메뉴 건너뛰기




Volumn , Issue , 2008, Pages 1-198

The meaning of video games: Gaming and textual strategies

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84917381690     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4324/9780203929926     Document Type: Book
Times cited : (130)

References (161)
  • 2
    • 0347184607 scopus 로고    scopus 로고
    • Computer Game Studies, Year One
    • 1.1 (July
    • Aarseth, Espen J. "Computer Game Studies, Year One," Game Studies, 1.1 (July 2001):www.gamestudies.org/0101/editorial.html.
    • (2001) Game Studies
    • Aarseth, E.J.1
  • 3
    • 36949015202 scopus 로고    scopus 로고
    • Genre Trouble: Narrativism and the Art of Simulation
    • Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge MA and London: MIT Press
    • Aarseth, Espen J. "Genre Trouble: Narrativism and the Art of Simulation," in First Person: New Media as Story, Performance, and Game. Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge MA and London: MIT Press, 2004.
    • (2004) First Person: New Media as Story, Performance, and Game
    • Aarseth, E.J.1
  • 4
    • 0007826178 scopus 로고
    • New York: HarperCollins
    • Ackroyd, Peter. Dickens. New York: HarperCollins, 1990
    • (1990) Dickens
    • Ackroyd, P.1
  • 5
    • 77955166508 scopus 로고    scopus 로고
    • You Must Play Façade, Now!
    • June 28
    • Adams, Ernest. "You Must Play Façade, Now!" Gamasutra (June 28, 2005): http://gamasutra.com/features/20050728/adams_01.shtml.
    • (2005) Gamasutra
    • Adams, E.1
  • 7
    • 0347184607 scopus 로고    scopus 로고
    • Computer Game Studies, Year One
    • 1.1 (July
    • Albee, Edward. "Computer Game Studies, Year One." Game Studies 1.1 (July 2001):www.gamestudies.org/0101/editorial.html.
    • (2001) Game Studies
    • Albee, E.1
  • 9
    • 84917277179 scopus 로고    scopus 로고
    • Dickens, Challah, and that Mysterious Island
    • May 25
    • Arthur, Kate. "Dickens, Challah, and that Mysterious Island." New York Times (May 25, 2006): E1.
    • (2006) New York Times , pp. E1
    • Arthur, K.1
  • 11
    • 0003813177 scopus 로고
    • Translated by Paul Patton. Bloomington and Indianapolis, IN: Indiana University Press
    • Baudrillard, Jean. The Gulf War Did Not Take Place. Translated by Paul Patton. Bloomington and Indianapolis, IN: Indiana University Press, 1995
    • (1995) The Gulf War Did Not Take Place
    • Baudrillard, J.1
  • 12
    • 0011483756 scopus 로고
    • Unpacking My Library
    • Edited by Hannah Arendt, translated by Harry Zohn. New York: Schocken Books
    • Benjamin, Walter. "Unpacking My Library." In Illuminations. Edited by Hannah Arendt, translated by Harry Zohn. New York: Schocken Books, 1969, pp. 55-67.
    • (1969) Illuminations , pp. 55-67
    • Benjamin, W.1
  • 14
    • 0004287243 scopus 로고    scopus 로고
    • Translated by Howard Eiland and Kevin McLaughlin. Cambridge, MA and London: Belknap Press of Harvard University Press
    • Benjamin, Walter. The Arcades Project. Translated by Howard Eiland and Kevin McLaughlin. Cambridge, MA and London: Belknap Press of Harvard University Press, 1999
    • (1999) The Arcades Project
    • Benjamin, W.1
  • 15
    • 84916978284 scopus 로고    scopus 로고
    • 'Playing the cloud circuit': Albee's Vaudeville Show
    • Edited by Stephen Bottoms. Cambridge: Cambridge University Press
    • Ben-Zvi, Linda. " 'Playing the cloud circuit': Albee's Vaudeville Show," in The Cambridge Companion To Edward Albee. Edited by Stephen Bottoms. Cambridge: Cambridge University Press, 2005, pp. 178-98.
    • (2005) The Cambridge Companion To Edward Albee , pp. 178-198
    • Ben-Zvi, L.1
  • 19
    • 1842597202 scopus 로고
    • Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums
    • December 7, reprinted
    • Brand, Stewart. "Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums." Rolling Stone (December 7, 1972); reprinted: www.wheels.org/spacewar/stone/rolling_stone.html.
    • (1972) Rolling Stone
    • Brand, S.1
  • 20
    • 84916978283 scopus 로고
    • Frankfurt am Main: Surkamp
    • Brecht, Bertolt. Gesammelte Werke. Frankfurt am Main: Surkamp, 1967. Vol. XV.
