eds.) Blythe, M., Overbeeke, K., Monk, A.F., Wright, P. Human-Computer interaction series Vol.3. Kluwer Academic, pp. XIII-XIX.
    • (2003) Human-Computer interaction series , vol.3 , pp. 13-19
    • Blythe, M.1    Wright, P.2
  • 8
    • 85017318150 scopus 로고    scopus 로고
    • The design collaboratorium: a place for usability design
    • (June 2002)
    • Buur J. and Bødker S. (2002) The design collaboratorium: a place for usability design, in ACM Transactions on Computer-Human Interaction (TOCHI), Vol 9, Issue 2 (June 2002), pp. 153-169.
    • (2002) ACM Transactions on Computer-Human Interaction (TOCHI) , vol.9 , Issue.2 , pp. 153-169
    • Buur, J.1    Bødker, S.2
  • 9
    • 84861270499 scopus 로고
    • Cooperative Design: Techniques and Experiences from the Scandinavian Scene
    • in Schuler, D. and Namioka, A., (Eds.) Lawrence Erlbaum
    • Bødker, S., Grønbæk K. and Kyng, M. (1993) Cooperative Design: Techniques and Experiences from the Scandinavian Scene, in Schuler, D. and Namioka, A., (Eds.) Participatory Design. Principles and Practices, Lawrence Erlbaum, pp. 157-176.
    • (1993) Participatory Design. Principles and Practices , pp. 157-176
    • Bødker, S.1    Grønbæk, K.2    Kyng, M.3
  • 10
    • 84993105289 scopus 로고    scopus 로고
    • Multimedia: interdisciplinary challenge to design
    • 1998: (&2)
    • Bødker, S. and Grønbæk K. (1998) Multimedia: interdisciplinary challenge to design, Scandinavian Journal of Information Systems, 1998: 10 (1&2), pp. 219-226.
    • (1998) Scandinavian Journal of Information Systems , vol.10 , Issue.1 , pp. 219-226
    • Bødker, S.1    Grønbæk, K.2
  • 12
    • 84976827273 scopus 로고
    • PD and joint application design: a transatlantic comparison
    • (June 1993)
    • Carmel E., Whitaker R. D. and George, J. (1993) PD and joint application design: a transatlantic comparison, In Communications of the ACM, Volume 36, Issue 6 (June 1993), pp. 40-48.
    • (1993) In Communications of the ACM , vol.36 , Issue.6 , pp. 40-48
    • Carmel, E.1    Whitaker, R.D.2    George, J.3
  • 16
    • 27944473875 scopus 로고    scopus 로고
    • Participatory Design in Development of Mobile Learning Environments
    • London, United Kingdom, 2003. Proceedings of Learning with mobile devices: research and development, a book of papers, Ed. Attewell, J. & Savill-Smith, C., Learning and Skills Development Agency, 2004
    • Danielsson, K., Hedestig, U., Juslin, M. and Orre, C.J. (2003) Participatory Design in Development of Mobile Learning Environments, MLEARN 2003 Learning with mobile devices Conference, London, United Kingdom, 2003. Proceedings of Learning with mobile devices: research and development, a book of papers, Ed. Attewell, J. & Savill-Smith, C., Learning and Skills Development Agency, 2004, p.47-53.
    • (2003) MLEARN 2003 Learning with mobile devices Conference , pp. 47-53
    • Danielsson, K.1    Hedestig, U.2    Juslin, M.3    Orre, C.J.4
  • 17
    • 57049084941 scopus 로고    scopus 로고
    • Distributed Participatory Design: a case study
    • Las Vegas, USA, 22-27 July, 2005, CD-R proceedings.
    • Danielsson, K. and Danielsson U. (2005) Distributed Participatory Design: a case study, HCI International conference, Las Vegas, USA, 22-27 July, 2005, CD-R proceedings.
    • (2005) HCI International conference
    • Danielsson, K.1    Danielsson, U.2
  • 18
    • 84993086022 scopus 로고    scopus 로고
    • Cross-Media Learning: Participatory Design of an Educational Computer Game
    • review in process.
    • Danielsson K. (2006) Cross-Media Learning: Participatory Design of an Educational Computer Game, Submitted Journal Paper, review in process.
