-
2
-
-
68349141578
-
The allosphere: immersive multimedia for scientific discovery and artistic exploration
-
Amatriain X, Kuchera-Morin J, Hollerer T, Pope ST (2009) The allosphere: immersive multimedia for scientific discovery and artistic exploration. IEEE MultiMedia 16(2):0064–75
-
(2009)
IEEE MultiMedia
, vol.16
, Issue.2
, pp. 0064-75
-
-
Amatriain, X.1
Kuchera-Morin, J.2
Hollerer, T.3
Pope, S.T.4
-
4
-
-
79956267458
-
Outdoor augmented reality gaming on five dollars a day
-
Australian Computer Society Inc, Darlinghurst, Australia:
-
Avery B, Thomas BH, Velikovsky J, Piekarski W (2005) Outdoor augmented reality gaming on five dollars a day. In: Proceedings of the 6th Australasian conference on User interface—volume 40, AUIC ’05, pp 79–88. Australian Computer Society Inc, Darlinghurst, Australia
-
(2005)
Proceedings of the 6th Australasian conference on User interface—volume 40, AUIC ’05
, pp. 79-88
-
-
Avery, B.1
Thomas, B.H.2
Velikovsky, J.3
Piekarski, W.4
-
5
-
-
84884666310
-
The effects of display fidelity, visual complexity, and task scope on spatial understanding of 3d graphs
-
Canadian Information Processing Society, Toronto, Ont., Canada:
-
Bacim F, Ragan E, Scerbo S, Polys NF, Setareh M, Jones BD (2013) The effects of display fidelity, visual complexity, and task scope on spatial understanding of 3d graphs. In: Proceedings of graphics interface 2013, GI ’13, pp 25–32. Canadian Information Processing Society, Toronto, Ont., Canada
-
(2013)
Proceedings of graphics interface 2013, GI ’13
, pp. 25-32
-
-
Bacim, F.1
Ragan, E.2
Scerbo, S.3
Polys, N.F.4
Setareh, M.5
Jones, B.D.6
-
6
-
-
84860741027
-
IEEE symposium on 3D user interfaces (3DUI)
-
Basu A, Saupe C, Refour E, Raij A, Johnsen K (2012) Immersive 3dui on one dollar a day. In: 2012 IEEE symposium on 3D user interfaces (3DUI), pp 97–100
-
(2012)
pp 97–100
-
-
Basu, A.1
Saupe, C.2
Refour, E.3
Raij, A.4
-
8
-
-
34548280341
-
Virtual reality: how much immersion is enough?
-
Bowman DA, McMahan RP (2007) Virtual reality: how much immersion is enough? Computer 40(7):36–43
-
(2007)
Computer
, vol.40
, Issue.7
, pp. 36-43
-
-
Bowman, D.A.1
McMahan, R.P.2
-
9
-
-
84864334153
-
Validity of the microsoft kinect for assessment of postural control
-
Clark RA, Pua YH, Fortin K, Ritchie C, Webster KE, Denehy L, Bryant AL (2012) Validity of the microsoft kinect for assessment of postural control. Gait Posture 36(3):372–377
-
(2012)
Gait Posture
, vol.36
, Issue.3
, pp. 372-377
-
-
Clark, R.A.1
Pua, Y.H.2
Fortin, K.3
Ritchie, C.4
Webster, K.E.5
Denehy, L.6
Bryant, A.L.7
-
10
-
-
0026871750
-
The cave: audio visual experience automatic virtual environment
-
CruzNeira C, Sandin DJ, DeFanti TA, Kenyon RV, Hart JC (1992) The cave: audio visual experience automatic virtual environment. Commun ACM 35(6):64–72
-
(1992)
Commun ACM
, vol.35
, Issue.6
, pp. 64-72
-
-
CruzNeira, C.1
Sandin, D.J.2
DeFanti, T.A.3
Kenyon, R.V.4
Hart, J.C.5
-
12
-
-
79960924268
-
The future of the cave
-
DeFanti TA, Acevedo D, Ainsworth RA, Brown MD, Cutchin S, Dawe G, Doerr KU, Johnson A, Knox C, Kooima R et al (2011a) The future of the cave. Cent Eur J Eng 1(1):16–37
-
(2011)
Cent Eur J Eng
, vol.1
, Issue.1
, pp. 16-37
-
-
DeFanti, T.A.1
Acevedo, D.2
Ainsworth, R.A.3
Brown, M.D.4
Cutchin, S.5
Dawe, G.6
Doerr, K.U.7
Johnson, A.8
Knox, C.9
Kooima, R.10
-
13
-
-
79960924268
-
The future of the cave
-
DeFanti T, Acevedo D, Ainsworth R, Brown M, Cutchin S, Dawe G, Doerr KU, Johnson A, Knox C, Kooima R, Kuester F, Leigh J, Long L, Otto P, Petrovic V, Ponto K, Prudhomme A, Rao R, Renambot L, Sandin D, Schulze J, Smarr L, Srinivasan M, Weber P, Wickham G (2011b) The future of the cave. Cent Eur J Eng 1(1):16–37
-
(2011)
Cent Eur J Eng
, vol.1
, Issue.1
, pp. 16-37
-
-
DeFanti, T.1
Acevedo, D.2
Ainsworth, R.3
Brown, M.4
Cutchin, S.5
Dawe, G.6
Doerr, K.U.7
Johnson, A.8
Knox, C.9
Kooima, R.10
Kuester, F.11
Leigh, J.12
Long, L.13
Otto, P.14
Petrovic, V.15
Ponto, K.16
Prudhomme, A.17
Rao, R.18
Renambot, L.19
Sandin, D.20
Schulze, J.21
Smarr, L.22
Srinivasan, M.23
Weber, P.24
Wickham, G.25
more..
