-
1
-
-
0031709389
-
Teaching and learning with SimCity 2000
-
P.C.Adams, (2000). Teaching and learning with SimCity 2000. Journal of Geography, 97, 47–55.
-
(2000)
Journal of Geography
, vol.97
, pp. 47-55
-
-
Adams, P.C.1
-
2
-
-
0003574346
-
-
New York, NY: Longman
-
L.W.Anderson,, D.R.Krathwohl,, P.W.Airasian,, K.A.Cruikshank,, R.E.Mayer,, P.R.Pintrich,, J.Raths,, & M.C.Wittrock, (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives. New York, NY: Longman.
-
(2001)
A taxonomy for learning, teaching, and assessing: A revision of Bloom's taxonomy of educational objectives
-
-
Anderson, L.W.1
Krathwohl, D.R.2
Airasian, P.W.3
Cruikshank, K.A.4
Mayer, R.E.5
Pintrich, P.R.6
Raths, J.7
Wittrock, M.C.8
-
3
-
-
33646822041
-
Expressive characters in anti-bullying education
-
Canamero L., Aylett R., (eds), Philadelphia, PA: John Benjamins
-
R.S.Aylett,, A.Paiva,, S.Woods,, L.Hall,, & C.Zoll, (2008). Expressive characters in anti-bullying education. In L.Canamero & R.Aylett (Eds.), Animating expressive characters for social interaction (pp. 161–176). Philadelphia, PA: John Benjamins.
-
(2008)
Animating expressive characters for social interaction
, pp. 161-176
-
-
Aylett, R.S.1
Paiva, A.2
Woods, S.3
Hall, L.4
Zoll, C.5
-
6
-
-
3042583630
-
A summary of research exploring hard and soft scaffolding for teachers and students using a multimedia supported learning environment
-
T.A.Brush,, & J.W.Saye, (2002). A summary of research exploring hard and soft scaffolding for teachers and students using a multimedia supported learning environment. The Journal of Interactive Online Learning, 2(1), 1–11.
-
(2002)
The Journal of Interactive Online Learning
, vol.2
, Issue.1
, pp. 1-11
-
-
Brush, T.A.1
Saye, J.W.2
-
7
-
-
85085411743
-
Cognitive apprenticeship: Teaching the crafts of reading, writing, and mathematics
-
Resnick L.B., (ed), Hillsdale, NJ: LEA
-
A.Collins,, J.S.Brown,, & S.E.Newman, (1989). Cognitive apprenticeship: Teaching the crafts of reading, writing, and mathematics. In L.B.Resnick (Ed.), Knowing, learning and instruction: Essays in honour of Robert Glaser (pp. 453–494). Hillsdale, NJ: LEA.
-
(1989)
Knowing, learning and instruction: Essays in honour of Robert Glaser
, pp. 453-494
-
-
Collins, A.1
Brown, J.S.2
Newman, S.E.3
-
8
-
-
0030362821
-
Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice
-
D.I.Cordova,, & M.R.Lepper, (1996). Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. Journal of Educational Psychology, 88, 715–730.
-
(1996)
Journal of Educational Psychology
, vol.88
, pp. 715-730
-
-
Cordova, D.I.1
Lepper, M.R.2
-
9
-
-
84965528107
-
Debriefing
-
D.Crookall, (1992). Debriefing. Simulation & Gaming, 23(2), 141–142.
-
(1992)
Simulation & Gaming
, vol.23
, Issue.2
, pp. 141-142
-
-
Crookall, D.1
-
11
-
-
84876950247
-
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness
-
S.Erhel,, & E.Jamet, (2013). Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness. Computers & Education, 67, 156–167.
-
(2013)
Computers & Education
, vol.67
, pp. 156-167
-
-
Erhel, S.1
Jamet, E.2
-
12
-
-
84879491996
-
Searching for the fun: A historical perspective on the evolution of educational video games
-
Tobias S., Fletcher J.D., (eds), Charlotte, NC: Information Age Publishing
-
A.Games,, & K.Squire, (2011). Searching for the fun: A historical perspective on the evolution of educational video games. In S.Tobias, & J.D.Fletcher (Eds.), Computer games and instruction (pp. 17–46). Charlotte, NC: Information Age Publishing.
-
(2011)
Computer games and instruction
, pp. 17-46
-
-
Games, A.1
Squire, K.2
-
14
-
-
84868378071
-
-
4th ed, Boston, MA: Pearson Education
-
J.Howland,, D.Jonassen,, & R.Marra, (2012). Meaningful learning with technology (4th ed.). Boston, MA: Pearson Education.
