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Volumn 310, Issue , 2015, Pages 367-385

Gamification and sustainable consumption: Overcoming the limitations of persuasive technologies

Author keywords

Collaborative software; Gamification; Persuasive technology; Sustainable consumption; Technology paternalism

Indexed keywords

DESIGN; ENERGY UTILIZATION; ENVIRONMENTAL IMPACT; GAS EMISSIONS; GREENHOUSE GASES; GROUPWARE; SOCIAL NETWORKING (ONLINE); SOCIAL SCIENCES;

EID: 84927651454     PISSN: 21945357     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-3-319-09228-7_22     Document Type: Article
Times cited : (63)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.