-
14
-
-
78651337145
-
Cglx: a scalable, high-performance visualization framework for networked display environments
-
Doerr K, Kuester F (2011) Cglx: a scalable, high-performance visualization framework for networked display environments. IEEE Trans Vis Comput Graph 17(3):320–332
-
(2011)
IEEE Trans Vis Comput Graph
, vol.17
, Issue.3
, pp. 320-332
-
-
Doerr, K.1
Kuester, F.2
-
16
-
-
84878279091
-
CAVE2: a hybrid reality environment for immersive simulation and information analysis. In: M Dolinsky, IE McDowall (eds) IS&T/SPIE Electronic Imaging, pp 864903–864903–12
-
Febretti A, Nishimoto A, Thigpen T, Talandis J, Long L, Pirtle JD, Peterka T, Verlo A, Brown M, Plepys D, Sandin D, Renambot L, Johnson A, Leigh J (2013) CAVE2: a hybrid reality environment for immersive simulation and information analysis. In: M Dolinsky, IE McDowall (eds) IS&T/SPIE Electronic Imaging, pp 864903–864903–12. SPIE
-
(2013)
SPIE
-
-
Febretti, A.1
Nishimoto, A.2
Thigpen, T.3
Talandis, J.4
Long, L.5
Pirtle, J.D.6
Peterka, T.7
Verlo, A.8
Brown, M.9
Plepys, D.10
Sandin, D.11
Renambot, L.12
Johnson, A.13
Leigh, J.14
-
17
-
-
85067773724
-
-
Heddle B. The New Generation Kinect for Windows Sensor is Coming Next Year - Kinect for Windows Product Blog—Site Home—MSDN Blogs
-
Heddle B. The New Generation Kinect for Windows Sensor is Coming Next Year - Kinect for Windows Product Blog—Site Home—MSDN Blogs. http://blogs.msdn.com/b/kinectforwindows/archive/2013/05/23/the-new-generation-kinect-for-windows-sensor-is-coming-next-year.aspx
-
-
-
-
18
-
-
85067748790
-
-
Higgins T (2010) Unity-3d game engine
-
Higgins T (2010) Unity-3d game engine
-
-
-
-
19
-
-
73649085825
-
Analysis of angular dependence of 3-d technology using polarized eyeglasses
-
Hong H, Jang J, Lee D, Lim M, Shin H (2010) Analysis of angular dependence of 3-d technology using polarized eyeglasses. J Soc Inf Disp 18(1):8–12
-
(2010)
J Soc Inf Disp
, vol.18
, Issue.1
, pp. 8-12
-
-
Hong, H.1
Jang, J.2
Lee, D.3
Lim, M.4
Shin, H.5
-
21
-
-
84870687612
-
Displaycluster: an interactive visualization environment for tiled displays. In: 2012 IEEE international conference on cluster computing (CLUSTER), pp 239–247
-
Johnson GP, Abram GD, Westing B, Navr’til P, Gaither K (2012) Displaycluster: an interactive visualization environment for tiled displays. In: 2012 IEEE international conference on cluster computing (CLUSTER), pp 239–247. IEEE
-
(2012)
IEEE
-
-
Johnson, G.P.1
Abram, G.D.2
Westing, B.3
Navr’til, P.4
Gaither, K.5
-
22
-
-
84863064433
-
3d Crosstalk compensation to enhance 3d image quality of plasma display panel
-
Kim T, Ra JM, Lee JH, Moon SH, Choi KY (2011) 3d Crosstalk compensation to enhance 3d image quality of plasma display panel. IEEE Trans Consum Electr 57(4):1471–1477. doi:10.1109/TCE.2011.6131113
-
(2011)
IEEE Trans Consum Electr
, vol.57
, Issue.4
, pp. 1471-1477
-
-
Kim, T.1
Ra, J.M.2
Lee, J.H.3
Moon, S.H.4
Choi, K.Y.5
-
23
-
-
85067747258
-
Simultaneous visualization of the ipcc ar4 model ensemble on an extremely high resolution display wall (hiperwall)
-
Knox C, Brown M, Doerr K, Jenks S, Zender C, Kuester F (2005) Simultaneous visualization of the ipcc ar4 model ensemble on an extremely high resolution display wall (hiperwall). In: AGU fall meeting abstracts, 1:1140
-
(2005)
AGU fall meeting abstracts
, vol.1
