-
1
-
-
70350489112
-
Neuroplasticity and cognitive aging: The scaffolding theory of aging and cognition
-
Goh JO, Park DC. Neuroplasticity and cognitive aging: the scaffolding theory of aging and cognition. Restorative Neurology & Neuroscience 2009; 27:391-403.
-
(2009)
Restorative Neurology & Neuroscience
, vol.27
, pp. 391-403
-
-
Goh, J.O.1
Park, D.C.2
-
2
-
-
84862678230
-
Brain plasticity through the life span: Learning to learn and action video games
-
Bavelier D, Green CS, Pouget A, et al. Brain plasticity through the life span: learning to learn and action video games. Annual Review of Neuroscience 2012; 35:391-416.
-
(2012)
Annual Review of Neuroscience
, vol.35
, pp. 391-416
-
-
Bavelier, D.1
Green, C.S.2
Pouget, A.3
-
4
-
-
0029689719
-
Do individual differences in speed reflect global or local differences in mental abilities?
-
Rabbitt P. Do individual differences in speed reflect global or local differences in mental abilities? Intelligence 1996; 22:69-88.
-
(1996)
Intelligence
, vol.22
, pp. 69-88
-
-
Rabbitt, P.1
-
6
-
-
58749100004
-
Exercising your brain: A review of human brain plasticity and training-induced learning
-
Green CS, Bavelier D. Exercising your brain: a review of human brain plasticity and training-induced learning. Psychology & Aging 2008; 23:692-701.
-
(2008)
Psychology & Aging
, vol.23
, pp. 692-701
-
-
Green, C.S.1
Bavelier, D.2
-
7
-
-
78650973552
-
Use it or lose it? Wii brain exercise practice and reading for domain knowledge
-
Ackerman PL, Kanfer R, Calderwood C. Use it or lose it? Wii brain exercise practice and reading for domain knowledge. Psychology & Aging 2010; 25:753-766.
-
(2010)
Psychology & Aging
, vol.25
, pp. 753-766
-
-
Ackerman, P.L.1
Kanfer, R.2
Calderwood, C.3
-
8
-
-
58749117444
-
Can training in a realtime strategy video game attenuate cognitive decline in older adults?
-
Basak C, Boot WR, Voss MW, et al. Can training in a realtime strategy video game attenuate cognitive decline in older adults? Psychology & Aging 2008; 23:765-777.
-
(2008)
Psychology & Aging
, vol.23
, pp. 765-777
-
-
Basak, C.1
Boot, W.R.2
Voss, M.W.3
-
10
-
-
79960308639
-
Attitudes of older adults toward shooter video games: An initial study to select an acceptable game for training visual processing
-
McKay SM, Maki BE. Attitudes of older adults toward shooter video games: an initial study to select an acceptable game for training visual processing. Gerontechnology 2010; 9:5-17.
-
(2010)
Gerontechnology
, vol.9
, pp. 5-17
-
-
McKay, S.M.1
Maki, B.E.2
-
12
-
-
84890747813
-
Reasons for playing casual video games and perceived benefits among adults 18 to 80 years old
-
Whitbourne SK, Ellenberg SR, Akimoto K. Reasons for playing casual video games and perceived benefits among adults 18 to 80 years old. Cyberpsychology, Behavior, & Social Networking 2013; 16:892-897.
-
(2013)
Cyberpsychology, Behavior, & Social Networking
, vol.16
, pp. 892-897
-
-
Whitbourne, S.K.1
Ellenberg, S.R.2
Akimoto, K.3
-
13
-
-
84871030336
-
Selling points: What cognitive abilities are tapped by casual video games?
-
Banquid P, Lee H, Voss M, et al. Selling points: what cognitive abilities are tapped by casual video games? Acta Psychologica 2013; 142:74-86.
-
(2013)
Acta Psychologica
, vol.142
, pp. 74-86
-
-
Banquid, P.1
Lee, H.2
Voss, M.3
-
14
-
-
84946873687
-
-
accessed Oct. 2, 2015
-
Cognitive Science Software. (2005) http://cognitrn.psych.indiana.edu/CogsciSoftware/VisualSearch/(accessed Oct. 2, 2015).
-
(2005)
Cognitive Science Software.
-
-
-
15
-
-
2642558848
-
What attributes guide the deployment of visual attention and how do they do it?
-
Wolfe JM, Horowitz TS. What attributes guide the deployment of visual attention and how do they do it? Nature Reviews Neuroscience 2004; 5:1-7.
-
(2004)
Nature Reviews Neuroscience
, vol.5
, pp. 1-7
-
-
Wolfe, J.M.1
Horowitz, T.S.2
-
18
-
-
84864371087
-
Why is it difficult to search for two colors at once? How eye movements can reveal the nature of representations during multi-Darget search
-
Stroud MJ, Cave KR, Menneer T, et al. Why is it difficult to search for two colors at once? How eye movements can reveal the nature of representations during multi-Darget search. Journal of Experimental Psychology: Human Perception & Performance 2012; 38:113-122.
-
(2012)
Journal of Experimental Psychology: Human Perception & Performance
, vol.38
, pp. 113-122
-
-
Stroud, M.J.1
Cave, K.R.2
Menneer, T.3
-
19
-
-
72049101621
-
Aging, training, and the brain: A review and future directions
-
Lustig C, Shah P, Seidler R, et al. Aging, training, and the brain: a review and future directions. Neuropsychology Review 2009; 19:504-522.
-
(2009)
Neuropsychology Review
, vol.19
, pp. 504-522
-
-
Lustig, C.1
Shah, P.2
Seidler, R.3
-
20
-
-
84893608822
-
Cognitive traning with casual video games: Points to consider
-
Baniqued P, Kranz M, Voss M, et al. Cognitive traning with casual video games: points to consider. Frontiers in Psychology 2014; 4:1-19.
-
(2014)
Frontiers in Psychology
, vol.4
, pp. 1-19
-
-
Baniqued, P.1
Kranz, M.2
Voss, M.3
-
21
-
-
84926395889
-
A randomized controlled trial of brain training with non-Action video games in older adults: Results of a 3-month follow-up
-
Ballesteros S, Mayas J, Prieto A, et al. A randomized controlled trial of brain training with non-Action video games in older adults: results of a 3-month follow-up. Frontiers in Aging Neuroscience 2015; 7:1-12.
-
(2015)
Frontiers in Aging Neuroscience
, vol.7
, pp. 1-12
-
-
Ballesteros, S.1
Mayas, J.2
Prieto, A.3
|