    • (2006) Submitted Journal Paper
    • Danielsson, K.1
  • 21
    • 84900554418 scopus 로고    scopus 로고
    • Analysing fun as a candidate software requirement
    • Special issue: Computers and fun
    • Draper, S. W. (1999) Analysing fun as a candidate software requirement. Personal Technology 3, Special issue: Computers and fun: pp.117-122.
    • (1999) Personal Technology , vol.3 , pp. 117-122
    • Draper, S.W.1
  • 24
    • 0036079282 scopus 로고    scopus 로고
    • The role of children in the design of new technology
    • Druin, A. (2002) The role of children in the design of new technology. Behaviour and Information Technology, 21, (1), pp. 1-25.
    • (2002) Behaviour and Information Technology , vol.21 , Issue.1 , pp. 1-25
    • Druin, A.1
  • 28
  • 29
    • 35248885876 scopus 로고    scopus 로고
    • Deadlines and Work Practices in New Media Development: It's about time
    • 2000: His and Hers - the game: available at: (2006-08-31).
    • Greenbaum, J. and Stuedahl, D. (2000) Deadlines and Work Practices in New Media Development: It's about time. Proceedings of the conference on Participatory design, 2000: p.70-77. His and Hers - the game: available at: www.ur.se/hishers (2006-08-31).
    • (2000) Proceedings of the conference on Participatory design , pp. 70-77
    • Greenbaum, J.1    Stuedahl, D.2
  • 32
    • 1642546224 scopus 로고    scopus 로고
    • Evaluating Users’ Experience of a Character- Enhanced Information Space
    • Höök, K., Persson, P. and Sjölinder, M. (2000) Evaluating Users’ Experience of a Character- Enhanced Information Space. Journal of AI Communications 13(3): 195-212.
    • (2000) Journal of AI Communications , vol.13 , Issue.3 , pp. 195-212
    • Höök, K.1    Persson, P.2    Sjölinder, M.3
  • 36
    • 49049148395 scopus 로고
    • Towards a theory of intrinsically motivating instruction
    • Malone, T.W. (1981) Towards a theory of intrinsically motivating instruction. Cognitive Science. Vol. 5, Iss.4, pp. 333-369.
    • (1981) Cognitive Science , vol.5 , Issue.4 , pp. 333-369
    • Malone, T.W.1
  • 45
    • 0003959340 scopus 로고    scopus 로고
    • MIT Press. Boston Pine II, B. J. and Gilmore, J. H. (1999) The Experience Economy: Work is Theatre and Every Business a Stage. Harvard Business School Press.
    • Picard, R. (1998) Affective Computing. MIT Press. Boston Pine II, B. J. and Gilmore, J. H. (1999) The Experience Economy: Work is Theatre and Every Business a Stage. Harvard Business School Press.
    • (1998) Affective Computing
    • Picard, R.1
  • 48
    • 28044462071 scopus 로고    scopus 로고
    • Less Clicking, More Watching”: Results of the Iterative design and Evaluation of Entertaining Web Experiences
    • (c)
    • Pinhanez, C., C.-M. Karat et al. (2001c) “Less Clicking, More Watching”: Results of the Iterative design and Evaluation of Entertaining Web Experiences. In Proceedings of INTERACT'01
    • (2001) In Proceedings of INTERACT'01
    • Pinhanez, C.1    Karat, C.-M.2
  • 49
    • 0013178469 scopus 로고    scopus 로고
    • Learner-Centered Design: Reflections and New Directions
    • In Carroll J. M. (ed.) MIT Press. Rixdax - the game: available at: (2006-08-31)
    • Quintana, C., Carra, A., Krajcik, J. and Soloway, E. (2002) Learner-Centered Design: Reflections and New Directions, In Carroll J. M. (ed.) Human Computer Interaction in the New Millennium, MIT Press. Rixdax - the game: available at: www.rixdax.riksdagen.se (2006-08-31)
    • (2002) Human Computer Interaction in the New Millennium
    • Quintana, C.1    Carra, A.2    Krajcik, J.3    Soloway, E.4
  • 51


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.