-
1
-
-
84872250683
-
Fast high-resolution appearance editing using superimposed projections
-
Aliaga, D., Yeung, Y., and Law, A. Fast high-resolution appearance editing using superimposed projections. ACM TOG, (2012).
-
(2012)
ACM TOG
-
-
Aliaga, D.1
Yeung, Y.2
Law, A.3
-
2
-
-
0032116580
-
Recent progress in coded structured light as a technique to solve correspondence problem: A survey
-
Batlle, J., Mouaddib, E., and Salvi, J. Recent progress in coded structured light as a technique to solve correspondence problem: A survey. Pattern Recognition 31, 7 (1998), 963-982.
-
(1998)
Pattern Recognition
, vol.31
, Issue.7
, pp. 963-982
-
-
Batlle, J.1
Mouaddib, E.2
Salvi, J.3
-
3
-
-
0012934438
-
Placing artificial objects in real scenes
-
Behringer, R. Placing Artificial Objects in Real Scenes. Proc. of IWAR, (1998).
-
(1998)
Proc. of IWAR
-
-
Behringer, R.1
-
4
-
-
84877980833
-
MirageTable: Freehand interaction on a projected augmented reality tabletop
-
Benko, H., Jota, R., and Wilson, A. MirageTable: freehand interaction on a projected augmented reality tabletop. ACM CHI, (2012).
-
(2012)
ACM CHI
-
-
Benko, H.1
Jota, R.2
Wilson, A.3
-
8
-
-
18844364899
-
High accuracy optical flow estimation based on a theory for warping
-
Brox, T., Papenberg, N., and Weickert, J. High Accuracy Optical Flow Estimation Based on a Theory for Warping. IEEE ECCV, (2004).
-
(2004)
IEEE ECCV
-
-
Brox, T.1
Papenberg, N.2
Weickert, J.3
-
9
-
-
84862092253
-
Shake'n' sense: Reducing interference for overlapping structured light depth cameras
-
Butler, A., Izadi, S., Hilliges, O., Molyneaux, D., Hodges, S., and Kim, D. Shake ' n ' Sense: Reducing Interference for Overlapping Structured Light Depth Cameras. ACM CHI, (2012), 1933-1936.
-
ACM CHI
, vol.2012
, pp. 1933-1936
-
-
Butler, A.1
Izadi, S.2
Hilliges, O.3
Molyneaux, D.4
Hodges, S.5
Kim, D.6
-
10
-
-
84945320022
-
Surround-screen projection-based virtual reality: The design and implementation of the CAVE
-
Cruz-Neira, C., Sandin, D., and DeFanti, T. Surround-screen projection-based virtual reality: the design and implementation of the CAVE. ACM SIGGRAPH, (1993).
-
(1993)
ACM SIGGRAPH
-
-
Cruz-Neira, C.1
Sandin, D.2
Defanti, T.3
-
12
-
-
84893229652
-
Scanning and tracking dynamic objects with commodity depth cameras
-
Fuchs, H. and Frahm, J.-M. Scanning and tracking dynamic objects with commodity depth cameras. IEEE ISMAR, (2013).
-
(2013)
IEEE ISMAR
-
-
Fuchs, H.1
Frahm, J.-M.2
-
13
-
-
77952968359
-
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops
-
Hancock, M., Nacenta, M., Gutwin, C., and Carpendale, S. The effects of changing projection geometry on the interpretation of 3D orientation on tabletops. Proc. of ITS, (2009).
-
(2009)
Proc. of ITS
-
-
Hancock, M.1
Nacenta, M.2
Gutwin, C.3
Carpendale, S.4
-
14
-
-
84865040586
-
OmniTouch: Wearable multitouch interaction everywhere
-
Harrison, C., Benko, H., Wilson, A.D., and Way, O.M. OmniTouch: Wearable multitouch interaction everywhere. ACM UIST, (2011).
-
(2011)
ACM UIST
-
-
Harrison, C.1
Benko, H.2
Wilson, A.D.3
Way, O.M.4
-
15
-
-
84912025394
-
HoloDesk: Direct 3d interactions with a situated see-through display
-
Hilliges, O., Kim, D., Izadi, S., Weiss, M., and Wilson, A. HoloDesk: direct 3d interactions with a situated see-through display. ACM CHI, (2012).
-
(2012)
ACM CHI
-
-
Hilliges, O.1
Kim, D.2
Izadi, S.3
Weiss, M.4
Wilson, A.5
-
16
-
-
84855539040
-
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
-
Hou, J., Nam, Y., Peng, W., and Lee, K.M. Effects of screen size, viewing angle, and players' immersion tendencies on game experience. Computers in Human Behavior 28, 2 (2012), 617-623.
-
(2012)
Computers in Human Behavior
, vol.28
, Issue.2
, pp. 617-623
-
-
Hou, J.1
Nam, Y.2
Peng, W.3
Lee, K.M.4
-
17
-
-
0024163842
-
A survey of the hough transform
-
Illingworth, J. and Kittler, J. A survey of the hough transform. Computer Vision, Graphics, and Image Processing 44, 1 (1988), 87-116.
