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Volumn 18, Issue 6, 2011, Pages 701-719

Nintendo Wii sports and Wii fit game analysis, validation, and application to stroke rehabilitation

Author keywords

balance; feedback; interactive video games; mobility; stroke rehabilitation; virtual reality

Indexed keywords

ARTICLE; BODY EQUILIBRIUM; COMPUTER INPUT DEVICE; CONSTRUCT VALIDITY; COORDINATION; ENDURANCE; FEEDBACK SYSTEM; GAME; MOTOR PERFORMANCE; NINTENDO WII FIT; NINTENDO WII SPORT; STRENGTH; STROKE; COMPUTER ASSISTED THERAPY; COMPUTER INTERFACE; HUMAN; METHODOLOGY; PHYSIOLOGY; PHYSIOTHERAPY; PSYCHOMOTOR PERFORMANCE; PSYCHOPHYSIOLOGY; RECREATION; REPRODUCIBILITY; TREATMENT OUTCOME;

EID: 84859741985     PISSN: 10749357     EISSN: 19455119     Source Type: Journal    
DOI: 10.1310/tsr1806-701     Document Type: Article
Times cited : (147)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.