    • (1967) Gesammelte Werke , vol.15
    • Brecht, B.1
  • 22
    • 69749101117 scopus 로고    scopus 로고
    • Critical Editing in a Digital Horizon
    • Edited by John Unsworth, with Lou Burnard and Katherine O'Brien O'Keeffe. New York: MLA
    • Buzzetti, Dino and Jerome McGann. "Critical Editing in a Digital Horizon." In Electronic Textual Editing. Edited by John Unsworth, with Lou Burnard and Katherine O'Brien O'Keeffe. New York: MLA, 2006, pp. 53-73.
    • (2006) Electronic Textual Editing , pp. 53-73
    • Buzzetti, D.1    McGann, J.2
  • 23
    • 84916978282 scopus 로고    scopus 로고
    • Miyamoto Talks Righty Link
    • September 20
    • Casamassina, Matt. "Miyamoto Talks Righty Link," IGN (September 20, 2006): http://wii.ign.com/articles/733/733762p1.html.
    • (2006) IGN
    • Casamassina, M.1
  • 26
    • 84916978280 scopus 로고    scopus 로고
    • Now, May the Force Be... Us
    • May 23
    • Croal, N'Gai. "Now, May the Force Be... Us." Newsweek (May 23, 2005): 68.
    • (2005) Newsweek , pp. 68
    • Croal, N.1
  • 27
    • 27544432524 scopus 로고    scopus 로고
    • What is the history of books?
    • Edited by David Finkelstein and Alistair McCleery. New York: Routledge
    • Darnton, Robert. "What is the history of books?" In The Book History Reader. Edited by David Finkelstein and Alistair McCleery. New York: Routledge, 2002, pp. 9-26.
    • (2002) The Book History Reader , pp. 9-26
    • Darnton, R.1
  • 28
    • 84916978279 scopus 로고    scopus 로고
    • Observations on Halo 2
    • November 18
    • "David," "Observations on Halo 2," Buzzcut: Critical Video Game Theory (November 18, 2004): www.buzzcut.com/article.php?story=20041118174143932.
    • (2004) Buzzcut: Critical Video Game Theory
    • David1
  • 29
    • 77950214507 scopus 로고    scopus 로고
    • Ephemeral Culture/eBay Culture: Film Collectibles and Fan Investments
    • Edited by Ken Hillis, Michael Petit, and Nathan Scott Epley. New York and London: Routledge
    • Desjardins, Mary. "Ephemeral Culture/eBay Culture: Film Collectibles and Fan Investments," in Everyday eBay: Culture, Collecting, and Desire. Edited by Ken Hillis, Michael Petit, and Nathan Scott Epley. New York and London: Routledge, 2006, pp. 31-43.
    • (2006) Everyday eBay: Culture, Collecting, and Desire , pp. 31-43
    • Desjardins, M.1
  • 31
    • 84916978269 scopus 로고    scopus 로고
    • Taito Men Talk Legendary Games
    • October, reprinted
    • Edge Magazine. "Taito Men Talk Legendary Games," (October 2005), reprinted:www.edge-online.co.uk/archives/2005/10/taito_men_talk.php.
    • (2005) Edge Magazine
  • 33
    • 78651502602 scopus 로고    scopus 로고
    • Of PEZ and Perfect Price: Sniping, Collecting Cultures, and Democracy on eBay
    • Edited by Ken Hillis, Michael Petit, and Nathan Scott Epley. New York and London: Routledge
    • Epley, Nathan Scott. "Of PEZ and Perfect Price: Sniping, Collecting Cultures, and Democracy on eBay," in Everyday eBay: Culture, Collecting, and Desire. Edited by Ken Hillis, Michael Petit, and Nathan Scott Epley. New York and London: Routledge, 2006, pp. 151-65.
    • (2006) Everyday eBay: Culture, Collecting, and Desire , pp. 151-165
    • Epley, N.S.1
  • 34
    • 33644900069 scopus 로고    scopus 로고
    • The Gaming Situation
    • 1.1 (July
    • Eskelinen, Markku. "The Gaming Situation." Game Studies 1.1 (July 2001):www.gamestudies.org/0101/eskelinen/.
    • (2001) Game Studies
    • Eskelinen, M.1
  • 35
    • 84917032571 scopus 로고    scopus 로고
    • Façade (2005): http//:interactivestory.net.
    • (2005) Façade
  • 36
    • 84916994761 scopus 로고    scopus 로고
    • Putting the We back in Wii: Nintendo changes direction, and it appears to be paying off
    • June 8
    • Fackler, Martin. "Putting the We back in Wii: Nintendo changes direction, and it appears to be paying off." New York Times (June 8, 2007): C1.
