-
1
-
-
0035334657
-
Multiresolution Volume Visualization with a Texture-Based Octree
-
Boada, Imma, Isabel Navazo, and Roberto Scopigno. Multiresolution Volume Visualization with a Texture-Based Octree. The Visual Computer. vol. 17. 2001. pp. 185-197.
-
(2001)
The Visual Computer
, vol.17
, pp. 185-197
-
-
Boada, I.1
Navazo, I.2
Scopigno, R.3
-
3
-
-
84946734201
-
Volume Rendering
-
J. Dill, ed Atlanta, Georgia
-
Drebin, Robert A., Loren Carpenter, and Pat Hanrahan. Volume Rendering in J. Dill, ed Computer Graphics (Proceedings of SIGGRAPH 88) Atlanta, Georgia 1988 pp. 65-74
-
(1988)
Computer Graphics (Proceedings of SIGGRAPH 88)
, pp. 65-74
-
-
Drebin, R.A.1
Carpenter, L.2
Hanrahan, P.3
-
4
-
-
0031337069
-
ROAMing Terrain: Real-time Optimally Adapting Meshes
-
Duchaineau, M, M Wolinsky, D E Sigeti, M C Miller, C Aldrich, and M B Mineev-Weinstein. ROAMing Terrain: Real-time Optimally Adapting Meshes. Proceedings of Visualization '97. pp. 81-88.
-
Proceedings of Visualization '97
, pp. 81-88
-
-
Duchaineau, M.1
Wolinsky, M.2
Sigeti, D.E.3
Miller, M.C.4
Aldrich, C.5
Mineev-Weinstein, M.B.6
-
8
-
-
0027810222
-
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments
-
Funkhouser, T. A. and C. H. Sequin. Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments. Proceedings of SIGGRAPH 93. pp. 247-254.
-
Proceedings of SIGGRAPH 93
, pp. 247-254
-
-
Funkhouser, T.A.1
Sequin, C.H.2
-
10
-
-
0030421708
-
OBB-Tree: A Hierarchical Structure for Rapid Interference Detection
-
Gottschalk, Stefan, Ming C. Lin, and Dinesh Manocha. OBB-Tree: A Hierarchical Structure for Rapid Interference Detection. Proceedings of SIGGRAPH 96. pp. 171-180.
-
Proceedings of SIGGRAPH 96
, pp. 171-180
-
-
Gottschalk, S.1
Lin, M.C.2
Manocha, D.3
-
11
-
-
0030656752
-
View-Dependent Refinement of Progressive Meshes
-
Hoppe, Hugues. View-Dependent Refinement of Progressive Meshes. Proceedings of SIGGRAPH 97. pp. 189-198.
-
Proceedings of SIGGRAPH 97
, pp. 189-198
-
-
Hoppe, H.1
-
13
-
-
0035397163
-
Interactive Texture-Based Volume Rendering for Large Data Sets
-
Kniss, Joe, Patrick McCormick, Allen McPherson, James Ahrens, Jamie Painter, Alan Keahey, and Charles Hansen. Interactive Texture-Based Volume Rendering for Large Data Sets. IEEE Computer Graphics and Applications. vol. 21(4). 2001. pp. 52-61.
-
(2001)
IEEE Computer Graphics and Applications
, vol.21
, Issue.4
, pp. 52-61
-
-
Kniss, J.1
McCormick, P.2
McPherson, A.3
Ahrens, J.4
Painter, J.5
Keahey, A.6
Hansen, C.7
-
14
-
-
0033884237
-
Multiresolution Techniques for Interactive Texture-based Volume Visualization
-
LaMar, Eric C., Bernd Hamann, and Kenneth I. Joy. Multiresolution Techniques for Interactive Texture-based Volume Visualization. Proceedings of IEEE Visualization '99. pp. 355-362.
-
Proceedings of IEEE Visualization '99
, pp. 355-362
-
-
LaMar, E.C.1
Hamann, B.2
Joy, K.I.3
-
15
-
-
84934218772
-
Display of Surfaces From Volume Data
-
Levoy, Marc. Display of Surfaces From Volume Data IEEE Computer Graphics & Applications vol. 8 (3). 1988 pp. 29-37
-
(1988)
IEEE Computer Graphics & Applications
, vol.8
, Issue.3
, pp. 29-37
-
-
Levoy, M.1
-
16
-
-
0030709536
-
View-Dependent Simplification of Arbitrary Polygonal Environments
-
Luebke, David and Carl Erikson. View-Dependent Simplification of Arbitrary Polygonal Environments. Proceedings of SIGGRAPH 97. pp. 199-208.
