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Volumn 28, Issue 2, 2012, Pages 617-623

Effects of screen size, viewing angle, and players' immersion tendencies on game experience

Author keywords

Computer games; Immersion tendency; Physical presence; Screen size; Self presence; Viewing angle

Indexed keywords

COMPUTER GAME; IMMERSION TENDENCY; PHYSICAL PRESENCE; SCREEN SIZES; SELF-PRESENCE; VIEWING ANGLE;

EID: 84855539040     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2011.11.007     Document Type: Article
Times cited : (155)

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