    • (2007) New York Times , pp. C1
    • Fackler, M.1
  • 37
    • 84916978268 scopus 로고    scopus 로고
    • Focus on: Katamari Damacy Creator Keita Takahashi
    • October 13
    • Fehey, Rob. "Focus on: Katamari Damacy Creator Keita Takahashi," gamesindustry.biz (October 13, 2005): www.gamesindustry.biz/content_page.php?aid=12233.
    • (2005) gamesindustry.biz
    • Fehey, R.1
  • 40
    • 4744341618 scopus 로고    scopus 로고
    • Simulation versus Narrative: Introduction to Ludology
    • Edited by Mark J. P. Wolf and Bernard Perron. New York and London: Routledge
    • Frasca, Gonzalo. "Simulation versus Narrative: Introduction to Ludology," in The Video Game Theory Reader. Edited by Mark J. P. Wolf and Bernard Perron. New York and London: Routledge, 2003.
    • (2003) The Video Game Theory Reader
    • Frasca, G.1
  • 41
    • 33846353778 scopus 로고    scopus 로고
    • Ludologists love stories, too: notes from a debate that never took place
    • Frasca, Gonzalo. "Ludologists love stories, too: notes from a debate that never took place" (2003): www.ludology.org/my_articles.html.
    • (2003)
    • Frasca, G.1
  • 42
    • 27544480637 scopus 로고    scopus 로고
    • Video Games of the Oppressed; Critical Thinking, Education, Tolerance, and Other Trivial Issues
    • Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge, MA and London: MIT Press
    • Frasca, Gonzalo. "Video Games of the Oppressed; Critical Thinking, Education, Tolerance, and Other Trivial Issues." In First Person: New Media as Story, Performance, and Game. Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge, MA and London: MIT Press, 2004.
    • (2004) First Person: New Media as Story, Performance, and Game
    • Frasca, G.1
  • 44
    • 0942283262 scopus 로고
    • Introduction to the Paratext
    • 22.2 (Spring
    • Genette, Gerard. "Introduction to the Paratext." New Literary History 22.2 (Spring 1991): 261-79.
    • (1991) New Literary History , pp. 261-279
    • Genette, G.1
  • 45
    • 0004183051 scopus 로고    scopus 로고
    • Translated by Jane E. Lewis. Cambridge: Cambridge University Press
    • Genette, Gerard. Paratexts: Thresholds of Interpretation. Translated by Jane E. Lewis. Cambridge: Cambridge University Press, 1997
    • (1997) Paratexts: Thresholds of Interpretation
    • Genette, G.1
  • 46
    • 27844505491 scopus 로고    scopus 로고
    • Modern Boys and Mobile Girls
    • April 1
    • Gibson, William. "Modern Boys and Mobile Girls." Guardian Unlimited, The Observer (April 1, 2001): http://observer.guardian.co.uk/life/story/0,6903,466391,00. html.
    • (2001) Guardian Unlimited, The Observer
    • Gibson, W.1
  • 47
    • 0003954001 scopus 로고
    • New York: Ace Books
    • Gibson, William. Neuromancer. New York: Ace Books, 1984
    • (1984) Neuromancer
    • Gibson, W.1
  • 49
    • 84916993609 scopus 로고    scopus 로고
    • My Obsession: I thought I was immune to the Net. Then I got bitten by eBay
    • Edited by Ken Hillis, Michael Petit, and Nathan Scott Epley. New York and London: Routledge
    • Gibson, William. "My Obsession: I thought I was immune to the Net. Then I got bitten by eBay," in Everyday eBay: Culture, Collecting, and Desire. Edited by Ken Hillis, Michael Petit, and Nathan Scott Epley. New York and London: Routledge, 2006, pp. 19-30.
    • (2006) Everyday eBay: Culture, Collecting, and Desire , pp. 19-30
    • Gibson, W.1
  • 50
  • 51
    • 0142140325 scopus 로고    scopus 로고
    • Princeton: Princeton University Press
    • Greenblatt, Stephen. Hamlet in Purgatory. Princeton: Princeton University Press, 2001
    • (2001) Hamlet in Purgatory
    • Greenblatt, S.1
  • 53
    • 84916978265 scopus 로고    scopus 로고
    • The Big Idea Behind Nintendo's Wii
    • interview with Shigeru Miyamoto and Ken'ichiro Ashida, November 16
    • Hall, Kenji. "The Big Idea Behind Nintendo's Wii," interview with Shigeru Miyamoto and Ken'ichiro Ashida. Business Week Online (November 16, 2006): www. businessweek.com/technology/content/nov2006/tc20061116_750580.htm?chan =search.