, pp. 1140
-
-
Knox, C.1
Brown, M.2
Doerr, K.3
Jenks, S.4
Zender, C.5
Kuester, F.6
-
24
-
-
84858383359
-
Effects of immersion on visual analysis of volume data
-
Laha B, Sensharma K, Schiffbauer J, Bowman D (2012) Effects of immersion on visual analysis of volume data. IEEE Trans Vis Comput Gr 18(4):597–606. doi:10.1109/TVCG.2012.42
-
(2012)
IEEE Trans Vis Comput Gr
, vol.18
, Issue.4
, pp. 597-606
-
-
Laha, B.1
Sensharma, K.2
Schiffbauer, J.3
Bowman, D.4
-
25
-
-
84865992871
-
Designing informed game-based rehabilitation tasks leveraging advances in virtual reality
-
Lange B, Koenig S, Chang CY, McConnell E, Suma E, Bolas M, Rizzo A (2012) Designing informed game-based rehabilitation tasks leveraging advances in virtual reality. Disabil Rehabil 34(22):1863–1870
-
(2012)
Disabil Rehabil
, vol.34
, Issue.22
, pp. 1863-1870
-
-
Lange, B.1
Koenig, S.2
Chang, C.Y.3
McConnell, E.4
Suma, E.5
Bolas, M.6
Rizzo, A.7
-
26
-
-
84871753697
-
Scalable resolution display walls
-
Leigh J, Johnson A, Renambot L, Peterka T, Jeong B, Sandin DJ, Talandis J, Jagodic R, Nam S, Hur H et al (2013) Scalable resolution display walls. Proc IEEE 101(1):115–129
-
(2013)
Proc IEEE
, vol.101
, Issue.1
, pp. 115-129
-
-
Leigh, J.1
Johnson, A.2
Renambot, L.3
Peterka, T.4
Jeong, B.5
Sandin, D.J.6
Talandis, J.7
Jagodic, R.8
Nam, S.9
Hur, H.10
-
27
-
-
85067779051
-
Performance measurements for the microsoft kinect skeleton. In: Virtual reality short papers and posters (VRW), 2012 IEEE
-
Livingston M, Sebastian J, Ai Z, Decker J (2012) Performance measurements for the microsoft kinect skeleton. In: Virtual reality short papers and posters (VRW), 2012 IEEE, pp 119–120
-
(2012)
pp 119–120
-
-
Livingston, M.1
Sebastian, J.2
Ai, Z.3
Decker, J.4
-
28
-
-
79955960420
-
Gpu rendering for tiled multi-projector autostereoscopic display based on chromium
-
Luo J, Qin K, Zhou Y, Mao M, Li R (2010) Gpu rendering for tiled multi-projector autostereoscopic display based on chromium. Vis Comput 26(6–8):457–465
-
(2010)
Vis Comput
, vol.26
, Issue.6-8
, pp. 457-465
-
-
Luo, J.1
Qin, K.2
Zhou, Y.3
Mao, M.4
Li, R.5
-
29
-
-
79951607145
-
Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback
-
Margolis T, DeFanti TA, Dawe G, Prudhomme A, Schulze JP, Cutchin S (2011) Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback. IS&T/SPIE Electronic Imaging, p 786417
-
(2011)
IS&T/SPIE Electronic Imaging, p
-
-
Margolis, T.1
DeFanti, T.A.2
Dawe, G.3
Prudhomme, A.4
Schulze, J.P.5
Cutchin, S.6
-
30
-
-
84858386092
-
Evaluating display fidelity and interaction fidelity in a virtual reality game
-
McMahan RP, Bowman DA, Zielinski DJ, Brady RB (2012) Evaluating display fidelity and interaction fidelity in a virtual reality game. IEEE Trans Vis Comput Graph 18(4):626–633
-
(2012)
IEEE Trans Vis Comput Graph
, vol.18
, Issue.4
, pp. 626-633
-
-
McMahan, R.P.1
Bowman, D.A.2
Zielinski, D.J.3
Brady, R.B.4
-
31
-
-
70449512022
-
Voreen: a rapid-prototyping environment for ray-casting-based volume visualizations
-
Meyer-Spradow J, Ropinski T, Mensmann J, Hinrichs K (2009) Voreen: a rapid-prototyping environment for ray-casting-based volume visualizations. IEEE Comput Graph Appl 29(6):6–13
-
(2009)
IEEE Comput Graph Appl
, vol.29
, Issue.6
, pp. 6-13
-
-
Meyer-Spradow, J.1
Ropinski, T.2
Mensmann, J.3
Hinrichs, K.4
-
32
