-
2
-
-
84929383935
-
-
accessed 13 April 2015
-
Ayogo (2015) Empower and Healthseeker. http://ayogo.com (accessed 13 April 2015)
-
(2015)
Empower and Healthseeker
-
-
-
3
-
-
36849042174
-
Playing for real: Video games and stories for health-related behaviour change
-
Baranowski I, Buday R, Thompson DI, Baranowski J (2008) Playing for real: Video games and stories for health-related behaviour change. Am J Prev Med 34(1): 74-82
-
(2008)
Am J Prev Med
, vol.34
, Issue.1
, pp. 74-82
-
-
Baranowski, I.1
Buday, R.2
Thompson, D.I.3
Baranowski, J.4
-
5
-
-
84929383937
-
-
accessed 8 December 2014
-
Cancer Knowledge Network (2014) New Release: Pain Squad App. https://cancerkn.com/new-release-pain-squad-app (accessed 8 December 2014)
-
(2014)
New Release: Pain Squad App
-
-
-
6
-
-
19344377026
-
My student body: A high-risk drinking prevention web site for college students
-
Chiauzzi E, Green T, Lord S, Thum C, Goldstein M (2005) My student body: A high-risk drinking prevention web site for college students. J Am Coll Health 53(6): 263-74
-
(2005)
J Am Coll Health
, vol.53
, Issue.6
, pp. 263-274
-
-
Chiauzzi, E.1
Green, T.2
Lord, S.3
Thum, C.4
Goldstein, M.5
-
8
-
-
85102497199
-
Gamification: What it is and why it matters to digital health
-
Cugelman B (2013) Gamification: What it is and why it matters to digital health. JMIR Serious Games 1(1): e3. doi: 10.2196/games.3139
-
(2013)
JMIR Serious Games
, vol.1
, Issue.1
, pp. e3
-
-
Cugelman, B.1
-
9
-
-
84860665893
-
From game design elements to gamefulness: Defining 'gamification'
-
ACM Digital Library, New York
-
Deterding S, Dixon D, Khaled R, Nacke L (2011) From game design elements to gamefulness: Defining 'gamification'. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM Digital Library, New York: 9-15
-
(2011)
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
, pp. 9-15
-
-
Deterding, S.1
Dixon, D.2
Khaled, R.3
Nacke, L.4
-
11
-
-
1842472087
-
What is e-health?
-
Eysenbach G (2001) What is e-health? J Med Internet Res 3(2): e20. doi: 10.2196/jmir.3.2.e20
-
(2001)
J Med Internet Res
, vol.3
, Issue.2
, pp. e20
-
-
Eysenbach, G.1
-
12
-
-
84893616122
-
Games for wellness-Impacting the lives of employees and the profits of employers
-
Ferguson B (2012) Games for wellness-Impacting the lives of employees and the profits of employers. Games Health J 1(3): 177-9. doi: 10.1089/g4h.2012.0023
-
(2012)
Games Health J
, vol.1
, Issue.3
, pp. 177-179
-
-
Ferguson, B.1
-
13
-
-
84883507227
-
Games for persuasion: Argumentation, procedurality, and the lie of gamification
-
Ferrara J (2013) Games for persuasion: Argumentation, procedurality, and the lie of gamification. Games and Culture 8(4): 289-304. doi: 10.1177/1555412013496891
-
(2013)
Games and Culture
, vol.8
, Issue.4
, pp. 289-304
-
-
Ferrara, J.1
-
14
-
-
85034089938
-
-
accessed April 13 2015
-
FitNow Inc (2015) Lose It! http://www.loseit.com (accessed April 13 2015)
-
(2015)
Lose It!
-
-
FitNow Inc1
-
15
-
-
84907481179
-
-
accessed 9 July 2014
-
Gartner (2013) Methodologies: Gartner Hype Cycle. http://www.gartner.com/technology/research/methodologies/hype-cycle.jsp (accessed 9 July 2014)
-
(2013)
Methodologies: Gartner Hype Cycle
-
-
-
18
-
-
84877316058
-
'Gamification': Influencing health behaviours with games
-
King D, Greaves F, Exeter C, Darzi A (2013) 'Gamification': Influencing health behaviours with games. J R Soc Med 106(3): 76-8. doi: 10.1177/0141076813480996
-
(2013)
J R Soc Med
, vol.106
, Issue.3
, pp. 76-78
-
-
King, D.1
Greaves, F.2
Exeter, C.3
Darzi, A.4
-
19
-
-
84941013167
-
E-health and renewed sociological approaches to health and illness
-
Orton-Johnson K, Prior N, eds. Palgrave Macmillan, London
-
Kivits, J (2013) E-health and renewed sociological approaches to health and illness. In: Orton-Johnson K, Prior N, eds. Digital Sociology: Critical Perspectives. Palgrave Macmillan, London: 213-26
-
(2013)
Digital Sociology: Critical Perspectives
, pp. 213-226
-
-
Kivits, J.1
-
20
-
-
84934884519
-
Just a fad? Gamification in health and fitness apps
-
Lister C, West JH, Cannon B, Sax T, Brodegard D (2014) Just a fad? Gamification in health and fitness apps JMIR Serious Games 2(2): e9. doi: 10.2196/games.3413
-
(2014)
JMIR Serious Games
, vol.2
, Issue.2
, pp. e9
-
-
Lister, C.1
West, J.H.2
Cannon, B.3
Sax, T.4
Brodegard, D.5
-
22
-
-
84929383942
-
-
accessed 13 April 2015
-
NHS (2015) DisciplineXgames App. http://apps.nhs.uk/app/disciplinexgames (accessed 13 April 2015)
-
(2015)
DisciplineXgames App
-
-
-
23
-
-
84929383943
-
-
accessed 13 April 2015
-
Orcas (2010) Lungtropolis. http://www.lungtropolis.com (accessed 13 April 2015)
-
(2010)
Lungtropolis
-
-
Orcas1
-
26
-
-
84929383945
-
-
accessed April 13, 2015
-
Virtually Free (2015) Phobia Free. http://virtually-free.com/faq (accessed April 13, 2015)
-
(2015)
Phobia Free
-
-
-
27
-
-
84877250608
-
Development and testing of a multidimensional iPhone pain assessment application for adolescents with cancer
-
Stinson J, Jibb L, Nguyen C et al (2013) Development and testing of a multidimensional iPhone pain assessment application for adolescents with cancer. J Med Internet Res 15(3): e51. doi: 10.2196/jmir.2350
-
(2013)
J Med Internet Res
, vol.15
, Issue.3
, pp. e51
-
-
Stinson, J.1
Jibb, L.2
Nguyen, C.3
-
28
-
-
84929383946
-
-
accessed 5 April 2015
-
Transformative Health (2014) Transformative Health Blog. http://transformativehealth.info/tag/michael-fergusson (accessed 5 April 2015)
-
(2014)
Transformative Health Blog
-
-
-
29
-
-
84874771855
-
Enhanced support for shared decision making reduced costs of care for patients with preference-sensitive conditions
-
Veroff D, Marr A, Wennberg DE (2013) Enhanced support for shared decision making reduced costs of care for patients with preference-sensitive conditions. Health Aff (Millwood) 32(2): 285-93 doi: 10.1377/hlthaff.2011.0941
-
(2013)
Health Aff (Millwood)
, vol.32
, Issue.2
, pp. 285-293
-
-
Veroff, D.1
Marr, A.2
Wennberg, D.E.3
|