메뉴 건너뛰기




Volumn , Issue , 2015, Pages 129-135

FoveAR: Combining an optically see-through near-eye display with spatial augmented reality projections

Author keywords

Augmented reality; Head mounted displays; Projector camera system; See through displays

Indexed keywords

AUGMENTED REALITY; GLASS; HELMET MOUNTED DISPLAYS; USER INTERFACES;

EID: 84959276104     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2807442.2807493     Document Type: Conference Paper
Times cited : (54)

References (31)
  • 1
    • 0035757555 scopus 로고    scopus 로고
    • Focus plus context screens: Combining display technology with visualization techniques
    • Baudisch, P., Good, N., and Stewart, P. Focus plus Context Screens: Combining Display Technology with Visualization Techniques. In Proc. of ACM UIST 2001.
    • (2001) Proc. of ACM UIST
    • Baudisch, P.1    Good, N.2    Stewart, P.3
  • 3
    • 84862062482 scopus 로고    scopus 로고
    • Miragetable: Freehand i nteraction on a projected augmented reality tabletop
    • Benko, H., Jota, R. and Wilson, A. D. MirageTable: Freehand I nteraction on a Projected Augmented Reality Tabletop. In Proc. of ACM SIGCHI 2012. 199-208.
    • (2012) Proc. of ACM SIGCHI , pp. 199-208
    • Benko, H.1    Jota, R.2    Wilson, A.D.3
  • 4
    • 85048085174 scopus 로고    scopus 로고
    • Spatial augmented reality: Merging real and virtual worlds
    • Bimber, O. and Raskar, R. Spatial augmented reality: Merging real and virtual worlds. AK Peters Ltd. 2005.
    • (2005) AK Peters Ltd
    • Bimber, O.1    Raskar, R.2
  • 5
    • 84911401994 scopus 로고    scopus 로고
    • Occlusion shadows: Using projected light to generate realistic occlusion effects for view-dependent optical see-through displays
    • Bimber, O. and Frohlich, B. Occlusion Shadows: Using projected light to generate realistic occlusion effects for view-dependent optical see-through displays. In Proc. of IEEE ISMAR 2002.
    • (2002) Proc. of IEEE ISMAR
    • Bimber, O.1    Frohlich, B.2
  • 6
    • 79958198394 scopus 로고    scopus 로고
    • Design of a wide-Angle lightweight head-mounted display using free-form optics tiling
    • Jun
    • Cheng, D., Wang, Y., Hua, H., and Sasian. J. Design of a wide-Angle, lightweight head-mounted display using free-form optics tiling. Opt. Lett., 36(11):2098-2100, Jun 2011.
    • (2011) Opt. Lett , vol.36 , Issue.11 , pp. 2098-2100
    • Cheng, D.1    Wang, Y.2    Hua, H.3    Sasian, J.4
  • 7
    • 33750104578 scopus 로고
    • Hybrid user interfaces: Breeding virtually bigger interfaces for physically smaller computers
    • Feiner, S. and Shamash, A. Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers. In Proc. of ACM UIST 1991. 9-17.
    • (1991) Proc. of ACM UIST , pp. 9-17
    • Feiner, S.1    Shamash, A.2
  • 8
    • 84900300603 scopus 로고    scopus 로고
    • Pr actical solutions for calibration of optical see-through displays
    • Genc, Y., Tuceryan, M., and Navab, N. Pr actical Solutions for Calibration of Optical See-Through Displays. In Proc. of IEEE ISMAR 2002. 169-175.
    • (2002) Proc. of IEEE ISMAR , pp. 169-175
    • Genc, Y.1    Tuceryan, M.2    Navab, N.3
  • 9
    • 80755168341 scopus 로고    scopus 로고
    • Omnitouch: Wearable multitouch interaction everywhere
    • Harrison, C., Benko, H., and Wilson, A.D. OmniTouch: wearable multitouch interaction everywhere. In Proc. of ACM UIST 2011. 441-450.