-
-
85067765424
-
-
MYO—Gesture control armband by Thalmic Labs
-
MYO—Gesture control armband by Thalmic Labs. https://www.thalmic.com/en/myo/
-
-
-
-
33
-
-
4243072722
-
Virtual reality on five dollars a day. Proceedings of the SIGCHI conference on human factors in computing systems, CHI ’91. ACM, New York, NY
-
Pausch R (1991) Virtual reality on five dollars a day. Proceedings of the SIGCHI conference on human factors in computing systems, CHI ’91. ACM, New York, NY, USA, pp 265–270
-
(1991)
USA
, pp. 265-270
-
-
Pausch, R.1
-
34
-
-
33947385326
-
Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments
-
Polys NF, Kim S, Bowman DA (2007) Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments. Comput Animat Virtual Worlds 18(1):19–38. doi:10.1002/cav.159.
-
(2007)
Comput Animat Virtual Worlds
, vol.18
, Issue.1
, pp. 19-38
-
-
Polys, N.F.1
Kim, S.2
Bowman, D.A.3
-
35
-
-
77949526916
-
Videoblaster: a distributed, low-network bandwidth method for multimedia playback on tiled display systems. In: 11th IEEE international symposium on multimedia, 2009. ISM’09, pp 201–206
-
Ponto K, Wypych T, Doerr K, Yamaoka S, Kimball J, Kuester F (2009) Videoblaster: a distributed, low-network bandwidth method for multimedia playback on tiled display systems. In: 11th IEEE international symposium on multimedia, 2009. ISM’09, pp 201–206. IEEE
-
(2009)
IEEE
-
-
Ponto, K.1
Wypych, T.2
Doerr, K.3
Yamaoka, S.4
Kimball, J.5
Kuester, F.6
-
36
-
-
77950013070
-
Giga-stack: a method for visualizing giga-pixel layered imagery on massively tiled displays
-
Ponto K, Doerr K, Kuester F (2010) Giga-stack: a method for visualizing giga-pixel layered imagery on massively tiled displays. Future Gener Comput Syst 26(5):693–700
-
(2010)
Future Gener Comput Syst
, vol.26
, Issue.5
, pp. 693-700
-
-
Ponto, K.1
Doerr, K.2
Kuester, F.3
-
37
-
-
41549104319
-
A comparative study of desktop, fishtank, and cave systems for the exploration of volume rendered confocal data sets
-
Prabhat, Forsberg A, Katzourin M, Wharton K, Slater M (2008) A comparative study of desktop, fishtank, and cave systems for the exploration of volume rendered confocal data sets. IEEE Trans Vis Comput Gr 14(3):551–563. doi:10.1109/TVCG.2007.70433
-
(2008)
IEEE Trans Vis Comput Gr
, vol.14
, Issue.3
, pp. 551-563
-
-
Prabhat1
Forsberg, A.2
Katzourin, M.3
Wharton, K.4
Slater, M.5
-
38
-
-
84875629827
-
Studying the effects of stereo, head tracking, and field of regard on a small-scale spatial judgment task
-
Ragan E, Kopper R, Schuchardt P, Bowman D (2013) Studying the effects of stereo, head tracking, and field of regard on a small-scale spatial judgment task. IEEE Trans Vis Comput Gr 19(5):886–896. doi:10.1109/TVCG.2012.163
-
(2013)
IEEE Trans Vis Comput Gr
, vol.19
, Issue.5
, pp. 886-896
-
-
Ragan, E.1
Kopper, R.2
Schuchardt, P.3
Bowman, D.4
-
40
-
-
52949145617
-
Enabling high resolution collaborative visualization in display rich virtual organizations
-
Renambot L, Jeong B, Hur H, Johnson A, Leigh J (2009) Enabling high resolution collaborative visualization in display rich virtual organizations. Future Gener Comput Syst 25(2):161–168
-
(2009)
Future Gener Comput Syst
, vol.25
, Issue.2
, pp. 161-168
-
-
Renambot, L.1
Jeong, B.2
Hur, H.3
Johnson, A.4
Leigh, J.5
-
42
-
-
57749187795
-