    • (2006) Business Week Online
    • Hall, K.1
  • 54
    • 84916978264 scopus 로고    scopus 로고
    • Doberman Sofware
    • Halo Zero, Doberman Sofware, www.dobermansoftware.net.
    • Halo Zero
  • 55
    • 79951598283 scopus 로고    scopus 로고
    • Bungie/Microsoft, for Xbox, PC, Halo 2
    • Halo: Combat Evolved, Bungie/Microsoft, for Xbox, PC (2001); Halo 2 (2004).
    • (2001) Halo: Combat Evolved
  • 56
    • 84916978263 scopus 로고    scopus 로고
    • Behind Façade: An Interview with Andrew Stern and Miichael Mateas
    • June-July
    • Harger, Brenda Bakker. "Behind Façade: An Interview with Andrew Stern and Miichael Mateas." Iowa Review Web (June-July 2006): www.uiowa.edu/~iareview/mainpages/tirwebhome.htm.
    • (2006) Iowa Review Web
    • Harger, B.B.1
  • 58
    • 84916978262 scopus 로고    scopus 로고
    • Bungie's Leap into the Big Leagues
    • December 23
    • Helm, Burt. "Bungie's Leap into the Big Leagues," Business Week Online, (December 23, 2004): www.businessweek.com/smallbiz/content/dec2004/sb20041223_1735_ sb038.htm.
    • (2004) Business Week Online
    • Helm, B.1
  • 61
    • 1642388160 scopus 로고    scopus 로고
    • London and New York: Routledge
    • Hills, Matt. Fan Cultures. London and New York: Routledge, 2002
    • (2002) Fan Cultures
    • Hills, M.1
  • 62
    • 84882059870 scopus 로고    scopus 로고
    • Transcultural Otaku: Japanese Representations of Fandom and Representations of Japan in Anime/Manga Fan Cultures
    • conference, MIT, (May 10-12
    • Hills, Matt. "Transcultural Otaku: Japanese Representations of Fandom and Representations of Japan in Anime/Manga Fan Cultures." Media in Transition 2: Globalization and Convergence conference, MIT, (May 10-12, 2002): http://web.mit.edu/cms/Events/mit2/Abstracts/MattHillspaper.pdf.
    • (2002) Media in Transition 2: Globalization and Convergence
    • Hills, M.1
  • 65
    • 0010710827 scopus 로고
    • New York: Perennial Classics
    • Huxley, Aldous. Island, 1962. New York: Perennial Classics, 2002.
    • (1962) Island
    • Huxley, A.1
  • 68
  • 70
    • 78650457122 scopus 로고    scopus 로고
    • Transmedia Storytelling
    • January 15
    • Jenkins, Henry. "Transmedia Storytelling." MIT Technology Review (January 15, 2003):www.technologyreview.com/articles/03/01/wo_jenkins011503.asp.
    • (2003) MIT Technology Review
    • Jenkins, H.1
  • 73
    • 80053674772 scopus 로고    scopus 로고
    • The Book of Myst in the Late Age of Print
    • 7.2 (January
    • Jones, Steven E. "The Book of Myst in the Late Age of Print." Postmodern Culture 7.2 (January 1997).
    • (1997) Postmodern Culture
    • Jones, S.E.1
  • 75
    • 56549116712 scopus 로고    scopus 로고
    • Namco Bandai, for Sony Play Station 2, We Love Katamari, Me and My Katamari, for Play Station Portable (Japan, 2005; U.S., 2006)
    • Katamari Damacy. Namco Bandai, for Sony Play Station 2 (2004); We Love Katamari (2005); Me and My Katamari, for Play Station Portable (Japan, 2005; U.S., 2006).
    • (2004) Katamari Damacy
  • 77
    • 58449086186 scopus 로고    scopus 로고
    • In Defense of Cut-Scenes
    • Conference Proceedings, edited by Mäyrä Frans,. Tampere, Finland: Tampere University Press, reprinted
    • Klevjer, Rune. "In Defense of Cut-Scenes." In. Computer Games and Digital Cultures Conference Proceedings, edited by Mäyrä Frans,. Tampere, Finland: Tampere University Press, 2002; reprinted: www.uib.no/people/smkrk/docs/klevjerpaper.htm.
