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Volumn 8013 LNCS, Issue PART 2, 2013, Pages 597-601

How gamification and behavior science can drive social change one employee at a time

Author keywords

Behavioral science; corporate sustainability; game design; gamification; persuasive technology

Indexed keywords

GAMIFICATION; HUMAN COMPUTER INTERACTION; PERSONNEL; SOCIAL SCIENCES COMPUTING; SUSTAINABLE DEVELOPMENT; USER EXPERIENCE;

EID: 84880706254     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-39241-2_65     Document Type: Conference Paper
Times cited : (8)

References (0)
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