-
Proceedings of SIGGRAPH 97
, pp. 199-208
-
-
Luebke, D.1
Erikson, C.2
-
18
-
-
84883289259
-
The VolumePro Real-Time Ray-casting System
-
Pfister, Hanspeter, Jan Hardenbergh, Jim Knittel, Hugh Lauer, and Larry Seiler. The VolumePro Real-Time Ray-casting System. Proceedings of SIGGRAPH 99. pp. 251-260.
-
Proceedings of SIGGRAPH 99
, pp. 251-260
-
-
Pfister, H.1
Hardenbergh, J.2
Knittel, J.3
Lauer, H.4
Seiler, L.5
-
19
-
-
0001394583
-
Volume Rendering of Unstructured Grid - A Voxelization Approach
-
Prakash, C E and S Manohar. Volume Rendering of Unstructured Grid - A Voxelization Approach. Computers & Graphics. vol. 19(5). 1995. pp. 711-726.
-
(1995)
Computers & Graphics
, vol.19
, Issue.5
, pp. 711-726
-
-
Prakash, C.E.1
Manohar, S.2
-
20
-
-
0034513793
-
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage-Rasterization
-
Rezk-Salama, C, K Engel, M Bauer, G Greiner, and T Ertl. Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage-Rasterization. Proceedings of Eurographics / SIGGRAPH Workshop on Graphics Hardware 2000. pp. 109-118 and 147.
-
Proceedings of Eurographics / SIGGRAPH Workshop on Graphics Hardware 2000
-
-
Rezk-Salama, C.1
Engel, K.2
Bauer, M.3
Greiner, G.4
Ertl, T.5
-
21
-
-
84888978046
-
IRIS Performer: A High Performance Multiprocessing Toolkit for Real - Time 3D Graphics
-
July 24-29
-
Rohlf, John and James Helman. IRIS Performer: A High Performance Multiprocessing Toolkit for Real - Time 3D Graphics. Proceedings of SIGGRAPH 94. July 24-29. pp. 381-395.
-
Proceedings of SIGGRAPH 94
, pp. 381-395
-
-
Rohlf, J.1
Helman, J.2
-
22
-
-
0345655516
-
On the Difficulty of Triangulating Three-Dimensional Non-convex Polyhedra
-
Ruppert, J and R Seidel. On the Difficulty of Triangulating Three-Dimensional Non-convex Polyhedra. Discrete Computational Geometry. vol. 7. 1992. pp. 227-253.
-
(1992)
Discrete Computational Geometry
, vol.7
, pp. 227-253
-
-
Ruppert, J.1
Seidel, R.2
-
24
-
-
84954167363
-
Level-Of-Detail Volume Rendering via 3D Textures
-
Weiler, M, R Westermann, C Hansen, K Zimmerman, and T Ertl. Level-Of-Detail Volume Rendering via 3D Textures. Proceedings of Volume Visualization and Graphics Symposium 2000. pp. 7-13.
-
Proceedings of Volume Visualization and Graphics Symposium 2000
, pp. 7-13
-
-
Weiler, M.1
Westermann, R.2
Hansen, C.3
Zimmerman, K.4
Ertl, T.5
-
25
-
-
0035171105
-
Hardware-Software-Balanced Resampling for the Interactive Visualization of Unstructured Grids
-
Weiler, Manfred and Thomas Ertl. Hardware-Software-Balanced Resampling for the Interactive Visualization of Unstructured Grids. Proceedings of IEEE Visualization 2001. pp. 199-206.
-
Proceedings of IEEE Visualization 2001
, pp. 199-206
-
-
Weiler, M.1
Ertl, T.2
-
27
-
-
0031633248
-
Efficiently Using Graphics Hardware in Volume Rendering Applications
-
Westermann, Rüdiger and Thomas Ertl. Efficiently Using Graphics Hardware in Volume Rendering Applications. Proceedings of SIGGRAPH 98. pp. 169-177.
-
Proceedings of SIGGRAPH 98
, pp. 169-177
-
-
Westermann, R.1
Ertl, T.2
|