    • (2002) Computer Games and Digital Cultures
    • Klevjer, R.1
  • 78
    • 85015376076 scopus 로고    scopus 로고
    • The Way of the Gun: The Aesthetic of the Single-player First Person Shooter
    • Edited by Matteo Bittanti and Sue Morris. Milan: Costa & Nolan, reprinted
    • Klevjer, Rune. "The Way of the Gun: The Aesthetic of the Single-player First Person Shooter." In Doom. Giocare in prima persona. Edited by Matteo Bittanti and Sue Morris. Milan: Costa & Nolan, 2006; reprinted: www.uib.no/people/smkrk/docs/wayofthegun.htm.
    • (2006) Doom. Giocare in prima persona
    • Klevjer, R.1
  • 80
    • 84916978257 scopus 로고    scopus 로고
    • Square Enix Gives Fans What They Want; Same Old Thing
    • May 15
    • Kohler, Chris. "Square Enix Gives Fans What They Want; Same Old Thing," Wired, (May 15, 2007): www.wired.com/gaming/gamingreviews/news/2007/05/square_enix.
    • (2007) Wired
    • Kohler, C.1
  • 84
    • 17444368477 scopus 로고    scopus 로고
    • Entertainment and Leisure Software Publishers Association Whitepaper. U.K., September
    • Krotoski, Aleks. Chicks and Joysticks: An Exploration of Women and Gaming, Entertainment and Leisure Software Publishers Association Whitepaper. U.K., September, 2004:www.surrey.ac.uk/~psp1ak/publications.htm.
    • (2004) Chicks and Joysticks: An Exploration of Women and Gaming
    • Krotoski, A.1
  • 87
    • 84917378581 scopus 로고    scopus 로고
    • ABC TV (September
    • Lost. ABC TV (September 2004)
    • (2004) Lost
  • 88
    • 84916978256 scopus 로고    scopus 로고
    • (Mobile game for phones and iPod.) Gameloft, S.A.
    • Lost: The Video Game. (Mobile game for phones and iPod.) Gameloft, S.A. (2007).
    • (2007) Lost: The Video Game
  • 94
    • 85088072472 scopus 로고    scopus 로고
    • From Text to Work: Digital Tools and the Emergence of the Social Text
    • February-May
    • McGann, Jerome. "From Text to Work: Digital Tools and the Emergence of the Social Text." Romanticism on the Net, 41-2 (February-May 2006): www.erudit.org/revue/RON/2006/v/n41-42/013153ar.html.
    • (2006) Romanticism on the Net , pp. 41-42
    • McGann, J.1
  • 96
    • 72449210882 scopus 로고    scopus 로고
    • Why I Love Bees: A Case Study in Collective Intelligence Gaming
    • Edited by Katie Salen. Chicago, IL: McArthur Foundation: forthcoming
    • McGonigal, Jane. "Why I Love Bees: A Case Study in Collective Intelligence Gaming." Ecologies of Play. Edited by Katie Salen. Chicago, IL: McArthur Foundation: forthcoming, 2008.
    • (2008) Ecologies of Play
    • McGonigal, J.1
  • 98
    • 84916978255 scopus 로고    scopus 로고
    • Spore E3 2K5 and 2K7 Comparison
    • Maikeru06, July 22
    • Maikeru06. "Spore E3 2K5 and 2K7 Comparison." (July 22, 2007): www. gametrailers.com.
    • (2007)
  • 101
    • 0004267184 scopus 로고
    • New York: Columbia University Press
    • Moi, Toril, ed. The Kristeva Reader. New York: Columbia University Press, 1986, 111.
    • (1986) The Kristeva Reader , pp. 111
    • Moi, T.1
  • 103
    • 84916978253 scopus 로고    scopus 로고
    • Platform Studies. Cambridge, MA: MIT Press, forthcoming
    • Montfort, Nick and Ian Bogost. The Atari 2600 Platform. Platform Studies. Cambridge, MA: MIT Press, forthcoming 2008.
    • (2008) The Atari 2600 Platform
    • Montfort, N.1    Bogost, I.2
  • 104
    • 77951288573 scopus 로고    scopus 로고
    • The Wright Stuff
    • 8.9 (February
    • Morgenstern, Steve. "The Wright Stuff," Popular Science 8.9 (February 2007):www.popsci.com/popsci/technology/f1a18906612a0110vgnvcm1000004eecbcc drcrd.html.
    • (2007) Popular Science
    • Morgenstern, S.1
  • 105
    • 84916978252 scopus 로고    scopus 로고
    • A Happy Octopus: Charles and Ray Learn Science and Teach it with Images
    • New York: Harry N. Abrams
    • Morrison, Philip and Phylis Morrison. "A Happy Octopus: Charles and Ray Learn Science and Teach it with Images." In The Work of Charles and Ray Eames: A Legacy of Invention. New York: Harry N. Abrams, 1997.