-
(2012)
Meaningful learning with technology
-
-
Howland, J.1
Jonassen, D.2
Marra, R.3
-
15
-
-
5444226986
-
Supporting student success through scaffolding
-
S.Johnston,, & J.Cooper, (1997). Supporting student success through scaffolding. Cooperative Learning and College Teaching, 9(3), 3–6.
-
(1997)
Cooperative Learning and College Teaching
, vol.9
, Issue.3
, pp. 3-6
-
-
Johnston, S.1
Cooper, J.2
-
16
-
-
85010363755
-
Elementary students' view of collaborative knowledge building in LearningVillages
-
M.S.Y.Jong, (2014). Elementary students' view of collaborative knowledge building in LearningVillages. Interaction Design and Architecture(s), 21, 37–56.
-
(2014)
Interaction Design and Architecture(s)
, vol.21
, pp. 37-56
-
-
Jong, M.S.Y.1
-
17
-
-
84885204523
-
Educational use of computer game: Where we are and what's next?
-
Huang R., Spector J.M., (eds), Heidelberg: Springer
-
M.S.Y.Jong,, J.H.M.Lee,, & J.J.Shang, (2013). Educational use of computer game: Where we are and what's next? In R.Huang, Kinshuk, & J.M.Spector (Eds.), Reshaping learning: Frontiers of learning technology in a global context (pp. 299–320). Heidelberg: Springer.
-
(2013)
Reshaping learning: Frontiers of learning technology in a global context
, pp. 299-320
-
-
Jong, M.S.Y.1
Lee, J.H.M.2
Shang, J.J.3
-
18
-
-
80052726757
-
An evaluative study on VISOLE – virtual interactive student-oriented learning environment
-
M.S.Y.Jong,, J.J.Shang,, F.L.Lee,, & J.H.M.Lee, (2010). An evaluative study on VISOLE – virtual interactive student-oriented learning environment. IEEE Transactions on Learning Technologies, 3(4), 307–318.
-
(2010)
IEEE Transactions on Learning Technologies
, vol.3
, Issue.4
, pp. 307-318
-
-
Jong, M.S.Y.1
Shang, J.J.2
Lee, F.L.3
Lee, J.H.M.4
-
19
-
-
84933188598
-
-
Paper presented at America Educational Research Association Annual Meeting 2014 (AERA 2014), Philadelphia, PA:
-
M.S.Y.Jong,, V.W.L.Tam,, & L.Y.F.Huang, (2014). Teachers' concerns about implementing constructivist online game-based learning in formal education. Paper presented at America Educational Research Association Annual Meeting 2014 (AERA 2014), Philadelphia, PA.
-
(2014)
Teachers' concerns about implementing constructivist online game-based learning in formal education
-
-
Jong, M.S.Y.1
Tam, V.W.L.2
Huang, L.Y.F.3
-
20
-
-
50049084343
-
Examining the pedagogical foundations of modern educational games
-
M.Kebritchi,, & A.Hirumi, (2008). Examining the pedagogical foundations of modern educational games. Computers & Education, 51(4), 1729–1743.
-
(2008)
Computers & Education
, vol.51
, Issue.4
, pp. 1729-1743
-
-
Kebritchi, M.1
Hirumi, A.2
-
21
-
-
84869741754
-
-
Proceedings of the Second Life Workshop at the Second Life Community Convention, Paisley, UK: The University of Paisley
-
J.Kemp,, & D.Livingstone, (2006). Putting a Second Life ‘metaverse’ skin on learning management systems. In Proceedings of the Second Life Workshop at the Second Life Community Convention (pp. 13–18). Paisley, UK: The University of Paisley.
-
(2006)
Putting a Second Life ‘metaverse’ skin on learning management systems
, pp. 13-18
-
-
Kemp, J.1
Livingstone, D.2
-
22
-
-
79952826598
-
Exploring the meaningful learning of students in second life
-
T.Keskitalo,, E.Pyykkö,, & H.Ruokamo, (2011). Exploring the meaningful learning of students in second life. Educational Technology & Society, 14 (1), 16–26.
-
(2011)
Educational Technology & Society
, vol.14
, Issue.1
, pp. 16-26
-
-
Keskitalo, T.1
Pyykkö, E.2
Ruokamo, H.3
-
25
-
-
84888364073
-
Implementing a new senior secondary curriculum in Hong Kong: Instructional leadership practices and qualities of school principals
-
E.Lai,, & D.Cheung, (2013). Implementing a new senior secondary curriculum in Hong Kong: Instructional leadership practices and qualities of school principals. School Leadership & Management, 33(4), 322–353.