-
(1988)
Computer Vision, Graphics, and Image Processing
, vol.44
, Issue.1
, pp. 87-116
-
-
Illingworth, J.1
Kittler, J.2
-
18
-
-
84882280637
-
IllumiRoom: Peripheral projected illusions for interactive experiences
-
Jones, B.R., Benko, H., Ofek, E., and Wilson, A.D. IllumiRoom: peripheral projected illusions for interactive experiences. ACM CHI, (2013).
-
(2013)
ACM CHI
-
-
Jones, B.R.1
Benko, H.2
Ofek, E.3
Wilson, A.D.4
-
19
-
-
78651077225
-
Build your world and play in it: Interacting with surface particles on complex objects
-
Jones, B.R., Sodhi, R., Campbell, R.H., Garnett, G., and Bailey, B.P. Build your world and play in it: Interacting with surface particles on complex objects. IEEE ISMAR, (2010).
-
(2010)
IEEE ISMAR
-
-
Jones, B.R.1
Sodhi, R.2
Campbell, R.H.3
Garnett, G.4
Bailey, B.P.5
-
20
-
-
84911992962
-
OmniKinect: Real-time dense volumetric data acquisition and applications
-
Kainz, B., Hauswiesner, S., Reitmayr, G., et al. OmniKinect: Real-Time Dense Volumetric Data Acquisition and Applications. IEEE VR, (2012).
-
(2012)
IEEE VR
-
-
Kainz, B.1
Hauswiesner, S.2
Reitmayr, G.3
-
21
-
-
84912031953
-
Automatic projector calibration with embedded light sensors
-
Lee, J.C., Dietz, P.H., Maynes-Aminzade, D., Raskar, R., and Hudson, S.E. Automatic projector calibration with embedded light sensors. ACM UIST, (2004).
-
(2004)
ACM UIST
-
-
Lee, J.C.1
Dietz, P.H.2
Maynes-Aminzade, D.3
Raskar, R.4
Hudson, S.E.5
-
22
-
-
84863508985
-
Projection-based augmented reality in disney theme parks
-
Mine, M., Rose, D., Yang, B., Jeroen van Baar, and Grundhöfer, A. Projection-Based Augmented Reality in Disney Theme Parks. IEEE Computer 45, 7 (2012), 32-40.
-
(2012)
IEEE Computer
, vol.45
, Issue.7
, pp. 32-40
-
-
Mine, M.1
Rose, D.2
Yang, B.3
Van Baar, J.4
Grundhöfer, A.5
-
23
-
-
84912009143
-
A contour completion model for augmenting surface reconstructions
-
Nathan Silberman, Lior Shapira, Ran Gal, P.K. A Contour Completion Model for Augmenting Surface Reconstructions. ECCV, (2014).
-
(2014)
ECCV
-
-
Silberman, N.1
Shapira, L.2
Ran Gal, P.K.3
-
24
-
-
84866788936
-
KinectFusion: Real-time dense surface mapping and tracking
-
Newcombe, R.A., Davison, A.J., Izadi, S., et al. KinectFusion: Real-time dense surface mapping and tracking. IEEE ISMAR, (2011).
-
(2011)
IEEE ISMAR
-
-
Newcombe, R.A.1
Davison, A.J.2
Izadi, S.3
-
25
-
-
84912009142
-
Designing for low-latency direct-touch input
-
Ng, A., Lepinski, J., Wigdor, D., Sanders, S., and Dietz, P. Designing for Low-Latency Direct-Touch Input. ACM UIST, (2012).
-
(2012)
ACM UIST
-
-
Ng, A.1
Lepinski, J.2
Wigdor, D.3
Sanders, S.4
Dietz, P.5
-
26
-
-
84912041512
-
-
OculusVR. http://www.oculusvr.com. 2014.
-
(2014)
OculusVR.
-
-
-
27
-
-
84945582643
-
The everywhere displays projector: A device to create ubiquitous graphical interfaces
-
Pinhanez, C. The Everywhere Displays Projector: A Device to create ubiquitous graphical interfaces. Proc. UbiComp, (2001), 315-331.
-
(2001)
Proc. UbiComp
, pp. 315-331
-
-
Pinhanez, C.1
-
28
-
-
84912025392
-
-
ProCams. http://www.procams.org. 2007.
-
(2007)
ProCams.
-
-
-
31
-
-
84911992961
-
ILamps: Geometrically aware and self-configuring projectors
-
Raskar, R., van Baar, J., Beardsley, P., Willwacher, T., Rao, S., and Forlines, C. iLamps: geometrically aware and self-configuring projectors. ACM TOG 223, (2003).
-
(2003)
ACM TOG
, vol.223
-
-
Raskar, R.1
Van Baar, J.2
Beardsley, P.3
Willwacher, T.4
Rao, S.5
Forlines, C.6
-
33
-
-
0033314716
-
Multi-projector displays using camera-based registration
-
Raskar, R., Brown, M.S., Welch, G., Towles, H., Scales, B., and Fuchs, H. Multi-projector displays using camera-based registration. IEEE Visualization, (1999).
