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Volumn 79, Issue 4, 2015, Pages

Are serious games a good strategy for pharmacy education?

Author keywords

Educational technology; Gamification of learning; Serious gaming

Indexed keywords

EDUCATION; EDUCATIONAL TECHNOLOGY; ERROR; HUMAN; HUMAN EXPERIMENT; LEARNING; MOTIVATION; OCCUPATION; SKILL; STUDENT; CURRICULUM; FEEDBACK SYSTEM; GAME; PHARMACY STUDENT; PROCEDURES;

EID: 84930857952     PISSN: 00029459     EISSN: 15536467     Source Type: Journal    
DOI: 10.5688/ajpe79447     Document Type: Article
Times cited : (97)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.