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Volumn 4608 LNCS, Issue , 2007, Pages 66-73

Component based game development -A solution to escalating costs and expanding deadlines?

Author keywords

COTS; Game architectures; Games

Indexed keywords

ANIMATION; COST EFFECTIVENESS; PROBLEM SOLVING; SOFTWARE ARCHITECTURE;

EID: 38149137339     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-73551-9_5     Document Type: Conference Paper
Times cited : (42)

References (10)
  • 1
    • 38149082241 scopus 로고    scopus 로고
    • Plummer, J.: A Flexible and Expandable Architecture for Electronic Games. Master Thesis. Arizona State University, Phoenix (2004)
    • Plummer, J.: A Flexible and Expandable Architecture for Electronic Games. Vol. Master Thesis. Arizona State University, Phoenix (2004)
  • 7
    • 38149118117 scopus 로고    scopus 로고
    • On the Development of a Free RTS Game Engine
    • Montreal
    • Michael Buro, T.F.: On the Development of a Free RTS Game Engine. GameOn'NA Conference, Montreal (2005)
    • (2005) GameOn'NA Conference
    • Michael Buro, T.F.1
  • 8
    • 38149008199 scopus 로고    scopus 로고
    • Mark Collins-Cope, H.M, A reference architecture for component based development
    • Mark Collins-Cope, H.M.: A reference architecture for component based development
  • 10
    • 33847747406 scopus 로고    scopus 로고
    • Harder than you think. ACM Queue
    • Blow, J.: Game Development: Harder than you think. ACM Queue (2004)
    • (2004) Game Development
    • Blow, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.