Cardoso GNP (2008) Ogre-multimedia: an api for the design of multimedia and virtual reality applications
-
Springer, New York:
-
Sampaio PN, de Freitas RIC, Cardoso GNP (2008) Ogre-multimedia: an api for the design of multimedia and virtual reality applications. In: Knowledge-based intelligent information and engineering systems. Springer, New York, pp 465–472
-
Knowledge-based intelligent information and engineering systems
, pp. 465-472
-
-
Sampaio, P.N.1
de Freitas, R.I.C.2
-
43
-
-
57349159289
-
Gardner HJ (2007) A Wii remote, a game engine, five sensor bars and a virtual reality theatre
-
ACM Press, New York:
-
Schou T, Gardner HJ (2007) A Wii remote, a game engine, five sensor bars and a virtual reality theatre. In: OZCHI ’07. ACM Press, New York, pp 231–234
-
OZCHI ’07
, pp. 231-234
-
-
Schou, T.1
-
44
-
-
67650147053
-
Shaping the display of the future: the effects of display size and curvature on user performance and insights
-
Shupp L, Andrews C, Dickey-Kurdziolek M, Yost B, North C (2009) Shaping the display of the future: the effects of display size and curvature on user performance and insights. Hum Comput Interact 24(1–2):230–272
-
(2009)
Hum Comput Interact
, vol.24
, Issue.1-2
, pp. 230-272
-
-
Shupp, L.1
Andrews, C.2
Dickey-Kurdziolek, M.3
Yost, B.4
North, C.5
-
46
-
-
85067760480
-
-
STEM System: The Best Way to Interact with Virtual Worlds by Sixense—Kickstarter
-
STEM System: The Best Way to Interact with Virtual Worlds by Sixense—Kickstarter. http://www.kickstarter.com/projects/89577853/stem-system-the-best-way-to-interact-with-virtual
-
-
-
-
47
-
-
0035552038
-
Helser AT (2001) Vrpn: a device-independent, network-transparent vr peripheral system
-
ACM, New Year:
-
Taylor II RM, Hudson TC, Seeger A, Weber H, Juliano J, Helser AT (2001) Vrpn: a device-independent, network-transparent vr peripheral system. In: Proceedings of the ACM symposium on Virtual reality software and technology. ACM, New Year, pp 55–61
-
Proceedings of the ACM symposium on Virtual reality software and technology
, pp. 55-61
-
-
Taylor, I.I.R.M.1
Hudson, T.C.2
Seeger, A.3
Weber, H.4
Juliano, J.5
-
48
-
-
70349320507
-
Effects of tracking technology, latency, and spatial jitter on object movement. In: IEEE symposium on 3D user interfaces, 2009. 3DUI 2009, pp 43–50
-
Teather RJ, Pavlovych A, Stuerzlinger W, MacKenzie IS (2009) Effects of tracking technology, latency, and spatial jitter on object movement. In: IEEE symposium on 3D user interfaces, 2009. 3DUI 2009, pp 43–50. IEEE
-
(2009)
IEEE
-
-
Teather, R.J.1
Pavlovych, A.2
Stuerzlinger, W.3
MacKenzie, I.S.4
-
49
-
-
85067770221
-
-
Tracked THE Device Driver Software for Immersive Displays
-
Tracked THE Device Driver Software for Immersive Displays. http://www.mechdyne.com/trackd.aspx
-
-
-
-
50
-
-
0037885422
-
Performance and head movements using a helmet-mounted display with different sized fields-of-view
-
Wells MJ, Venturino M (1990) Performance and head movements using a helmet-mounted display with different sized fields-of-view. Opt Eng 29(8):870–877
-
(1990)
Opt Eng
, vol.29
, Issue.8
, pp. 870-877
-
-
Wells, M.J.1
Venturino, M.2
-
51
-
-
84875256667
-
Immersive visualization
-
Williams SC (2013) Immersive visualization. Proc Natl Acad Sci 110(12):4438–4438
-
(2013)
Proc Natl Acad Sci
, vol.110
, Issue.12
, pp. 4438
-
-
Williams, S.C.1
|