-
(1999)
IEEE Visualization
-
-
Raskar, R.1
Brown, M.S.2
Welch, G.3
Towles, H.4
Scales, B.5
Fuchs, H.6
-
34
-
-
0031633249
-
The office of the future: A unified approach to image-based modeling and spatially immersive displays
-
Raskar, R., Welch, G., Cutts, M., Lake, A., Stesin, L., and Fuchs, H. The office of the future: A unified approach to image-based modeling and spatially immersive displays. ACM SIGGRAPH, (1998).
-
(1998)
ACM SIGGRAPH
-
-
Raskar, R.1
Welch, G.2
Cutts, M.3
Lake, A.4
Stesin, L.5
Fuchs, H.6
-
36
-
-
0003294998
-
Shader lamps: Animating real objects with image-based illumination
-
Raskar, R., Welch, G., Low, K.L., and Bandyopadhyay, D. Shader lamps: Animating real objects with image-based illumination. Proc. Eurographics, (2001).
-
(2001)
Proc. Eurographics
-
-
Raskar, R.1
Welch, G.2
Low, K.L.3
Bandyopadhyay, D.4
-
37
-
-
84911995555
-
Auto-calibration of multi-projector cave-like immersive environments
-
Sajadi, B., Member, S., and Majumder, A. Auto-Calibration of Multi-Projector CAVE-like Immersive Environments. ACM TOG 17, 1 (2011), 1-13.
-
(2011)
ACM TOG 17
, vol.1
, pp. 1-13
-
-
Sajadi, B.1
Member, S.2
Majumder, A.3
-
38
-
-
84860785254
-
Democratizing rendering for multiple viewers in surround VR systems
-
Schulze, J.P., Acevedo, D., Mangan, J., Prudhomme, A., Nguyen, P., and Weber, P. Democratizing rendering for multiple viewers in surround VR systems. IEEE 3DUI, (2012).
-
(2012)
IEEE 3DUI
-
-
Schulze, J.P.1
Acevedo, D.2
Mangan, J.3
Prudhomme, A.4
Nguyen, P.5
Weber, P.6
-
39
-
-
84863941190
-
PCG-based game design: Creating endless web
-
Smith, G., Othenin-girard, A., Whitehead, J., and Wardrip-fruin, N. PCG-Based Game Design: Creating Endless Web. In Proc. of Foundations of Digital Games, (2012).
-
(2012)
Proc. of Foundations of Digital Games
-
-
Smith, G.1
Othenin-Girard, A.2
Whitehead, J.3
Wardrip-Fruin, N.4
-
40
-
-
84911992958
-
Rapid skin: Estimating the 3d human pose and shape in real-time
-
Straka, M., Hauswiesner, S., Ruther, M., and Bischof, H. Rapid Skin: Estimating the 3D Human Pose and Shape in Real-Time. IEEE 3DIMPVT, (2012).
-
(2012)
IEEE 3DIMPVT
-
-
Straka, M.1
Hauswiesner, S.2
Ruther, M.3
Bischof, H.4
-
41
-
-
80755144016
-
SideBySide: Ad-hoc multi-user interaction with handheld projectors
-
Willis, K.D.D., Poupyrev, I., Hudson, S.E., and Mahler, M. SideBySide: Ad-hoc Multi-user Interaction with Handheld Projectors. ACM CHI, (2011).
-
(2011)
ACM CHI
-
-
Willis, K.D.D.1
Poupyrev, I.2
Hudson, S.E.3
Mahler, M.4
-
42
-
-
84877934368
-
Steerable augmented reality with the beamatron
-
Wilson, A., Benko, H., Izadi, S., and Hilliges, O. Steerable augmented reality with the beamatron. ACM UIST, (2012).
-
(2012)
ACM UIST
-
-
Wilson, A.1
Benko, H.2
Izadi, S.3
Hilliges, O.4
-
43
-
-
78649585148
-
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
-
Wilson, A.D. and Benko, H. Combining multiple depth cameras and projectors for interactions on, above and between surfaces. ACM UIST, (2010), 273-282.
-
(2010)
ACM UIST
, pp. 273-282
-
-
Wilson, A.D.1
Benko, H.2
-
44
-
-
36949034047
-
PlayAnywhere: A compact interactive tabletop projection-vision system
-
Wilson, A.D. PlayAnywhere: a compact interactive tabletop projection-vision system. ACM UIST, (2005).
-
(2005)
ACM UIST
-
-
Wilson, A.D.1
-
45
-
-
84911992957
-
WorldKit: Rapid and easy creation of ad-hoc interactive applications on everyday surfaces
-
Xiao, R. and Hudson, S.E. WorldKit: Rapid and Easy Creation of Ad-hoc Interactive Applications on Everyday Surfaces. ACM CHI, (2013).
-
(2013)
ACM CHI
-
-
Xiao, R.1
Hudson, S.E.2
|