-
(2013)
School Leadership & Management
, vol.33
, Issue.4
, pp. 322-353
-
-
Lai, E.1
Cheung, D.2
-
26
-
-
85143106481
-
School-based curriculum development in Hong Kong: An arduous journey
-
Law E.H.F., Nieveen N., (eds), Rotterdam: Sense Publishers
-
C.C.Lam,, & S.Yeung, (2010). School-based curriculum development in Hong Kong: An arduous journey. In E.H.F.Law, & N.Nieveen (Eds.), Schools as curriculum agencies: Asian and European perspectives on school-based curriculum development (pp. 61–82). Rotterdam: Sense Publishers.
-
(2010)
Schools as curriculum agencies: Asian and European perspectives on school-based curriculum development
, pp. 61-82
-
-
Lam, C.C.1
Yeung, S.2
-
28
-
-
33747059630
-
Folklore-based learning on the web – pedagogy, case study, and evaluation
-
J.H.M.Lee,, F.L.Lee,, & T.S.Lau, (2006). Folklore-based learning on the web – pedagogy, case study, and evaluation. Journal of Educational Computing Research, 34(1), 1–27.
-
(2006)
Journal of Educational Computing Research
, vol.34
, Issue.1
, pp. 1-27
-
-
Lee, J.H.M.1
Lee, F.L.2
Lau, T.S.3
-
35
-
-
84870923170
-
Re-purposing a recreational video game as a serious game for second language acquisition
-
Cannon-Bowers J., Bowers C., (eds), New York, NY: IGI Global
-
Y.A.Rankin,, & M.W.Shute, (2010). Re-purposing a recreational video game as a serious game for second language acquisition. In J.Cannon-Bowers, & C.Bowers (Eds.), Serious game design and development: Technologies for training and learning (pp. 178–195). New York, NY: IGI Global.
-
(2010)
Serious game design and development: Technologies for training and learning
, pp. 178-195
-
-
Rankin, Y.A.1
Shute, M.W.2
-
36
-
-
54249155696
-
New media resistance: Barriers to implementation of computer video games in the classroom
-
J.W.Rice, (2007). New media resistance: Barriers to implementation of computer video games in the classroom. Journal of Educational Multimedia and Hypermedia, 16(3), 249–261.
-
(2007)
Journal of Educational Multimedia and Hypermedia
, vol.16
, Issue.3
, pp. 249-261
-
-
Rice, J.W.1
-
38
-
-
84880723427
-
Design and application of a game-based online curriculum – Farmtasia II
-
J.J.Shang,, Z.Zhang,, M.S.Y.Jong,, & Y.Jiang, (2012). Design and application of a game-based online curriculum – Farmtasia II. Journal of Distance Education, 211, 66–72.
-
(2012)
Journal of Distance Education
, vol.211
, pp. 66-72
-
-
Shang, J.J.1
Zhang, Z.2
Jong, M.S.Y.3
Jiang, Y.4
-
39
-
-
84886004354
-
-
New York, NY: Neal-Schuman
-
R.V.Small,, M.P.Arnone,, B.Stripling,, & P.Berger, (2012). Teaching for inquiry: Engaging the learner within. New York, NY: Neal-Schuman.
-
(2012)
Teaching for inquiry: Engaging the learner within
-
-
Small, R.V.1
Arnone, M.P.2
Stripling, B.3
Berger, P.4
-
40
-
-
0000819688
-
Cognitive load during problem solving: Effects on learning
-
J.Sweller,, (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12, 257–285.
-
(1988)
Cognitive Science
, vol.12
, pp. 257-285
-
-
Sweller, J.1
-
41
-
-
84858205685
-
Review of research on computer games
-
Tobias S., Fletcher J.D., (eds), Charlotte, NC: Information Age
-
S.Tobias,, J.D.Fletcher,, D.Y.Dai,, & A.P.Wind, (2011). Review of research on computer games. In S.Tobias, & J.D.Fletcher (Eds.), Computer games and instruction (pp. 127–221). Charlotte, NC: Information Age.
-
(2011)
Computer games and instruction
, pp. 127-221
-
-
Tobias, S.1
Fletcher, J.D.2
Dai, D.Y.3
Wind, A.P.4
-
42
-
-
33846143172
-
Computer gaming and interactive simulations for learning: A meta-analysis
-
J.J.Vogel,, D.S.Vogel,, J.Cannon-Bowers,, C.A.Bowers,, K.Muse,, & M.Wright, (2006). Computer gaming and interactive simulations for learning: A meta-analysis. Journal of Educational Computing Research, 34(3), 229–243.
-
(2006)
Journal of Educational Computing Research
, vol.34
, Issue.3
, pp. 229-243
-
-
Vogel, J.J.1
Vogel, D.S.2
Cannon-Bowers, J.3
Bowers, C.A.4
Muse, K.5
Wright, M.6
|