    • (1997) The Work of Charles and Ray Eames: A Legacy of Invention
    • Morrison, P.1    Morrison, P.2
  • 106
    • 34047167716 scopus 로고    scopus 로고
    • From Work to Play: Molecular Culture in the Time of Deadly Games
    • Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge, MA and London: MIT Press
    • Moulthrop, Stuart. "From Work to Play: Molecular Culture in the Time of Deadly Games," in First Person: New Media as Story, Performance, and Game. Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge, MA and London: MIT Press, 2004, pp. 56-69.
    • (2004) First Person: New Media as Story, Performance, and Game , pp. 56-69
    • Moulthrop, S.1
  • 107
    • 84916978251 scopus 로고    scopus 로고
    • Mowhertor, Michael: http://kotaku.com/gaming/the-sims/spore-explained-to-newyorker- crowd-260666.php.
    • Mowhertor, M.1
  • 109
    • 56349132167 scopus 로고    scopus 로고
    • The Last Word on Ludology vs. Narratology in Game Studies
    • Keynote address, DiGRA conference, Vancouver
    • Murray, Janet H. "The Last Word on Ludology vs. Narratology in Game Studies." Keynote address, DiGRA conference, Vancouver, 2005.
    • (2005)
    • Murray, J.H.1
  • 111
    • 70349389307 scopus 로고    scopus 로고
    • From Game-Story to Cyberdrama
    • Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge, MA and London: MIT Press
    • Murray, Janet H. "From Game-Story to Cyberdrama," in First Person: New Media as Story, Performance, and Game. Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge, MA and London: MIT Press, 2004, pp. 2-11.
    • (2004) First Person: New Media as Story, Performance, and Game , pp. 2-11
    • Murray, J.H.1
  • 112
    • 84916990852 scopus 로고
    • Cyan/Broderbund for Mac and PC
    • Myst, Cyan/Broderbund for Mac and PC (1993).
    • (1993) Myst
  • 113
  • 116
    • 62449180301 scopus 로고
    • Acting Scripts, Performing Texts
    • Edited by Randall McLeod. New York: AMS Press
    • Orgel, Stephen. "Acting Scripts, Performing Texts." In Crisis in Editing: Texts of the English Renaissance. Edited by Randall McLeod. New York: AMS Press, 1988, pp. 251-94.
    • (1988) Crisis in Editing: Texts of the English Renaissance , pp. 251-294
    • Orgel, S.1
  • 118
    • 84859455289 scopus 로고    scopus 로고
    • The Composition, Publication, and Reception of Our Mutual Friend
    • Patten, Robert L. "The Composition, Publication, and Reception of Our Mutual Friend." The Dickens Project: http://humwww.ucsc.edu/dickens/OMF/patten2.html.
    • The Dickens Project
    • Patten, R.L.1
  • 119
    • 34547198455 scopus 로고    scopus 로고
    • Productive Play: Game Culture From the Bottom Up
    • 1.1 (January
    • Pearce, Celia. "Productive Play: Game Culture From the Bottom Up." Games and Culture 1.1 (January 2006): 17-24: http://games.sagepub.com: 10.1177/1555412005281418.
    • (2006) Games and Culture , pp. 17-24
    • Pearce, C.1
  • 121
    • 84916951688 scopus 로고
    • Who's Afraid of Virigina Woolf? and The Tradition
    • Edited by Philip C. Kolin and J. Madison Davis. Boston, MA: G. K Hall
    • Roy, Emil. "Who's Afraid of Virigina Woolf? and The Tradition," in Critical Essays on Edward Albee. Edited by Philip C. Kolin and J. Madison Davis. Boston, MA: G. K Hall, 1986, pp. 87-94.
    • (1986) Critical Essays on Edward Albee , pp. 87-94
    • Roy, E.1
  • 122
    • 0004065687 scopus 로고
    • New York: Ballantyne Books
    • Sagan, Carl. Cosmos. New York: Ballantyne Books, 1980
    • (1980) Cosmos
    • Sagan, C.1
  • 123
    • 84916978248 scopus 로고    scopus 로고
    • The Game of Life: Will Wright Gives Us an Early Look at Spore
    • March 1
    • Saltzman, Mark. "The Game of Life: Will Wright Gives Us an Early Look at Spore." Austin Chronicle (March 1, 2007): www.austinchronicle.com/gyrobase/Issue/story?oid=oid:451615.
