메뉴 건너뛰기




Volumn 31, Issue 3, 2015, Pages 193-209

On the Usability and Effectiveness of Different Interaction Types in Augmented Reality

Author keywords

[No Author keywords available]

Indexed keywords

AIR NAVIGATION; AUGMENTED REALITY;

EID: 84924988099     PISSN: 10447318     EISSN: 15327590     Source Type: Journal    
DOI: 10.1080/10447318.2014.994193     Document Type: Article
Times cited : (41)

References (47)
  • 4
    • 84925006777 scopus 로고    scopus 로고
    • Broll, W., Lindt, I., Ohlenburg, J., Wittkämper, M., Yuan, C., Novotny, T., Strothmann, A., ARTHUR: A collaborative augmented environment for architectural design and urban planning. Journal of Virtual Reality and Broadcasting, 1(1). Retrieved from
    • Broll, W., Lindt, I., Ohlenburg, J., Wittkämper, M., Yuan, C., Novotny, T., … Strothmann, A. (2004). ARTHUR: A collaborative augmented environment for architectural design and urban planning. Journal of Virtual Reality and Broadcasting, 1(1). Retrieved from http://www.jvrb.org/past-issues/1.2004/34
    • (2004)
  • 8
    • 84925006776 scopus 로고    scopus 로고
    • CSI The Hague (2012). Digitise the crime scene: Fiction becomes reality. Retrieved from http://www.csithehague.com/
    • (2012)
  • 9
    • 33846939491 scopus 로고    scopus 로고
    • Three-dimensional menus: A survey and taxonomy
    • Dachselt, R., & Hübner, A. (2007). Three-dimensional menus: A survey and taxonomy. Computers & Graphics, 31, 53–65.
    • (2007) Computers & Graphics , vol.31 , pp. 53-65
    • Dachselt, R.1    Hübner, A.2
  • 10
    • 84882954899 scopus 로고    scopus 로고
    • Paper presented at the ACM Symposium on Spatial User Interaction (SUI)
    • July, Los Angeles, CA:
    • Datcu, D., & Lukosch, S. (2013, July). Free hands interaction in augmented reality. Paper presented at the ACM Symposium on Spatial User Interaction (SUI), Los Angeles, CA.
    • (2013) Free hands interaction in augmented reality
    • Datcu, D.1    Lukosch, S.2
  • 12
    • 70349978794 scopus 로고    scopus 로고
    • A tangible interface for the AMI content linking device—The Automated Meeting Assistant
    • Ehnes, J. (2009). A tangible interface for the AMI content linking device—The Automated Meeting Assistant. IEEE HSI 2009, 306–313.
    • (2009) IEEE HSI , vol.2009 , pp. 306-313
    • Ehnes, J.1
  • 13
    • 79952617082 scopus 로고    scopus 로고
    • Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design
    • Gu, N., Kim, M. J., & Maher, M. L. (2011). Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design. Automation in Construction, 20, 270–278.
    • (2011) Automation in Construction , vol.20 , pp. 270-278
    • Gu, N.1    Kim, M.J.2    Maher, M.L.3
  • 18
    • 84925006774 scopus 로고    scopus 로고
    • Kinect. (n.d.). In Wikipedia. Retrieved August 28, 2014, from http://en.wikipedia.org/wiki/Kinect
  • 20
    • 78650178782 scopus 로고    scopus 로고
    • Hand gesture-based tangible interactions for manipulating virtual objects in a mixed reality environment
    • Lee, J. Y., Rhee, G., W., & Seo, D., W. (2010). Hand gesture-based tangible interactions for manipulating virtual objects in a mixed reality environment. International Journal of Advanced Manufacturing Technology, 51, 1069–1082.
    • (2010) International Journal of Advanced Manufacturing Technology, 51 , pp. 1069-1082
    • Lee, J.Y.1    Rhee, G.W.2    Seo, D.W.3
  • 22
    • 79957964013 scopus 로고    scopus 로고
    • User interface design for military AR applications
    • Livingston, M. A., Ai, Z., Karsch, K., & Gibson, G. O. (2011). User interface design for military AR applications. Virtual Reality, 15, 175–184.
    • (2011) Virtual Reality , vol.15 , pp. 175-184
    • Livingston, M.A.1    Ai, Z.2    Karsch, K.3    Gibson, G.O.4
  • 23
    • 84904656005 scopus 로고    scopus 로고
    • Human–objects interaction: A framework for designing, developing and evaluating augmented objects
    • López, G., López, M., Guerrero, L. A., & Bravo, J. (2014). Human–objects interaction: A framework for designing, developing and evaluating augmented objects. International Journal of Human–Computer Interaction, 30, 787–801. doi:10.1080/10447318.2014.927281
    • (2014) International Journal of Human–Computer Interaction , vol.30 , pp. 787-801
    • López, G.1    López, M.2    Guerrero, L.A.3    Bravo, J.4
  • 24
    • 0002836012 scopus 로고
    • An iterative image registration technique with an application to stereo vision
    • Lucas, B. D., & Kanade, T. (1981). An iterative image registration technique with an application to stereo vision. Proceedings of Imaging Understanding Workshop, 121–130.
    • (1981) Proceedings of Imaging Understanding Workshop , pp. 121-130
    • Lucas, B.D.1    Kanade, T.2
  • 27
    • 84892370295 scopus 로고    scopus 로고
    • Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children
    • Marco, J., Cerezo, E., & Baldassarri, S. (2012). Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children. Personal and Ubiquitous Computing, 17, 1577–1591.
    • (2012) Personal and Ubiquitous Computing , vol.17 , pp. 1577-1591
    • Marco, J.1    Cerezo, E.2    Baldassarri, S.3
  • 28
    • 84904705891 scopus 로고    scopus 로고
    • VirtualTouch: A tool for developing mixed reality educational applications and an example of use for inclusive education
    • Mateu, J., Lasala, M. J., & Alamán, X. (2014). VirtualTouch: A tool for developing mixed reality educational applications and an example of use for inclusive education. International Journal of Human–Computer Interaction, 30, 815–828. doi:10.1080/10447318.2014.927278
    • (2014) International Journal of Human–Computer Interaction , vol.30 , pp. 815-828
    • Mateu, J.1    Lasala, M.J.2    Alamán, X.3
  • 34
    • 84873354476 scopus 로고    scopus 로고
    • Physically-based interaction for tabletop augmented reality using a depth-sensing camera for environment mapping
    • Piumsomboon, T., Clark, A., & Billinghurst, M. (2011). Physically-based interaction for tabletop augmented reality using a depth-sensing camera for environment mapping. Proceeedings of Image and Vision Computing New Zealand (IVCNZ-2011), 161–166.
    • (2011) Proceeedings of Image and Vision Computing New Zealand , vol.IVCNZ-2011 , pp. 161-166
    • Piumsomboon, T.1    Clark, A.2    Billinghurst, M.3
  • 46
    • 84925006769 scopus 로고    scopus 로고
    • Williams, A., & Botet Escriba, V. J. (n.d.). Boost C++ Libraries. Chapter 28. Thread 3.1.0. Retrieved from http://www.boost.org/doc/libs/1_52_0/doc/html/thread.html


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.