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Volumn 8013 LNCS, Issue PART 2, 2013, Pages 597-601
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How gamification and behavior science can drive social change one employee at a time
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Author keywords
Behavioral science; corporate sustainability; game design; gamification; persuasive technology
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Indexed keywords
GAMIFICATION;
HUMAN COMPUTER INTERACTION;
PERSONNEL;
SOCIAL SCIENCES COMPUTING;
SUSTAINABLE DEVELOPMENT;
USER EXPERIENCE;
BEHAVIOR SCIENCE;
BEHAVIORAL SCIENCE;
CORPORATE RESPONSIBILITY;
CORPORATE-SUSTAINABILITY;
ENVIRONMENTAL SCIENCE;
GAME DESIGN;
INTERACTIVE TECHNOLOGY;
PERSUASIVE TECHNOLOGY;
BEHAVIORAL RESEARCH;
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EID: 84880706254
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-642-39241-2_65 Document Type: Conference Paper |
Times cited : (8)
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References (0)
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