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Volumn 2003-January, Issue , 2003, Pages 86-93

Real-time reach planning for animated characters using hardware acceleration

Author keywords

Acceleration; Animation; Application software; Computational modeling; Computer graphics; Computer simulation; Hardware; Humans; Kinematics; Motion planning

Indexed keywords

ACCELERATION; ALGORITHMS; ANIMATION; APPLICATION PROGRAMS; COLLISION AVOIDANCE; COMPUTER GRAPHICS; COMPUTER SIMULATION; COMPUTER SOFTWARE; DEGREES OF FREEDOM (MECHANICS); HARDWARE; HEURISTIC METHODS; INVERSE KINEMATICS; INVERSE PROBLEMS; KINEMATICS; MOTION PLANNING; VIRTUAL REALITY;

EID: 84943408086     PISSN: 10928138     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CASA.2003.1199308     Document Type: Conference Paper
Times cited : (30)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.