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Volumn 46, Issue 7, 2003, Pages 32-39

Making A game of system design

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; ENTERTAINMENT; GAME DESIGNERS; PLAYERS;

EID: 4243150642     PISSN: 00010782     EISSN: None     Source Type: Journal    
DOI: 10.1145/792704.792727     Document Type: Review
Times cited : (61)

References (9)
  • 1
    • 0038947621 scopus 로고    scopus 로고
    • The development of a virtual world for learning Newtonian mechanics
    • P. Brusilovsky, P. Kommers, and N. Streitz, Eds. Springer Verlag, Berlin
    • Dede, C., Salzman, M., and Loftin, B. The development of a virtual world for learning Newtonian mechanics. In Multimedia, Hypermedia, and Virtual Reality, P. Brusilovsky, P. Kommers, and N. Streitz, Eds. Springer Verlag, Berlin, 1996.
    • (1996) Multimedia, Hypermedia, and Virtual Reality
    • Dede, C.1    Salzman, M.2    Loftin, B.3
  • 3
    • 84862405015 scopus 로고    scopus 로고
    • Interactive Digital Software Association; see www.idsa.com/1_27_2003. html.
  • 5
    • 4243109971 scopus 로고    scopus 로고
    • The future of game AI
    • Aug.
    • Pottinger, D. The future of game AI. Game Develop. Mag. 7, 8 (Aug. 2000), 36-39.
    • (2000) Game Develop. Mag. , vol.7 , Issue.8 , pp. 36-39
    • Pottinger, D.1
  • 6
    • 0036648580 scopus 로고    scopus 로고
    • Toward a new generation of virtual humans for interactive experiences
    • July/Aug.
    • Rickel, J., Marsella, S., Gratch, J., Hill, R., Traum, D., and Swartout, W. Toward a new generation of virtual humans for interactive experiences. IEEE Intelli. Syst. 17, 4 (July/Aug. 2002), 32-38.
    • (2002) IEEE Intelli. Syst. , vol.17 , Issue.4 , pp. 32-38
    • Rickel, J.1    Marsella, S.2    Gratch, J.3    Hill, R.4    Traum, D.5    Swartout, W.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.