-
4
-
-
0004122714
-
-
James Arvo (editor), San Diego, CA: Academic Press
-
James Arvo (editor). Graphics Gems II. San Diego, CA: Academic Press, 1991.
-
(1991)
Graphics Gems II
-
-
-
5
-
-
0003434834
-
-
third edition. Reading, MA: Addison-Wesley
-
Grady Booch, Robert A. Maksimchuk, Michael W. Engel, Bobbi J. Young, Jim Conallen, and Kelli A. Houston. Object-Oriented Analysis and Design with Applications, third edition. Reading, MA: Addison-Wesley, 2007.
-
(2007)
Object-Oriented Analysis and Design with Applications
-
-
Booch, G.1
Maksimchuk, R.A.2
Engel, M.W.3
Young, B.J.4
Conallen, J.5
Houston, K.A.6
-
6
-
-
0005601117
-
-
Hingham, MA: Charles River Media
-
Mark DeLoura (editor). Game Programming Gems. Hingham, MA: Charles River Media, 2000.
-
(2000)
Game Programming Gems
-
-
Deloura, M.1
-
7
-
-
0005601117
-
-
Hingham, MA: Charles River Media
-
Mark DeLoura (editor). Game Programming Gems 2. Hingham, MA: Charles River Media, 2001.
-
(2001)
Game Programming Gems 2
-
-
Deloura, M.1
-
11
-
-
24944517932
-
-
San Francisco, CA: Morgan Kaufmann
-
David H. Eberly. Game Physics. San Francisco, CA: Morgan Kaufmann, 2003.
-
(2003)
Game Physics
-
-
Eberly, D.H.1
-
14
-
-
0003935459
-
-
Reading, MA: Addison-Wesley
-
James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice in C, second edition. Reading, MA: Addison-Wesley, 1995.
-
(1995)
Computer Graphics: Principles and Practice in C, Second Edition
-
-
Foley, J.D.1
van Dam, A.2
Feiner, S.K.3
Hughes, J.F.4
-
16
-
-
85055849595
-
AI for Games and Animation: A Cognitive Modeling Approach
-
John David Funge. AI for Games and Animation: A Cognitive Modeling Approach. Wellesley, MA: A K Peters, 1999.
-
(1999)
Wellesley, MA: A K Peters
-
-
Funge, J.D.1
-
17
-
-
0003880013
-
-
Reading, MA: Addison-Wesley
-
Erich Gamma, Richard Helm, Ralph Johnson, and John M. Vlissiddes. Design Patterns: Elements of Reusable Object-Oriented Software. Reading, MA: Addison-Wesley, 1994.
-
(1994)
Design Patterns: Elements of Reusable Object-Oriented Software
-
-
Gamma, E.1
Helm, R.2
Johnson, R.3
Vlissiddes, J.M.4
-
24
-
-
0010054596
-
-
David Kirk (editor), San Francisco, CA: Morgan Kaufmann
-
David Kirk (editor). Graphics Gems III. San Francisco, CA: Morgan Kaufmann, 1994.
-
(1994)
Graphics Gems III
-
-
-
35
-
-
55649109070
-
-
Hubert Nguyen (editor), Reading, MA: Addison-Wesley
-
Hubert Nguyen (editor). GPU Gems 3. Reading, MA: Addison-Wesley, 2007.
-
(2007)
GPU Gems 3
-
-
-
36
-
-
0010353947
-
-
San Francisco, CA: Morgan Kaufmann
-
Alan W. Paeth (editor). Graphics Gems V. San Francisco, CA: Morgan Kaufmann, 1995.
-
(1995)
Graphics Gems V
-
-
Paeth, A.W.1
-
37
-
-
15544387355
-
-
Sebastopol, CA: O’Reilly Media, (Commonly known as “The Subversion Book
-
C. Michael Pilato, Ben Collins-Sussman, and Brian W. Fitzpatrick. Version Control with Subversion, second edition. Sebastopol, CA: O’Reilly Media, 2008. (Commonly known as “The Subversion Book.” Available online at http://svnbook.red-bean.com.)
-
(2008)
Version Control with Subversion, Second Edition
-
-
Michael Pilato, C.1
Collins-Sussman, B.2
Fitzpatrick, B.W.3
-
39
-
-
85055809488
-
-
special edition (3rd edition). Reading, MA: Addison-Wesley
-
Bjarne Stroustrup. The C++ Programming Language, special edition (3rd edition). Reading, MA: Addison-Wesley, 2000.
-
(2000)
Bjarne Stroustrup. the C++ Programming Language
-
-
-
40
-
-
28744457262
-
-
Hingham, MA: Charles River Media
-
Dante Treglia (editor). Game Programming Gems 3. Hingham, MA: Charles River Media, 2002.
-
(2002)
Game Programming Gems 3
-
-
Treglia, D.1
-
42
-
-
0003802875
-
-
3rd Edition). Reading, MA: Addison Wesley
-
Alan Watt. 3D Computer Graphics (3rd Edition). Reading, MA: Addison Wesley, 1999.
-
(1999)
3D Computer Graphics
-
-
Watt, A.1
|