    • (2007) Austin Chronicle
    • Saltzman, M.1
  • 124
    • 79959042532 scopus 로고    scopus 로고
    • Redefining the Power of the Gamer
    • June 7
    • Schiesel, Seth. "Redefining the Power of the Gamer." New York Times (June 7, 2005):www.nytimes.com/2005/06/07/arts/07arti.html?ex=1181966400&en= 5618981f6a477f55&ei=5070.
    • (2005) New York Times
    • Schiesel, S.1
  • 125
    • 84916978247 scopus 로고    scopus 로고
    • Game Master
    • August 9
    • Seabrook, John. "Game Master." The New Yorker (August 9, 2007):www.newyorker.com/archive/2006/11/06/061106fa_fact.
    • (2007) The New Yorker
    • Seabrook, J.1
  • 126
    • 84917022848 scopus 로고    scopus 로고
    • Type What You Feel
    • May
    • Shamoon, Evan. "Type What You Feel." Games for Windows, 6 (May 2007): 32-4.
    • (2007) Games for Windows , vol.6 , pp. 32-34
    • Shamoon, E.1
  • 127
    • 84916978246 scopus 로고    scopus 로고
    • Building Community Around Pollinated Content in Spore
    • Audio retrieved from
    • Shaw, Caryl. "Building Community Around Pollinated Content in Spore." Audio retrieved from Gamasutra: www.gamasutra.com/features/20060523/gamapodcast _01.shtml.
    • Gamasutra
    • Shaw, C.1
  • 130
    • 84917070046 scopus 로고    scopus 로고
    • Redwood City, CA: Maxis/Elecronic Arts. Forthcoming
    • Spore. Redwood City, CA: Maxis/Elecronic Arts. Forthcoming, 2008.
    • (2008) Spore
  • 131
    • 84916978245 scopus 로고    scopus 로고
    • Spore Revolution: www.sporerevolution.com/gdc_2006/index.html.
    • Spore Revolution
  • 133
    • 77951676634 scopus 로고
    • season 1, episode 1: "Encounter at Farpoint"
    • Star Trek: The Next Generation, season 1, episode 1: "Encounter at Farpoint" (1987).
    • (1987) Star Trek: The Next Generation
  • 134
    • 84867069964 scopus 로고
    • season 6, episode 8: "A Fistful of Datas"
    • Star Trek: The Next Generation, season 6, episode 8: "A Fistful of Datas" (1992).
    • (1992) Star Trek: The Next Generation
  • 135
    • 84927575302 scopus 로고    scopus 로고
    • season 4, episode 18: "The Killing Game," two parts
    • Star Trek: Voyager, season 4, episode 18: "The Killing Game," two parts (1998).
    • (1998) Star Trek: Voyager
  • 137
    • 84916978244 scopus 로고    scopus 로고
    • Grand Text Auto blog
    • May 23
    • Stern, Andrew. Grand Text Auto blog, (May 23, 2007): http://grandtextauto.gatech. edu/2007/05/23/transparency-in-the-behavior-of-and-interface-to-npcs/.
    • (2007)
    • Stern, A.1
  • 138
    • 51849093285 scopus 로고    scopus 로고
    • Intelligent Systems/Nintendo for the Wii (originally for the Gamecube)
    • Super Paper Mario. Intelligent Systems/Nintendo for the Wii (originally for the Gamecube) (2007).
    • (2007) Super Paper Mario
  • 139
    • 0039056421 scopus 로고    scopus 로고
    • Charlottesville, VA: Bibliographical Society of the University of Virginia
    • Tanselle, G. Thomas. Textual Criticism and Scholarly Editing. Charlottesville, VA: Bibliographical Society of the University of Virginia, 2003
    • (2003) Textual Criticism and Scholarly Editing
    • Tanselle, G.T.1
  • 140
    • 84890388965 scopus 로고
    • The Editorial Problem of Final Authorial Intentions
    • Charlottesville, VA: University of Virginia Press
    • Tanselle, G. Thomas. "The Editorial Problem of Final Authorial Intentions." In Selected Studies in Bibliography. Charlottesville, VA: University of Virginia Press, 1979, 309-53.
    • (1979) Selected Studies in Bibliography , pp. 309-353
    • Tanselle, G.T.1
  • 141
    • 84916978243 scopus 로고    scopus 로고
    • Online game rising from the dead
    • May 18
    • Terdiman, Daniel, "Online game rising from the dead," CNet News, (May 18, 2006):http://news.com.com.
