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Volumn 2, Issue , 2010, Pages 183-186

Synthesized essence: What game jams teach about prototyping of new software products

Author keywords

agile; game development; innovation; new product development; participatory design; prototyping

Indexed keywords

AGILE; GAME DEVELOPMENT; NEW PRODUCT DEVELOPMENT; PARTICIPATORY DESIGN; PROTOTYPING;

EID: 77954713312     PISSN: 02705257     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1810295.1810325     Document Type: Conference Paper
Times cited : (66)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.