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Volumn 32, Issue 5, 2015, Pages 60-67

What are Hackathons for?

Author keywords

design; hackathon; initiation and scope definition; organizational management and coordination; process implementation and change; rapid prototyping; requirements and specifications; software engineering

Indexed keywords

COMPETITION; DESIGN; RAPID PROTOTYPING; SOFTWARE ENGINEERING;

EID: 84940426298     PISSN: 07407459     EISSN: None     Source Type: Journal    
DOI: 10.1109/MS.2014.78     Document Type: Article
Times cited : (156)

References (8)
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    • McGrath, R.G.1
  • 2
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    • Lean software development
    • C. Ebert, P. Abrahamsson, and N. Oza, "Lean Software Development, " IEEE Software, vol. 29, no. 5, 2012, pp. 22-25.
    • (2012) IEEE Software , vol.29 , Issue.5 , pp. 22-25
    • Ebert, C.1    Abrahamsson, P.2    Oza, N.3
  • 3
    • 84884160928 scopus 로고    scopus 로고
    • Extending agile processes with creativity techniques
    • B. Hollis and N. Maiden, "Extending Agile Processes with Creativity Techniques, " IEEE Software, vol. 30, no. 5, 2013, pp. 78-84.
    • (2013) IEEE Software , vol.30 , Issue.5 , pp. 78-84
    • Hollis, B.1    Maiden, N.2
  • 4
    • 84924222879 scopus 로고    scopus 로고
    • Roadmapping problems in practice: Value creation from the perspective of the customers
    • M. Komssi et al., "Roadmapping Problems in Practice: Value Creation from the Perspective of the Customers, " Requirements Eng., vol. 20, no. 1, 2015, pp. 45-69.
    • (2015) Requirements Eng. , vol.20 , Issue.1 , pp. 45-69
    • Komssi, M.1
  • 5
    • 84891280860 scopus 로고    scopus 로고
    • Industrial experiences of organizing a hackathon to assess a device-centric cloud ecosystem
    • M. Raatikainen et al., "Industrial Experiences of Organizing a Hackathon to Assess a Device-Centric Cloud Ecosystem, " Proc. 2013 Computer Software and Applications Conf. (COMPSAC 13), 2013, pp. 790-799.
    • (2013) Proc. 2013 Computer Software and Applications Conf. (COMPSAC 13) , pp. 790-799
    • Raatikainen, M.1
  • 7
    • 77954713312 scopus 로고    scopus 로고
    • Synthesized essence: What game jams teach about prototyping of new software products
    • J. Musil et al., "Synthesized Essence: What Game Jams Teach about Prototyping of New Software Products, " Proc. 2010 Int'l Conf. Software Eng. (ICSE 10), 2010, pp. 183-186.
    • (2010) Proc. 2010 Int'l Conf. Software Eng. (ICSE 10) , pp. 183-186
    • Musil, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.