    • (2006) CNet News
    • Terdiman, D.1
  • 142
    • 84916978242 scopus 로고    scopus 로고
    • Shakespeare Coming to a Virtual World
    • October 19
    • Terdiman, Daniel. "Shakespeare Coming to a Virtual World," C/net, (October 19, 2006): http://news.com.com/Shakespeare+coming+to+a+virtual+world/2100-1043_3-6127294.html
    • (2006) C/net
    • Terdiman, D.1
  • 143
    • 84916978241 scopus 로고    scopus 로고
    • Bully for You
    • October 9
    • Thompson, Clive. "Bully for You." Wired News (October 9, 2006): www.wired.com/gaming/gamingreviews/commentary/games/2006/10/7192.
    • (2006) Wired News
    • Thompson, C.1
  • 144
    • 70349356428 scopus 로고    scopus 로고
    • Halo 3: How Microsoft Labs Invented a New Science of Play
    • September
    • Thompson, Clive. "Halo 3: How Microsoft Labs Invented a New Science of Play." Wired (September 2007), 140-92.
    • (2007) Wired , pp. 140-192
    • Thompson, C.1
  • 146
    • 84916978240 scopus 로고    scopus 로고
    • Preproduction Through Prototyping
    • Game Developers' Conference, Powerpoint presentation retrieved from
    • Todd, Eric. "Preproduction Through Prototyping," Game Developers' Conference, 2006; Powerpoint presentation retrieved from Spore Revolution: www.sporerevolu tion.com/gdc_2006/index.html.
    • (2006) Spore Revolution
    • Todd, E.1
  • 147
    • 84916978239 scopus 로고    scopus 로고
    • Shigeru Miyamoto, Design Guru, Says Wii Can Destroy Gamer Stereotype
    • May 26
    • Totilo, Stephen. "Shigeru Miyamoto, Design Guru, Says Wii Can Destroy Gamer Stereotype." MTV News (May 26, 2006): www.mtv.com/news/articles/1532607/20060526/index.jhtml.
    • (2006) MTV News
    • Totilo, S.1
  • 148
    • 80053754270 scopus 로고    scopus 로고
    • New York: Hyperion
    • Troup, Gary. Bad Twin. New York: Hyperion, 2006
    • (2006) Bad Twin
    • Troup, G.1
  • 153
    • 84916978238 scopus 로고    scopus 로고
    • Version 1.1
    • Wark, McKenzie. GAM3R 7H3ORY, Version 1.1: www.futureofthebook.org/gamertheory/.
    • GAM3R 7H3ORY
    • Wark, M.1
  • 155
    • 84993981469 scopus 로고    scopus 로고
    • Nintendo for the Wii
    • Wii Sports. Nintendo for the Wii (2006).
    • (2006) Wii Sports
  • 157
    • 3042721616 scopus 로고    scopus 로고
    • Creative Player Actions in FPS On-line Video Games: Playing Counter-Strike
    • 2.2 (December
    • Wright, Talmadge, Eric Borea, and Paul Breidenbach. "Creative Player Actions in FPS On-line Video Games: Playing Counter-Strike." Game Studies 2.2 (December 2002): www.gamestudies.org/0202/wright/.
    • (2002) Game Studies
    • Wright, T.1    Borea, E.2    Breidenbach, P.3
  • 158
    • 84916978237 scopus 로고    scopus 로고
    • Keynote address, South by Southwest conference
    • Austin, TX, (March 13, video retrieved from
    • Wright, Will. Keynote address, South by Southwest conference. Austin, TX, (March 13, 2007): video retrieved from Spore Revolution: www.sporerevolution.com/.
    • (2007) Spore Revolution
    • Wright, W.1
  • 159
    • 84916978236 scopus 로고    scopus 로고
    • Presentation and demo at TED conference
    • Monterey, CA
    • Wright, Will. Presentation and demo at TED conference, Monterey, CA, 2007:www.ted.com/speakers/view/id/128.
    • (2007)
    • Wright, W.1
  • 160
    • 84916978235 scopus 로고    scopus 로고
    • Gaming 2012
    • Wright, Will. "Gaming 2012," New Yorker conference: www.newyorker.com/online/video/conference/2007/wright.
    • New Yorker conference
    • Wright, W.1
  • 161
    • 84900095525 scopus 로고    scopus 로고
    • Playing With Time
    • The Long Now Foundation, Seminars About Long-Term Thinking (June 26), MP3:, video:
    • Wright, Will and Brian Eno. "Playing With Time." The Long Now Foundation, Seminars About Long-Term Thinking (June 26, 2006): http://blog.longnow.org/2006/06/26/will-wright-and-brian-eno-playing-with-time/; MP3: http://media.longnow.org/seminars/salt-0200606-wright-and-eno/salt-0200606- wright-and-eno.mp3; video: http://fora.tv/fora/showthread.php?t=451.
    • (2006)
    • Wright, W.1    Eno, B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.