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Volumn 21, Issue 4, 2015, Pages 355-371

The use of gaming technology for rehabilitation in people with multiple sclerosis

Author keywords

balance; falls; Nintendo Wii; Rehabilitation; Xbox Kinect

Indexed keywords

CLINICAL EFFECTIVENESS; EXERGAMING; GAME; GAMING TECHNOLOGY; HUMAN; MEDICAL LITERATURE; MEDICAL RESEARCH; MULTIPLE SCLEROSIS; OUTCOME ASSESSMENT; PHYSICAL ACTIVITY; REHABILITATION CARE; REVIEW; BODY EQUILIBRIUM; EXERCISE; EXERCISE INTENSITY; FALLING; FUNCTIONAL STATUS; NEUROMODULATION; NEUROREHABILITATION; PATIENT COMPLIANCE; PHYSIOTHERAPY; PRACTICE GUIDELINE; RANDOMIZED CONTROLLED TRIAL (TOPIC); TELEREHABILITATION; VIDEO GAME;

EID: 84953403329     PISSN: 13524585     EISSN: 14770970     Source Type: Journal    
DOI: 10.1177/1352458514563593     Document Type: Review
Times cited : (67)

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