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Volumn 18, Issue 11, 2015, Pages 654-660

Casual video games as training tools for attentional processes in everyday life

Author keywords

[No Author keywords available]

Indexed keywords

ADOLESCENT; AGED; ATTENTION; FEMALE; HUMAN; LEARNING; MALE; PHYSIOLOGY; PSYCHOLOGY; REACTION TIME; VERY ELDERLY; VIDEO GAME; YOUNG ADULT;

EID: 84946843204     PISSN: 21522715     EISSN: 21522723     Source Type: Journal    
DOI: 10.1089/cyber.2015.0316     Document Type: Article
Times cited : (14)

References (21)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.