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Volumn , Issue , 2007, Pages 25-28

Designing and testing a tangible interface prototype

Author keywords

Children; Evaluation designs; Experimental prototypes; Tangible interface; Usability; Validity

Indexed keywords

EVALUATION DESIGNS; EXPERIMENTAL PROTOTYPES; MODIFIED PROTOTYPES; TANGIBLE USER INTERFACE (TUI) PROTOTYPE;

EID: 41149139503     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1297277.1297282     Document Type: Conference Paper
Times cited : (22)

References (17)
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    • Barendregt, W., Evaluating fun and usability in computer games with children, in Department of Industrial Design. 2006, Eindhoven University of Technology: Eindhoven.
    • (2006) Department of Industrial Design
    • Barendregt, W.1
  • 3
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    • A case study of Tangible Flags: A collaborative technology to enhance filed trips
    • Tampere, Finland: ACM Press
    • Chipman, G., et al. A case study of Tangible Flags: A collaborative technology to enhance filed trips, in IDC2006. 2006. Tampere, Finland: ACM Press.
    • (2006) IDC2006
    • Chipman, G.1
  • 4
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    • A comparison of Thinkaloud, Questionnaires and Interviews for testing usability with children
    • London, UK
    • Donker, A. and P. Markopoulos. A comparison of Thinkaloud, Questionnaires and Interviews for testing usability with children, in The 16th BCS British-HCI 2002. 2002. London, UK.
    • (2002) The 16th BCS British-HCI 2002
    • Donker, A.1    Markopoulos, P.2
  • 6
    • 70450284301 scopus 로고    scopus 로고
    • From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
    • Dunedin
    • Harris, E., et al. From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors. in Fifth Conference on Australasian User Interface. 2004. Dunedin.
    • (2004) Fifth Conference on Australasian User Interface
    • Harris, E.1
  • 7
    • 0037656047 scopus 로고    scopus 로고
    • Using peer tutoring in evaluating the usability of a physically interactive computer game with children
    • Hoysniemi, J., P. Hamalainen, and L. Turkki, Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers, 2003. 15(2): p. 203-225.
    • (2003) Interacting with Computers , vol.15 , Issue.2 , pp. 203-225
    • Hoysniemi, J.1    Hamalainen, P.2    Turkki, L.3
  • 8
    • 0038670244 scopus 로고    scopus 로고
    • On the assessment of usability testing methods for children
    • Markopoulos, P. and M. Bekker, On the assessment of usability testing methods for children. Interacting with Computers, 2003. 15(2): p. 227-243.
    • (2003) Interacting with Computers , vol.15 , Issue.2 , pp. 227-243
    • Markopoulos, P.1    Bekker, M.2
  • 9
    • 0001442096 scopus 로고
    • Constructive Interaction and the Iterative Process of Understanding
    • Miyake, N., Constructive Interaction and the Iterative Process of Understanding. Cognitive Science, 1986. 10(2): p. 151 -177.
    • (1986) Cognitive Science , vol.10 , Issue.2 , pp. 151-177
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  • 13
    • 0038670285 scopus 로고    scopus 로고
    • Using 'tangibles' to promote novel forms of playful learning
    • Price, S., et al., Using 'tangibles' to promote novel forms of playful learning. Interacting with Computers, 2003. 15(2): p. 169-185.
    • (2003) Interacting with Computers , vol.15 , Issue.2 , pp. 169-185
    • Price, S.1
  • 15
    • 0036132984 scopus 로고    scopus 로고
    • TICLE: Using multimedia multimodal guidance to enhance learning
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    • (2002) Information Sciences , vol.140 , pp. 85-103
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  • 16
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    • Emerging Frameworks for Tangible User Interfaces
    • J.M. Carroll, Editor, Addison-Wesley, p
    • Ullmer, B. and H. Ishii, Emerging Frameworks for Tangible User Interfaces in Human-Computer Interaction inthe New Millennium, J.M. Carroll, Editor. 2001, Addison-Wesley, p. 579-601.
    • (2001) Human-Computer Interaction inthe New Millennium , pp. 579-601
    • Ullmer, B.1    Ishii, H.2
  • 17
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    • ec(h)o: Situated Play in a Tangible and Audio Museum Guide
    • Pennsylvania, USA: ACM Press
    • Wakkary, R. and M. Hatala. ec(h)o: Situated Play in a Tangible and Audio Museum Guide, in DIS 2006. 2006. Pennsylvania, USA: ACM Press.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.