    • (2011) Proc. of ACM UIST , pp. 441-450
    • Harrison, C.1    Benko, H.2    Wilson, A.D.3
  • 10
    • 84855539040 scopus 로고    scopus 로고
    • Effects of screen size, viewing angle, and players' immersion tendencies on game experience
    • Hou, J., Nam, Y., Peng, W., and Lee, K.M. Effects of screen size, viewing angle, and players' immersion tendencies on game experience. Comp. in Human Behavior, 28(2). 2012. 617-623.
    • (2012) Comp. in Human Behavior , vol.28 , Issue.2 , pp. 617-623
    • Hou, J.1    Nam, Y.2    Peng, W.3    Lee, K.M.4
  • 11
    • 0742268564 scopus 로고    scopus 로고
    • Scape: Supporting stereoscopic collaboration in augmented and projective environments
    • Hua, H., Brown, L., and Gao, C. Scape: Supporting stereoscopic collaboration in augmented and projective environments. IEEE Comp. Graph. Appl. 24, 1 2004. 66-75.
    • (2004) IEEE Comp. Graph. Appl , vol.24 , Issue.1 , pp. 66-75
    • Hua, H.1    Brown, L.2    Gao, C.3
  • 12
    • 84900340682 scopus 로고    scopus 로고
    • Interaction-free calibration for optical see-through head-mounted displays based on 3d eye localization
    • Itoh, Y. and Klinker, G. Interaction-free calibration for optical see-through head-mounted displays based on 3D eye localization. In Proc. of IEEE 3D User Interfaces (3DUI), 2014. 75-82.
    • (2014) Proc. of IEEE 3D User Interfaces (3DUI , pp. 75-82
    • Itoh, Y.1    Klinker, G.2
  • 13
    • 84882280637 scopus 로고    scopus 로고
    • Illumiroom: Peripheral projected illusions for interactive experiences
    • Jones, B., Benko, H., Ofek, E., and Wilson, A. D. IllumiRoom: Peripheral Projected Illusions for Interactive Experiences. In Proc. of ACM SIGCHI 2013.
    • (2013) Proc. of ACM SIGCHI
    • Jones, B.1    Benko, H.2    Ofek, E.3    Wilson, A.D.4
  • 15
    • 84883481070 scopus 로고    scopus 로고
    • Peripheral stimulation and its effect on perceived spatial scale in virtual environments
    • May
    • Jones, J. A., Swan II, J. E., Bolas, M. Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments. TVCG, May 2013.
    • (2013) TVCG
    • Jones, J.A.1    Swan, I.I.J.E.2    Bolas, M.3
  • 16
    • 84881079932 scopus 로고    scopus 로고
    • A review of head-mounted displays (hmd) technologies and applications for consumer electronics
    • Kress, B. and Starner, T. A review of head-mounted displays (HMD) technologies and applications for consumer electronics. In Proc. SPIE, vol. 8720. 2013.
    • (2013) Proc. SPIE , vol.8720
    • Kress, B.1    Starner, T.2
  • 17
    • 84887845929 scopus 로고    scopus 로고
    • Near-eye light field displays
    • (Nov.):122010
    • Lanman, D. and Luebke, D. Near-eye light field displays. ACM Trans. Graphics. 32, 6 (Nov.) 220:1220: 10. 2013.
    • (2013) ACM Trans. Graphics , vol.32 , Issue.6 , pp. 220
    • Lanman, D.1    Luebke, D.2
  • 20
    • 84905868992 scopus 로고    scopus 로고
    • Pinlight displays: Wide field of view augmented reality eyeglasses using defocused point light s ources
    • Maimone, A., Lanman D., Rathinavel, K., Keller, K., Luebke, D., and Fuchs, H. Pinlight Displays: Wide Field of View Augmented Reality Eyeglasses Using Defocused Point Light S ources. In Proc. of ACM SIGGRAPH 2014.
    • (2014) Proc. of ACM SIGGRAPH
    • Maimone, A.1    Lanman, D.2    Rathinavel, K.3    Keller, K.4    Luebke, D.5    Fuchs, H.6
  • 21
    • 84884846904 scopus 로고    scopus 로고
    • General-purpose telepresence with head-worn optical see-through displays and projector-based lighting
    • Maimone, A., Yang, X., Dierk, N., State, A., Dou, M., and Fuchs, H. General-Purpose Telepresence with Head-Worn Optical See-Through Displays and Projector-Based Lighting. In Proc. of IEEE VR 2013.
    • (2013) Proc. of IEEE VR
    • Maimone, A.1    Yang, X.2    Dierk, N.3    State, A.4    Dou, M.5    Fuchs, H.6
  • 22
    • 70349092988 scopus 로고    scopus 로고
    • Spatially aware handhelds for high-precision tangible interaction with large displays
    • Olwal A. and Feiner S. Spatially aware handhelds for high-precision tangible interaction with large displays. In Proc. of TEI 2009. Pp 181-188.
    • (2009) Proc. of TEI , pp. 181-188
    • Olwal, A.1    Feiner, S.2
  • 23
    • 84877955814 scopus 로고    scopus 로고
    • The everywhere display projector: A device to create ubiquitous graphical interfaces
    • Pinhanez, C. The Everywhere Display projector: A device to create ubiquitous graphical interfaces. In Proc. ACM Ubicomp 2001.
    • (2001) Proc. ACM Ubicomp
    • Pinhanez, C.1
  • 24
    • 0031633249 scopus 로고    scopus 로고
    • The office of the future: A unified approach to image-based modeling and spatially immersive displays
    • Raskar, R., Welch, G., Cutts, M., Lake, A., Stesin, L., and Fuchs, H. The Office of the Future: A Unified Approach to Image-Based Modeling and Spatially Immersive Displays. In Proc. of ACM SIGGRAPH '98.
    • Proc. of ACM SIGGRAPH '98
    • Raskar, R.1    Welch, G.2    Cutts, M.3    Lake, A.4    Stesin, L.5    Fuchs, H.6
  • 26
    • 85091302838 scopus 로고    scopus 로고
    • Immersion, presence and performance in virtual environments: An experiment with tri-dimensional chess
    • Slater, M., Linakis, V., Usoh, M., and Kooper, R. Immersion, presence and performance in virtual environments: An experiment with tri-dimensional chess. In Proc. of ACM VRST 1996. 163-172.
    • (1996) Proc. of ACM VRST , pp. 163-172
    • Slater, M.1    Linakis, V.2    Usoh, M.3    Kooper, R.4
  • 27
    • 0036625448 scopus 로고    scopus 로고
    • Single-point active alignment method (spaam) for optical see-through hmd calibration for augmented reality
    • Tuceryan, M., Genc, Y., and Navab, N. S ingle-point active alignment method (SPAAM) for optical see-through HMD calibration for augmented reality. Presence: Teleoper. Virt. Environ. 11, 3. 2002. 259-276.
    • (2002) Presence: Teleoper. Virt. Environ , vol.11 , Issue.3 , pp. 259-276
    • Tuceryan, M.1    Genc, Y.2    Navab, N.3
  • 28
    • 46749151828 scopus 로고    scopus 로고
    • Radiometric compensation through inverse light transport
    • Wetzstein, G. and Bimber, O. Radiometric Compensation through Inverse Light Transport. In Proc. of Pacific Graphics, 2007. 391-399.
    • (2007) Proc. of Pacific Graphics , pp. 391-399
    • Wetzstein, G.1    Bimber, O.2
  • 29
    • 78649585148 scopus 로고    scopus 로고
    • Combining multiple depth cameras and projectors for inter actions on, above and between surfaces
    • Wilson A. and Benko H. Combining multiple depth cameras and projectors for inter actions on, above and between surfaces. In Proc. of ACM UIST 2010. 273-282.
    • (2010) Proc. of ACM UIST , pp. 273-282
    • Wilson, A.1    Benko, H.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.